Chromatic Circle (502)

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Chromatic Circle (502)
Mnemonic [CHROMCIR]
Duration Instantaneous
Attack Magic - Damage  
Subtype Warding 
Target(s) Single 
Interval One-shot 
Damage Type Hitpoint 
Critical Type Variable Elemental 
Major Elemental Spells
Sleep (501) Attack
Chromatic Circle (502) Attack
Thurfel's Ward (503) Defensive
Slow (504) Attack
Hand of Tonis (505) Attack
Celerity (506) Utility
Elemental Deflection (507) Defensive
Elemental Bias (508) Defensive
Strength (509) Offensive
Hurl Boulder (510) Attack
Floating Disk (511) Utility
Cold Snap (512) Attack
Elemental Focus (513) Offensive
Stone Fist (514) Attack
Rapid Fire (515) Utility
Mana Leech (516) Utility
Charge Item (517) Utility
Cone of Elements (518) Attack
Immolation (519) Attack
Mage Armor (520) Defensive
Meteor Swarm (525) Attack
Elemental Disjunction (530) Attack
Haste (535) Utility
Temporal Reversion (540) Defensive
Time Stop (550) Utility

Chromatic Circle (502) is a warding spell that surrounds its target with a circle of elemental magic. When successfully cast, the target will sustain both concussion and critical damage with its associated status effects. There are five (5) elemental energy types that function with this spell: Air, Earth, Fire, Water and the combinative element, Lightning. Casters who have permanently attuned to an element have the option of using that element with this spell. For non-attuned casters one of the 5 elements is randomly selected. This spell costs two mana to cast and can result in a DS penalty on follow up attacks by training in Elemental Lore(s).

Usage

  • PREP 502 | CAST {target} or INCANT 502 to cast this spell
  • PREP 502 | CHANNEL {target} to channel the spell for additional damage/critical strength, incurring 3 sec. of hard RT
  • INCANT 502 CHANNEL to channel this spell once using INCANT
  • INCANT SET CHANNEL 502 to always channel this spell using INCANT 502

Lore Benefit

Training in an Elemental Lore will cause targets to incur a DS penalty to successive bolt spells when the bolt's damage type matches the magic element surrounding the target AND the caster has ranks in that lore. This penalty also applies to weapon attacks if the weapon has been enhanced with the Elemental Blade (411) spell of the same element. Upon activation, the target will remain vulnerable for a duration of 15 seconds OR 2 attacks, whichever comes first.

Targets will sustain a DS penalty of 2 per seed 1 summation of ranks of the appropriate Elemental Lore when the following conditions exist:

  • Messaging indicates that the target is off balance and exposed to the elements. This message will only be displayed if the caster has lore ranks in an element that matches the element surrounding the target.
  • A follow up bolt spell or ebladed weapon attack has the same elemental damage type that surrounds the target.

Note: Lightning vulnerability is activated with ranks in Elemental Lore, Air.

All Elements but Lightning
Elemental Lore ranks 1 3 6 10 15 21 28 36 45 55 66
DS penalty 2 4 6 8 10 12 14 16 18 20 22
Elemental Lore ranks 78 91 105 120 136 153 171 190 210 231
DS penalty 24 26 28 30 32 34 36 38 40 42

The formula for lightning is: seed 1 summation [(Water Lore + Air Lore ranks) ÷ 2]

Lightning
Combined Water/Air ranks 2 6 12 20 30 42 56 72 90 110 132
DS penalty 2 4 6 8 10 12 14 16 18 20 22
Combined Water/Air ranks 156 182 210 240 272 306 342 380 420 462
DS penalty 24 26 28 30 32 34 36 38 40 42

Concussion Damage Calculation

The Damage Factor used to calculate Concussion damage (only), is ~.400 with a concussion damage cap of 35. The formula is [(DF .400 * ((ER + Channeling Bonus) - 100)]. Status effects such as stunned, blinded, prone will also increase damage by adding phantom endrolls.

Example with no channeling bonus

>CS: +186 - TD: +55 + CvA: +11 + d100: +19 == +161
Warding failed!
The crystalline ice shards quickly orbit the troll, causing 24 points of damage!

