Quake (1714)
| |||||||||||||||||||||||||||||||||||||||||||||||||
|
- This spell was originally a Sorcerer Base spell.
A minor quake is caused in the caster's location, and all adjacent rooms. Everyone in the area of effect must make a moderate saving roll to remain standing. Note that the effect is actually an illusion, the disruption is not in the ground but in the minds of everyone in the area of effect. As such, no structural damage will result, leaving the caster and their group completely immune to the effect.
- Quake is useful because a prone opponent has their Attack Strength (AS) and Defense Strength (DS) lowered by -50. This is an easy way to get a big advantage over an opponent. This spell is more likely to cause victims to fall down than the Wizard spell, Tremors.
The Quake spell creates an earthquake in the location of the caster, in addition to every adjacent room. The earthquake can cause anyone in these rooms to potentially fall prone and suffer roundtime. The earthquake created by this spell is not real, and is actually a hallucination suffered by everyone in the area of effect, except for the caster and his or her group.
Although this spells functions similarly to the Wizard spell Tremors (909), it is more disruptive in that it affects adjacent rooms.
Messaging
You concentrate on projecting the illusion of a violent quake. A greater spider loses its balance and falls to the ground. A greater spider loses its balance and falls to the ground.
External Links
- Sorcerer Base Spell Circle: Quake, on Play.net