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  • ...e [[New Players' Guide]] before returning here and [[A beginner's guide to combat]] prior to proceeding with this profession guide. ...ssary to firstly attain full [[Hitpoint]]s and defense [[Creature maneuver|maneuver]] attacks. It also contributes to damage [[redux]] for warriors in the mid-
    15 KB (2,578 words) - 13:31, 20 April 2021
  • | family = N'ecare<!-- Add creature to family page list, which will be linked on preview/save --> {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
    6 KB (904 words) - 19:50, 1 November 2021
  • | family = Beetle<!-- Add creature to family page list, which will be linked on preview/save --> {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
    10 KB (1,670 words) - 12:21, 28 March 2021
  • ...The weaker races, such as halflings and gnomes, tend to have much better maneuver defense than bigger, stronger races. As a trade off they also tend to have *[[Armor Use]] Reduces RT associated with heavier armor, Combat maneuver penalties, and spell hindrance from wearing armor
    36 KB (5,572 words) - 14:10, 1 July 2023
  • ...ting some statistics, may be made by pure professions via [[Alchemy]] (see list below). ...1 (whether by [[statistic_growth_rate|stat growth]], enhancive items, or [[combat maneuvers]] such as [[surge of strength]]).
    14 KB (2,198 words) - 10:51, 25 May 2024
  • | family = Humanoid <!-- Add creature to family page list, which will be linked on preview/save --> {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
    7 KB (993 words) - 21:51, 13 April 2021
  • ...ossess. A flare can be anything that benefits the wielder functionally in combat either offensively or defensively that is NOT manually activated by the wie ...gory D Flares|Category D]] that also take up the Category B property. The list of those flares is incomplete.
    13 KB (1,923 words) - 23:58, 5 May 2019
  • ...ut redirecting "Lockpicking" to "Pick locks" or "Combat maneuver list" to "Combat maneuvers" probably wouldn't be.
    7 KB (1,199 words) - 15:14, 9 October 2023
  • | family = Chimeric<!-- Add creature to family page list, which will be linked on preview/save --> {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
    7 KB (1,071 words) - 18:02, 22 June 2020
  • | family = Wasp <!-- Add creature to family page list, which will be linked on preview/save --> {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
    7 KB (1,079 words) - 17:47, 27 May 2021
  • ...on self-healing, but they also have access to other spells more useful in combat. It is difficult, but not impossible for Empaths to gain skill in weapons a === Combat Spells ===
    12 KB (1,554 words) - 15:31, 24 January 2022
  • ...Black Swan Castle]]''' is a [[:Category:Pay Quests|pay quest]]. This is a list of prizes available for both successful and unsuccessful attempts. It provides a bonus of 4 to Combat Maneuvers Bonus.</pre>
    9 KB (1,280 words) - 00:04, 29 November 2023
  • | family = Triton<!-- Add creature to family page list, which will be linked on preview/save --> {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
    14 KB (2,206 words) - 23:41, 14 December 2023
  • | category = Hunting and Combat | subject = New Maneuver System Released - SHIELD!
    26 KB (3,856 words) - 22:25, 12 April 2022
  • ...rns this spell, using [[SENSE (verb)|sense]] while outdoors will include a list of potential animal companions in the area. ...ain at each level. ''Due to the versatility of the ranger profession, this list is quite short because much of a ranger's training will depend on their par
    25 KB (3,827 words) - 11:52, 8 October 2021
  • | family = Worm <!-- Add creature to family page list, which will be linked on preview/save --> {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
    10 KB (1,571 words) - 11:03, 18 January 2023
  • Most monks are going to make use of Unarmed Combat (UAC). There are two factors that determine success with a UAC attack, Una ...The weaker races, such as halflings and gnomes, tend to have much better maneuver defense than bigger, stronger races. As a trade off they also tend to have
    32 KB (4,944 words) - 05:32, 20 November 2023
  • For [[statistic growth rate]]s by [[profession]], see [[List of statistic growth rates#Forest Gnome]]. !Maneuver Bonus
    10 KB (1,561 words) - 12:38, 7 June 2023
  • Here is a complete list of nouns that can be used for armor by AsG. We've also added some more weap Here is a list of approved armor nouns.
    10 KB (1,449 words) - 09:15, 22 June 2023
  • | family = Humanoid <!-- Add creature to family page list, which will be linked on preview/save --> {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
    10 KB (1,527 words) - 20:46, 16 August 2020
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