Concussion damage = (DF .400 * (ER 161 - 100)) = 24 damage

Channel Damage

Channeling adds to the effective warding margin on a successful cast based on the caster's stance and number of open hands. Casters wielding two-handed weapons such as runestaves are considered to have one open hand (as long as they are not also holding another item).

STANCE OFF ADV FOR NEU GUA
One Open Hand +20 +16 +12 +8 +4
Two Open Hands +40 +32 +24 +16 +8

Going back to the example above, if the spell was channeled in offensive stance with one open hand (phantom endroll bonus +20) the concussion damage would increase to a minimum of 32 (.400 * 81) since the effective endroll would have increased to 181 (161 ER + 20 channel bonus).

Messaging

Fire
>incant 502You intone a phrase of elemental power while raising your hands, invoking Chromatic Circle...
Your spell is ready.
You gesture at a hill troll.
A hill troll is suddenly surrounded by a circle of flickering flames.
  CS: +186 - TD: +55 + CvA: +11 + d100: +93 == +235
  Warding failed!
The flickering flames quickly swirl around the troll, causing 35 points of damage!
   ... 25 points of damage!
   Flames incinerate right leg to the bone.  Not a pleasant sight.
   It is knocked to the ground!
   The hill troll is stunned!
The hill troll bellows in agony as the fire toasts her body!
   ... 70 points of damage!
   Back burnt to the bone.  Smoke curls up from what's left of a hill troll.
Cold
>incant 502You intone a phrase of elemental power while raising your hands, invoking Chromatic Circle...
Your spell is ready.
You gesture at a hill troll.
A hill troll is suddenly surrounded by a circle of crystalline ice shards.
  CS: +186 - TD: +55 + CvA: +11 + d100: +19 == +161
  Warding failed!
The crystalline ice shards quickly orbit the troll, causing 24 points of damage!
   ... 15 points of damage!
   Icy blast to the head and the hill troll is reeling!
   The hill troll is stunned!
Impact
>incant 502You intone a phrase of elemental power while raising your hands, invoking Chromatic Circle...
Your spell is ready.
You gesture at a hill troll.
A hill troll is suddenly surrounded by a circle of shifting stones.
  CS: +186 - TD: +55 + CvA: +11 + d100: +64 == +206
  Warding failed!
The shifting stones quickly orbit the troll, causing 35 points of damage!
   ... 30 points of damage!
   Hard strike to right leg breaking tendons and bone!
   It is knocked to the ground!
   The shifting stones leave the troll off balance and exposed to the elements.
Cast Roundtime 3 Seconds.
Lightning
>incant 502You intone a phrase of elemental power while raising your hands, invoking Chromatic Circle...
Your spell is ready.
You gesture at a hill troll.
A hill troll is suddenly surrounded by a circle of crackling lightning.
  CS: +186 - TD: +55 + CvA: +11 + d100: +57 == +199
  Warding failed!
The crackling lightning quickly arcs around the troll, causing 35 points of damage!
   ... 30 points of damage!
   Terrible shock to neck fuses larynx shut.  A painful death follows.
The hill troll screams one last time and dies.
The deep blue glow leaves a hill troll.
Vacuum (Air)
>incant 502You intone a phrase of elemental power while raising your hands, invoking Chromatic Circle...
Your spell is ready.
You gesture at a hill troll.
A hill troll is suddenly surrounded by a small whirlwind.
  CS: +186 - TD: +55 + CvA: +11 + d100: +90 == +232
  Warding failed!
The whirlwind quickly swirls around the troll, causing 35 points of damage!
   ... 35 points of damage!
   Bones in left hand shatter violently leaving behind a bloody stump!
   The hill troll is stunned!
DS vulnerability start (varies slightly depending on damage type)
The whirlwind leaves the hill troll off balance and exposed to the elements.
DS vulnerability wearing off
A hill troll regains her balance.

Alchemy Recipes

A clear prismatic wand
Eastern version Western version
  1. Add crystalline solution
  2. Add powdered pink topaz
  3. Add 2 doses of scraggly orc scalp from plains orc warriors
  4. Simmer
  5. Chant Chromatic Circle (502)
  1. Add crystalline solution
  2. Add powdered pink topaz
  3. Add 2 doses of shelfae crests from shelfae chieftains
  4. Boil
  5. Chant Chromatic Circle (502)

Resources