Pre-tempering potion
Pre-tempering potions are special potions that must be poured on enhancive (including socketed fusion)m sanctified, or flaring items to prepare them to take a standard temper potion. This preparation step is required for each step in an enchanting project, meaning a project for 0x to 1x would require a single dose, while a project for 4x to 5x would require five doses; one dose is required per step in each case. This pre-temper effect typically lasts five minutes, giving the enchanter ample time to pour the standard potion.
Pre-temper potions are typically more difficult to apply than regular potions, reflecting the expected increase in difficulty when enchanting the types of gear that they allow to be tempered. The increased difficulty is a potion penalty of - 200 to the standard pour activation formula as seen below.
- Potion "bonus" may be a penalty.
Types of Pre-tempering Potions
Ayveneh potion
An ayveneh potion is used to prepare gear with enhancive properties for tempering. This potion may be used on gear with a bonus of 30 or less, similar to mirtokh potion.
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- Dragonfire opals are sold in the Teras Isle Cleric Guild
- Moonglae opals are sold in the Ta'Illistim and Ta'Vaalor Cleric Guilds
- Faintly radiant dust=extracted t'ayanad crystals
- Faintly shimmering dust=extracted n'ayanad crystals
Eoveneh potion
An eoveneh potion is used to prepare sanctified gear for tempering. This potion may be used on gear with a bonus of 30 or less, similar to mirtokh potion.
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Related recipes (can only be made by clerics)
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Gorveneh potion
A gorveneh potion is used to prepare gear with vibration flares for tempering.
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Draveneh potion
A draveneh potion is used to prepare gear with Fire flares or Steam flares for tempering.
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Messaging
The messaging for a pre-temper potion follows a standard form, with each type of pre-temper having a different glow description:
Success:
You pour your potion on the chain. As the liquid coats the surface of the green imflass chain, you murmur a few words of power while gesturing over the chain. The liquid quickly seeps into the green imflass chain and leaves nothing behind but a faint glow. You examine the chain closely and, though the faint glow appears to be fading rapidly, are satisfied that it is ready to take a standard tempering potion. Roundtime: 20 sec. You have 2 doses left.
Failure:
You pour your potion on the chain. The liquid absorbs into the green imflass chain too quickly as you fumble to begin your chant and gestures, and the chain is dry in a moment's notice leaving no noticable change. Roundtime: 20 sec. You have 3 doses left.
After 5 minutes the pre-temper effect will fade and must be re-poured. This messaging also takes a standard form with the same glow description as the pre-temper message:
Fade:
The faint glow fades from the green imflass chain.
Originally, the potion success formula was determined by having to reach a variable, higher threshold; now, the "Modifiers" (based on the wizard's skill) are reduced and a result of 101 is required instead.