Elemental Detection (405)

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Elemental Detection (405)
Mnemonic [ELEMDETECT]
Duration Immediate
Utility Magic  
Subtype Informational
Minor Elemental Spells
Elemental Defense I (401) Defensive
Presence (402) Utility
Lock Pick Enhancement (403) Utility
Disarm Enhancement (404) Utility
Elemental Detection (405) Utility
Elemental Defense II (406) Defensive
Unlock (407) Utility
Disarm (408) Utility
Elemental Blast (409) Attack
Elemental Wave (410) Attack
Elemental Blade (411) Offensive
Weapon Deflection (412) Attack
Elemental Saturation (413) Attack
Elemental Defense III (414) Defensive
Elemental Strike (415) Attack
Piercing Gaze (416) Utility
Elemental Dispel (417) Attack
Mana Focus (418) Utility
Mass Elemental Defense (419) Defensive
Magic Item Creation (420) Utility
Elemental Targeting (425) Offensive
Elemental Barrier (430) Defensive
Major Elemental Wave (435) Attack

Elemental Detection, has many uses, depending on the target of the spell and the status of the target. If the target is a player character or a non-player character, such as a creature, Elemental Detection will reveal which spells have been cast upon the target, though, Elemental Detection will not always reveal every spell. When cast on an item, the spell will reveal if the item has been imbedded with a spell or if the item can be imbedded with a spell if one has not already been imbedded. Elemental Detection will also reveal if the item has been duplicated through the Wizard Base spell, Duplicate (918), and will give information about an item that is being tempered prior to enchantment. Elemental Detection is also the easiest method of determining how many layers of Ensorcell (735) are on an item.

The amount of information revealed by Elemental Detection is related to how many ranks the caster possesses in elemental spells.

Lore Benefit

30 ranks of Elemental Lore, Air will impart the ability to detect elemental weapon flares, and if an item is enhancive (but not the properties of said enhancement).

Messaging When Casting Elemental Detection on a Tempered Item

When using the spell on an item either tempered or enchanted by a wizard, the combination of adjective and color of the revealed aura provides the current exact numeric enchant of the item. The color is the +5 enchant, and the adjective is the modifier to that +5.

As examples:

  • The muted yellow aura given by imflass can be broken down as (+15 yellow) + (-3 muted) = the +12 that is the natural enchant of imflass.
  • The hazy orange aura given by deringo can be broken down as (+10 orange) + (-2 hazy) = the +8 that is natural enchant of deringo.
Color Value
None ≤0
Red +5
Orange +10
Yellow +15
Green +20
Blue +25
Indigo +30
Violet +35
Copper +40
Silver +45
Gold +50
Adjective Value
Extremely Faint special case1
Faint -4
Muted -3
Hazy -2
Soft -1
Vibrant 0

1 The "extremely faint" adjective only applies to an aura showing no color (thus it shows only as "an extremely faint aura") when a naturally negative bonused item is enchanted by a wizard to a 0 state.

Alchemy Recipes

A rainbow-hued potion
Eastern version Western version
  1. Add water
  2. Add crimson dragonstalk
  3. Simmer
  4. Add powdered rainbow quartz
  5. Boil
  6. Chant Elemental Detection (405)
  1. Add water
  2. Add crimson dragonstalk
  3. Simmer
  4. Add powdered iridescent piece of mother-of-pearl
  5. Add myklian scale from myklians
  6. Boil
  7. Chant Elemental Detection (405)

Resources