Starsworn's Enhancives Guide

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Overview

Enhancive items provide bonuses to skills and statistics when worn. Building a complete enhancive set can involve several different systems, each with distinct costs and tradeoffs. This guide covers the primary methods for acquiring, building, and refining an enhancive set.

Enhancive Caps

Worn enhancive items are subject to the following combined caps:

  • 50 skill bonus
  • 40 stat base (equivalent to 20 stat bonus)

Note that these caps are independent from the Ascension Skill System.

For more detail on how these caps interact, see Enhancive item.

Methods of Acquiring Enhancive Properties

Direct Addition (HESS)

The High End Scrip Shop (HESS), available during Duskruin, offers the ability to add enhancive properties directly to an item, one point at a time. This method is generally considered cost-prohibitive compared to other options and is rarely used in practice.

Gilded Locus

The Gilded locus is a character-attuned enhancive item available from Duskruin. It occupies its own unique worn slot and can be upgraded with additional properties and boosts at each run of Duskruin, Ebon Gate, and Rumor Woods. It is intended as a "slow burn" build, and though the cumulative upgrade costs can be significant, the power ceiling is high.

Duskruin Mania

Duskruin Mania is a live auction event held near the end of each Duskruin run. It is currently the only method that allows enhancive properties from multiple items to be combined onto a single item, and only when this combiner service happens to be offered. The base cost has been 1 billion bloodscrip.

Fusion Scripts

Fusion is a script system in which orbs socketed into a fusion item contribute their enhancive properties to the wearer. Most fusion items begin with two orb slots; a third slot can be added for a significant additional cost.

Orbs are created by the Fusion Shaman at Ebon Gate, using fusion tokens earned from the Arena of the Abyss. The Shaman extracts one enhancive property from a source item, converting it into an orb — all other properties on the item are lost in the process. As a result, source items with a single high-value enhancive property are generally preferred for orb creation.

Orb Types

Type Obtainable Degradation Notes
T2 Secondary market only; created by Fusion Shaman at Ebon Gate None No longer broadly available; do not degrade
T3 Duskruin Degrades to ~50% baseline Can be made permanent via defusion

Defusion

The defusion service converts a scripted fusion item into a standard item with the enhancive properties of its orbs built in permanently, removing the orbs and the script. Defusion is available at Duskruin and costs approximately 250,000 Bloodscrip.

Wearable Enhancive Items

The most common method of building an enhancive set is collecting wearable enhancive pieces. These can be obtained in two ways:

  • As random treasure drops
  • By converting armaments using a nugget from the Duskruin Annex

The nugget converts an armament (weapon, armor, helm, or greaves) into a piece of jewelry carrying its enhancive properties. The armament's non-enhancive properties are lost in this process, with limited exceptions. All items created via nugget are persistent (see Charges and Persistence below).

Charges and Persistence

Worn enhancive items lose charges over time. There are two types:

  • Crumbly — disintegrate when fully depleted
  • Persistent — do not disintegrate; can be recharged indefinitely

Items can be recharged in two ways:

  • Spending bounty points at the Adventurers' Guild
  • Using a charging potion (available in 4-hour, 1-month, and other durations) purchased from the SimuCoin Store or other players

Bonus vs. Ranks and Base vs. Bonus

For skill enhancives, bonus is generally preferable to ranks. Ranks provide equivalent benefit only in skills with substantial point investment, and cost significantly more to keep charged.

For stat enhancives, bonus provides twice as many points as base and is cheaper to recharge per point.

Swapping Enhancive Properties

Enhancive properties can be swapped between members of defined groups at Ebon Gate via Sylinaar for 10,000 soul shards per swap. The full swap categories from the Sylinaar page are:

  • Aura*, Strength, and Wisdom
  • Agility, Constitution, Dexterity, and Discipline
  • Influence, Intuition, and Logic
  • Brawling, One-Handed Blunt, One-Handed Edged, Missile Weapons, Polearms, Thrown Weapons, Two Handed Weapons, and Spell Aiming
  • Arcane Symbols and Magic Item Use
  • All Mana Controls
  • All Lores
  • Health Regeneration**, Mana Regeneration, Stamina Regeneration
  • Max Health**, Max Mana, Max Stamina

*Aura swaps cost 20,000 soul shards instead of 10,000. **Health Regeneration and Max Health are valued at 50% for conversion purposes — 10 Health Regeneration converts to 5 Mana Regeneration, and vice versa.

Note that swapping two properties from the same category onto a single item will not combine them into one larger bonus; they remain as separate, distinct properties on the item.

Swapping is currently only available at Ebon Gate via Sylinaar.

Set Building: Recommended Approach

When assembling a complete enhancive set, individual item value matters significantly. Items in the 10–15 point range create two compounding problems: they require more charging potions to maintain, and they consume inventory slots quickly. Items with at least 25 points of a desired property are generally the most practical building blocks.

Items in the 30–35 point range typically command prices of 50 million silver or more on the secondary market.

A practical set-building progression:

  1. Purchase secondhand items with at least 25 bonus to priority statistics or skills. Secondhand purchases are substantially cheaper than building equivalent items from scratch.
  2. Convert armaments via nugget at the Duskruin Annex to create persistent enhancive jewelry for filling gaps in the set.
  3. Swap properties at Ebon Gate via Sylinaar to align the set with specific needs.

See Also