Call Swarm (615)
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Call Swarm calls forth a swarm of insects to attack a target. The swarm will move onto a new target once the first target has been killed, and will move rooms to chase its target. Success of the spell is based on the ranger's relative level, Discipline and Influence stat bonuses, and dedication to the Ranger Base spell circle.
The swarm has several attack forms and the initial attack can be controlled with the caster's stance when casting the spell. Each additional attack is random.
Stance | Initial Attack Effect |
---|---|
Offensive | Knockdown |
Advanced | Damage |
Forward | Defensive strength (DS) penalty |
Neutral | Attack strength (AS) penalty |
Guarded | Random poison or disease |
Defensive | Induce roundtime (RT) |
Lore Benefit
Training in Spiritual Lore, Summoning increases any effect by +1 per seed 5 summation of ranks. The benefit varies depending on which type of attack that the swarm is performing (increased damage, increased penalties, increased roundtime, etc.).
Spiritual Lore, Summoning ranks 5 11 18 26 35 45 56 68 81 95 110 126 143 Increased potency of any effect 1 2 3 4 5 6 7 8 9 10 11 12 13
Interaction with Web (118)
When Call Swarm is used on a creature that has been webbed via the Web (118) spell, the strength of the web is enhanced.
Surging like a single-minded entity, a swarm of insects converge on its webbed prey, surrounding a mountain lion in a frenzied grey haze. Inevitably, the sticky strands capture the insects, and their struggles bring forth a bevy of tiny black spiders, which encase the insects in silk, strengthening the original structure of the webbing. Cast Roundtime 3 Seconds.
Resources
- Ranger Base Spell Circle: Call Swarm, on Play.net