Minor Shock (901)

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Minor Shock (901)
Mnemonic [MINORSHOCK]
Duration Instant
Attack Magic - Damage  
Subtype Bolt 
Target(s) Single 
Interval One-shot 
Damage Type Hitpoint 
Critical Type Lightning 
Wizard Base Spells
Minor Shock (901) Attack
Minor Elemental Edge (902) Offensive
Minor Water (903) Attack
Minor Acid (904) Attack
Prismatic Guard (905) Defensive
Minor Fire (906) Attack
Major Cold (907) Attack
Major Fire (908) Attack
Tremors (909) Attack
Major Shock (910) Attack
Mass Blur (911) Defensive
Call Wind (912) Attack
Melgorehn's Aura (913) Defensive
Sandstorm (914) Attack
Weapon Fire (915) Attack
Invisibility (916) Utility
Earthen Fury (917) Attack
Duplicate (918) Utility
Wizard's Shield (919) Defensive
Call Familiar (920) Utility
Enchant (925) Utility
Familiar Gate (930) Utility
Core Tap (950) Utility


Minor Shock hurls a small surge of electricity at a target.

Factors That Affect Minor Shock

The Attack Strength for this spell is determined by dexterity bonus and Spell Aiming bonus. Training in Elemental Lore, Water and Elemental Lore, Air increases the spell's damage factor if one posesses greater than half as many ranks in one as the other. The damage factor increase is .001 per combined rank until rank 50 and .0005 per rank until the 100th rank.

Spell Usage

  • CAST or INCANT this spell to hurl a small surge of electricity at your target.

Casting at oneself or characters from defensive or guarded stance will cause a crackling halo of static to swirl about the target's head, standing all their hair straight on end.

Spell AG Cloth Leather Scale Chain Plate
AsG 1 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Minor Shock DF .150 .133 .111 .122 .128
AvD 35 25 24 23 22 30 28 26 24 33 29 25 21 36 30 24 18

External Links