Celerity (506)

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Celerity (506)
Mnemonic [CELERITY]
Base Duration 60 sec
Added Duration None
Span Refreshable
Utility Magic  
Subtype Combat 
Availability All 
Major Elemental Spells
Sleep (501) Attack
Chromatic Circle (502) Attack
Thurfel's Ward (503) Defensive
Slow (504) Attack
Hand of Tonis (505) Attack
Celerity (506) Utility
Elemental Deflection (507) Defensive
Elemental Bias (508) Defensive
Strength (509) Offensive
Hurl Boulder (510) Attack
Floating Disk (511) Utility
Cold Snap (512) Attack
Elemental Focus (513) Offensive
Stone Fist (514) Attack
Rapid Fire (515) Utility
Mana Leech (516) Utility
Charge Item (517) Utility
Cone of Elements (518) Attack
Immolation (519) Attack
Mage Armor (520) Defensive
Meteor Swarm (525) Attack
Elemental Disjunction (530) Attack
Haste (535) Utility
Temporal Reversion (540) Defensive
Time Stop (550) Utility


Celerity reduces the stamina cost, possibly to zero, for all Quickstrike actions that reduce combat roundtimes (see QUICKSTRIKE for a full listing). It has a non-stackable 60 second duration. If not natively self-cast, there is a four minute period starting at the time of first application during which Celerity may not be re-applied to the same target. There is no such delay when the spell is natively self-cast.

All offensive combat actions automatically apply the lowest RT possible whether or not the Quickstrike ability is explicitly invoked. Users of Celerity need not use Quickstrike to gain the maximum zero-stamina RT reduction, or may use Quickstrike to gain additional RT reduction at a lesser stamina cost than would otherwise be the case.

Celerity also reduces the RT of the following utility actions:

Total amount of RT removal for utility actions is calculated by ((30 + (1 per rank of Elemental Lore: Air)) / cost_per_second).

Stamina Cost

Combat Actions:The stamina cost for Quickstrike actions is modified to use the following formula: (((original_cost - 30 - (1 per rank of Elemental Lore: Air)) * percentage_reduction) / 100), where percentage_reduction = (50 - (0.5 per known Major Elemental spell)) and has a lower bound of 20. Spell rank benefits are capped at level. The caster's Elemental Lore: Air ranks and known Major Elemental spells are used in this calculation even when cast on a third party.

Utility Actions:The cost per second of RT reduction is calculated as (10 + action_speed). Action speeds are: 20 (HIDE), 15 (SEARCH, FORAGE), 10 (DISARM, PICKLOCK), 5 (TEND).

Lore Benefits

Elemental Lore, Air:

  • At 50 ranks of training, the caster may EVOKE a group version of the spell.
  • Decreases the stamina cost of combat actions. The formula is listed under Combat Actions.
  • Decreases the RT incurred by utility actions. The formula is listed under the general description.

Air Lore Training Tables

The tables below show how many ranks of Elental Lore Air you need to reduce your RT to 1 with 0 stamina cost using this spell. They don't include the minor contribution of Major Elemental spell ranks so you might need 1 or 2 ranks less lore less if you have 50 or 100 Major Elemental spell ranks. Look up the base speed of your weapon and find it along the top axis. Find your current normal swing RT along the left axis the spot they meet is how many Elemental Air Lore ranks you need to attack at 1 RT with 0 stamina cost. These numbers have not all been verified and are computed from the formula's given so may contain errors.

Bows
Base Weapon Speed
Current RT 7 6 5
7 90 84 72
6 70 65 55
5 50 46 38
4 30 27 21
3 10 8 4
Two-Handed Weapons
Base Weapon Speed
Current RT 9 8 7 6 5
9 154 146 130 122 106
8 131 124 110 103 89
7 108 102 90 84 72
6 85 80 70 65 55
5 62 58 50 46 38
4 39 36 30 27 21
3 16 14 10 8 4
One-Hand Weapons
Base Weapon Speed
Current RT 6 5 4 3 2
6 65 55 50 40 35
5 46 38 34 26 22
4 27 21 18 12 9
3 8 4 2 0 0
tend disarm/pick search/forage hide
-1 0 0 0 0
-2 0 0 0 1
-3 1 11 21 31
-4 16 31 46 61
-5 31 51 71 91
-6 46 71 96 121
-7 61 91 121 151
-8 76 111 146 181
-9 91 131 171 211
-10 106 151 196 241
-11 121 171 221
-12 136 191 246
-13 151 211
-14 166 231

Messaging

Initial cast:

You suddenly start moving light-footedly.

Wearing off (self-cast):

You suddenly feel less light-footed.

Wearing off (when cast at you by someone else):

You suddenly feel less light-footed and your feet take on a leaden quality.

Recovery (when cast at you by someone else):

The leaden quality leaves your feet.

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