Empathy (1108)
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When successfully cast, Empathy will stimulate a target to induce a panic reaction. This spell may only be used upon a living target; the undead are immune to its effects. It has been rumored this spell can cause temporary indecision as well.
This spell is considered a fear-based attack and many creatures have a +TD modifier (up to about +20 TD).
On warding failures of 50 (endroll of 150) or less, the target will typically flee from the caster to an adjacent room, or briefly hesitate (minor roundtime). Higher warding margins cause the target to be immobilized, or even run off permanently (which counts as a kill for the purposes of experience or bounty).
Lore Benefits
Training in Mental Lore, Telepathy gives a higher chance of immobilization or instant kills.
Messaging
Immobilization messaging:
You gesture at a hobgoblin.
CS: +249 - TD: +6 + CvA: +20 + d100: +13 == +276
Warding failed!
The hobgoblin is frozen with fear!
Cast Roundtime 3 Seconds.
Instant death messaging:
You gesture at a hobgoblin.
CS: +249 - TD: +6 + CvA: +20 + d100: +74 == +337
Warding failed!
In a panic, the hobgoblin discards his gear to aid his flight!
He tosses an acid-pitted silver chest aside!
The hobgoblin blinks for a moment, then runs off!
Cast Roundtime 3 Seconds.
Alchemy Recipe
A sleek alabaster wand |
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External Links
- Empath Base Spell Circle: Empathy, on Play.net