Chromatic Circle (502)
| ||||||||||||||||||||||||||||||||||||||||||||||||||||
|
Chromatic Circle (502) is a warding spell that surrounds its target with a circle of elemental magic. When successfully cast, the target will sustain both concussion and critical damage with its associated status effects. There are five (5) elemental energy types that function with this spell: Air, Earth, Fire, Water and the combinative element, Lightning. Casters who have permanently attuned to an element have the option of using that element with this spell. For non-attuned casters one of the 5 elements is randomly selected. This spell costs two mana to cast and can result in a DS penalty on follow up attacks by training in Elemental Lore(s).
Usage
- PREP 502 | CAST {target} or INCANT 502 to cast this spell
- PREP 502 | CHANNEL {target} to channel the spell for additional damage/critical strength, incurring 3 sec. of hard RT
- INCANT 502 CHANNEL to channel this spell once using INCANT
- INCANT SET CHANNEL 502 to always channel this spell using INCANT 502
Lore Benefit
Training in an Elemental Lore will cause targets to incur a DS penalty of 2 per seed 1 summation of ranks of the appropriate Elemental Lore to successive bolt spells when the bolt's damage type matches the magic element surrounding the target AND the caster has ranks in that lore (the target will be "off balance and exposed to the elements"). This penalty also applies to weapon attacks if the weapon has been enhanced with the Elemental Blade (411) spell of the same element. Upon activation, the target will remain vulnerable for a duration of 15 seconds OR 2 attacks, whichever comes first.
Note: Lightning vulnerability is activated with ranks in Elemental Lore, Air.
All Elements but Lightning Elemental Lore ranks 1 3 6 10 15 21 28 36 45 55 66 DS penalty 2 4 6 8 10 12 14 16 18 20 22 Elemental Lore ranks 78 91 105 120 136 153 171 190 210 231 DS penalty 24 26 28 30 32 34 36 38 40 42
The formula for lightning is: seed 1 summation [(Water Lore + Air Lore ranks) ÷ 2]
Lightning Combined Water/Air ranks 2 6 12 20 30 42 56 72 90 110 132 DS penalty 2 4 6 8 10 12 14 16 18 20 22 Combined Water/Air ranks 156 182 210 240 272 306 342 380 420 462 DS penalty 24 26 28 30 32 34 36 38 40 42
Concussion Damage Calculation
The Damage Factor used to calculate concussion damage (only), is ~.400 with a concussion damage cap of 35.
Status conditions such as stunned, blinded, prone will also increase damage by adding phantom endrolls.
Example with no channeling bonus
>CS: +186 - TD: +55 + CvA: +11 + d100: +19 == +161 Warding failed! The crystalline ice shards quickly orbit the troll, causing 24 points of damage!
Concussion damage = (DF .400 × (161 - 100)) = 24 damage
Channel Damage
Channeling adds to the effective warding margin on a successful cast based on the caster's stance and number of open hands. Casters wielding two-handed weapons such as runestaves are considered to have one open hand (as long as they are not also holding another item).
STANCE OFF ADV FOR NEU GUA One Open Hand +20 +16 +12 +8 +4 Two Open Hands +40 +32 +24 +16 +8
Going back to the example above, if the spell was channeled in offensive stance with one open hand (phantom endroll bonus +20) the concussion damage would increase to a minimum of 32 (.400 × 81) since the effective endroll would have increased to 181 (161 ER + 20 channel bonus).
Messaging
>incant 502You intone a phrase of elemental power while raising your hands, invoking Chromatic Circle... Your spell is ready. You gesture at a hill troll. A hill troll is suddenly surrounded by a circle of flickering flames. CS: +186 - TD: +55 + CvA: +11 + d100: +93 == +235 Warding failed! The flickering flames quickly swirl around the troll, causing 35 points of damage! ... 25 points of damage! Flames incinerate right leg to the bone. Not a pleasant sight. It is knocked to the ground! The hill troll is stunned! The hill troll bellows in agony as the fire toasts her body! ... 70 points of damage! Back burnt to the bone. Smoke curls up from what's left of a hill troll.
>incant 502You intone a phrase of elemental power while raising your hands, invoking Chromatic Circle... Your spell is ready. You gesture at a hill troll. A hill troll is suddenly surrounded by a circle of crystalline ice shards. CS: +186 - TD: +55 + CvA: +11 + d100: +19 == +161 Warding failed! The crystalline ice shards quickly orbit the troll, causing 24 points of damage! ... 15 points of damage! Icy blast to the head and the hill troll is reeling! The hill troll is stunned!
>incant 502You intone a phrase of elemental power while raising your hands, invoking Chromatic Circle... Your spell is ready. You gesture at a hill troll. A hill troll is suddenly surrounded by a circle of shifting stones. CS: +186 - TD: +55 + CvA: +11 + d100: +64 == +206 Warding failed! The shifting stones quickly orbit the troll, causing 35 points of damage! ... 30 points of damage! Hard strike to right leg breaking tendons and bone! It is knocked to the ground! The shifting stones leave the troll off balance and exposed to the elements. Cast Roundtime 3 Seconds.
>incant 502You intone a phrase of elemental power while raising your hands, invoking Chromatic Circle... Your spell is ready. You gesture at a hill troll. A hill troll is suddenly surrounded by a circle of crackling lightning. CS: +186 - TD: +55 + CvA: +11 + d100: +57 == +199 Warding failed! The crackling lightning quickly arcs around the troll, causing 35 points of damage! ... 30 points of damage! Terrible shock to neck fuses larynx shut. A painful death follows. The hill troll screams one last time and dies. The deep blue glow leaves a hill troll.
- Vacuum (Air)
>incant 502You intone a phrase of elemental power while raising your hands, invoking Chromatic Circle... Your spell is ready. You gesture at a hill troll. A hill troll is suddenly surrounded by a small whirlwind. CS: +186 - TD: +55 + CvA: +11 + d100: +90 == +232 Warding failed! The whirlwind quickly swirls around the troll, causing 35 points of damage! ... 35 points of damage! Bones in left hand shatter violently leaving behind a bloody stump! The hill troll is stunned!
- DS vulnerability start (varies slightly depending on damage type)
The whirlwind leaves the hill troll off balance and exposed to the elements.
- DS vulnerability wearing off
A hill troll regains her balance.
Alchemy Recipes
A clear prismatic wand | |
---|---|
Eastern version | Western version |
|
|