Thunder weapon

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A thunder weapon is what is known as a self-mana weapon. Two were released at the Great Auction of 2016 - one a large-headed veil iron maul with a long ebonwood haft, the other a rune-carved dark veil iron hammer.

Analyze

You analyze your veil iron maul and sense that the item is largely free from merchant alteration restrictions.

The creator has also provided the following information:
Fluff verbs are available on POINT and RUB.  Go explore the powers of this amazing weapon to find its other useful functions!

You can tell that the maul is as light as it can get.

Properties

Verb Traps

VERB FIRST SECOND
POINT (at target) You point your veil iron maul directly at a giant rat, bringing the maul's head level with its body. Brilliant arcs of silvery-blue lightning crackle around the head of your veil iron maul as the scent of ozone fills the air. Person points a large-headed veil iron maul with a long ebonwood haft directly at a giant rat, bringing the maul's head level with its body. Brilliant arcs of silvery-blue lightning crackle around the maul's head as the scent of ozone fills the air.
RUB As you rub the veil iron maul, it pulses once with an iridescent aura. Crackles of static electricity sparkle upon the veil iron maul. As Person rubs her veil iron maul, it pulses once with an iridescent aura. Crackles of static electricity sparkle upon the veil iron maul.
RAISE (cost:28 mana) You raise the veil iron maul high in the air and bring it down, slamming it on the ground. A thunderous din rings in your ears as the maul makes contact with the ground, throwing up dirt and debris. A crackling shockwave of blue-white lightning emanates from the epicenter of the impact and ripples outward.

You concentrate on projecting the illusion of a violent quake.
A giant rat loses its balance and falls to the ground.

You feel the veil iron maul drawing mana from you.
Roundtime: 3 sec.

Person raises her veil iron maul high in the air and then brings it down, slamming it on the ground. A thunderous din rings in your ears as the maul makes contact with the ground, throwing up dirt and debris. A crackling shockwave of blue-white lightning emanates from the epicenter of the impact and ripples outward.

The ground around you seems to shake violently, making it hard to stand.
A giant rat loses its balance and falls to the ground.
Suddenly, the ground seems steadier.

TURN (cost: 24 mana) You grasp the veil iron maul firmly by its leather straps and spin it in front of you. As the maul spins it begins to crackle and hum with electricity, gathering energy from the air. The maul spins faster and faster until it becomes a blur of motion.

As you manipulate your maul, a scintillating silver aura engulfs you.
A gust of wind tugs at your sleeves. Suddenly, a fierce wind rips through the area, scattering everything in its path and making it difficult to remain standing.
A giant rat is knocked over by the wind.
The wind then subsides.

You feel the veil iron maul drawing mana from you.
Roundtime: 3 sec.

Person spins her veil iron maul in front of her. The maul spins faster and faster until it becomes a blur of motion.

As Person manipulates her maul a scintillating silver aura engulfs her.
A gust of wind tugs at your sleeves. Suddenly, a fierce wind rips through the area, scattering everything in its path and making it difficult to remain standing.
A rabid squirrel is knocked over by the wind.
The wind then subsides.

Loresong

As you sing, an image forms in your mind...
You are high in the skies, looking down on the peaks of the Dragonspine Mountains, though they are not quite as they should be.  Certain features are out of place as you realize these must be the Dragonspines of the distant past.

A grandfather storm is brewing in the skies around you as brilliant bolts of blue-white lightning strike through the air, lancing down to assault the rocky surface of the Dragonspines below you.  Amid the raging storm, a singular column of azure light and lightning emits an eerie blue glow, casting the entire scene in a ghostly cobalt luminescence.  Tens of thousands of lesser elementals storm toward what could only be the form of Veiki, Great Elemental of Lightning.

The first thing that strikes you about the maul is the weight, which is about 4 pounds.  In your best estimation, it's worth about 1,000,000 silvers.  You can also tell that the veil iron maul is predominantly crafted of veil iron.
Roundtime: 6 sec.
Slivers of blue-white lightning crackle across the veil iron maul in Singers's hands.
As you continue your song, the veil iron maul begins to rumble in your hands, emitting a thunderous bellow...
Lightning crashes all around you as shards of stone and rock fly from the surface of the mountain below you.  With a titanic rumbling and creaking of stone, a face begins to appear in the stony surface below you.  The gravelly visage slowly opens its eyes and stares up into the skies, its granite gaze passing over you.

With painful lassitude, giant arms raise themselves from the side of the Dragonspine Mountains and slowly begin to swat at the assembled lightning elementals.  Speed is on their side, but not every nimble elemental can escape the inevitable momentum of the giant stony fists as some are smashed onto the sides of the Dragonspines.  The slow rage of Ghatha takes its toll on Veiki's assembled forces.

Your vision suddenly turns as you see an impossibly huge hand of stone moving toward you.  It is too late to avoid it as you brace for the impact...

As you sing, you feel a faint resonating vibration from the veil iron maul in your hand, and you learn something about it...

You sense a faint aura of magic surrounding the maul.  From the pitch of the vibration you determine that the purpose of the maul is as some type of weapon.
Singer staggers as if struck by a huge object.
As you continue your song, the image slowly and lethargically comes to your mind...
Trapped!  You are completely and utterly trapped.  You can not move.  You are bound in granite.  All around you other lightning elementals suffer the same cruel fate.  Straining mightily you still can not travel through the surrounding strata.  Shaking with the impotent rage of a caged rat does not change your prison.  Looking up you see the form of Veiki begin to dissipate as the stony arms that brought you down to an earthen embrace slowly lose their animating force and crumble back toward the Dragonspine Mountains once again.

Time passes with painful fatigue as the walls of your jail are strengthened.  Thousands of earth elementals slowly reinforce the walls, binding your form with veins of metal from deep within the mountains as they craft a perfect prison.  You begin to lose contact with the other elementals who are likewise imprisoned near you as their metal cages are completed with painstakingly protracted precision.

As you sing, you feel a faint resonating vibration from the veil iron maul in your hand...

It has a bonus of +25 from a normal maul, and the way it vibrates in tune with your voice tells you that it requires skill in twohanded weapons to use effectively.  It also has some type of special ability, but you can't tell what yet.  
As your song continues, the field of your vision narrows to encompass a single, aged giantman...
The elderly giant walks a narrow, winding path up the peaks of the Dragonspine Mountains, slowly making his way toward a summit.  Near the top, he removes a satchel of tools and begins to take measurements with an assortment of mundane and arcane instruments.  Satisfied with his findings he produces a pickaxe from his pack and slowly chips away chunks of peculiar metal-veined stone from the side of the mountain.  Each swing of his pickaxe releases tiny slivers of lightning from the stony surface.

The vision falters but refocuses again on the aged giantman, this time in a smithy...
You watch in moments a process that must have taken days to complete as the elderly smith refines the material he harvested from the site of the Elemental War.  Each step is accompanied by elemental discharges, which the smith carefully mitigates or wards against during the process.  Bit by bit, workable metal is produced, which the smith eventally begins to form into a large-headed veil iron maul with a long ebonwood haft.  With a slow and steady hand, Saramar runes are inscribed on the maul as arcane phrases are chanted, culminating with the smith raising the veil iron maul overhead.  A small bolt of lightning leaps from the veil iron maul, eager to be free of its confines at long last!

Strong gusts of wind whip about the area, the howling drowned out only by the guttural sounds of thunder.  The incoming darkness is pierced by bolts of bright lightning, the sky opening to release a torrent of rain.
Roundtime: 7 sec.