Spike Thorn (616)
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Spike Thorn (616) will cause large, spiked thorns to grow underneath the target and very likely cause damage.
The amount of damage inflicted depends not only on the ranger's level and dedication to the Ranger spell circle, but also the target's level, and the conditions under which it was cast. Targets much higher in level than the caster may completely dodge this attack altogether. Both Dexterity and Agility bonuses aid in defending against Spike Thorn.
While this spell will work indoors, it is more powerful when used where there is already vegetation present in the area. The spell Nature's Touch (625) will alleviate the penalties for casting the spell indoors.
Lore Benefits
Training in Spiritual Lore, Summoning provides a percent chance for one extra damage cycle, using (Summoning Lore skill/2)-30.
Luck Rolls
When casting Spike Thorn, there is a small chance that there will be an offset added to the d100 to determine the final result, which can be either positive or negative depending on the initial roll. It is an open roll with a maximum of one iteration in either direction. For example, a 1 or 2 would have a negative die roll added to it, and a 99 or 100 would have a positive one.
The unlucky messaging will only be shown to the target, while the caster receives the lucky messaging. When the caster gets a low roll, the target will get the lucky messaging, but there will not be any unlucky messaging for the caster. Basically, the unlucky messaging is only seen by the target when they are about to lose a leg/life.
External Links
- Ranger Base Spell Circle: Spike Thorn, on Play.net
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