Elanith

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Revision as of 20:11, 4 July 2017 by INIQUITY (talk | contribs) (behind the scenes: list the four different meanings of "elanith")
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The great continent of Elanith is fraught with dangers known and unknown. Wild beasts, ferocious monsters and terrors unnamed wander the lands. However, many strongholds and safehavens have made a stand against the chaos and have prospered. Most young adventurers get their start within the harbor town of Wehnimer's Landing, the Halfling town of Icemule Trace or the Elven city of Ta'Vaalor. Many other towns exist for travel, trade and exploration, including the mining town of Kharam Dzu on Teras Isle, the free port of Solhaven, the town of River's Rest, and the Pinefar Trading Post far to the north. For those that dare to cross the great Dragonspine mountain range, the Dwarven city of Zul Logoth provides an unlikely resting spot along the Locksmehr Trail which leads to the great city of Ta'Illistim and the hamlet of Sylvarraend, each part of the magical Elven Nations.

Also of interest are the Lysierian Hills region, the Dragonsclaw Mountains and the elusive Mysterious Realms.

Map

Elanthia.jpg

Behind the Scenes

Several very old stories and NPCs refer to the continent as Jontara, with "Elanith" meaning only the Darkstone Bay region. Elanith is also a substitute word for Quellburn, a ruined I.C.E. Age city on the High Plateau. There was also a Kingdom of Elanith (loosely based on Quellburn) in the River's Rest region a thousand years ago. Thus, Elanith actually has four meanings, but usually implies the continent.