Curse (715)
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Imparts one of six dangerous curses upon its target. Use stance to control which curse is cast. It may also be cast directly upon items.
- Holy items cannot be cursed.
- The difficulty to remove a curse is based upon a comparison of the curser's power versus the curse remover's power.
- The damage inflicted by curse is generally minor, it is more commonly used as a disabling spell.
The Curses
Type | Stance | Color | Success | Affected | Effects |
---|---|---|---|---|---|
Clumsy | Offensive | pure black | moves erratically | extremely clumsy | target constantly falls down (causing injury) and may have difficulty standing; may curse worn items |
Weakness | Advancing | deep crimson | trembles noticeably | extremely weak | -40 AS; health loss |
Darkness | Forward | blood red | trembles slightly | very weak | -15 AS; may curse held items |
Itch | Neutral | swirling grey | shivers weakly | uncomfortable | -50 DS and occasionally forced to scratch, dropping items and causing roundtime |
Hex | Guarded | brackish blue | shakes slightly | vulnerable | -24 or 25 TD, no warding check |
Pox | Defensive | sickly green | cringes | extremely ill | health loss |
Nightmare | |||||
Star |
Some of the above information was harvested from the QRS script, which can be found here.
Cursing Items
Each of these curses may also be cast upon an item. The caster may safely handle their own cursed items, but the moment another character comes in contact with one, they will be subjected to the curse as if it were just cast upon them. This will cause a warding roll which utilizes the sorcerer's CS at the time of the item being cursed. Cursed items will 'stick' in the hand or inventory of the victim, and can only be removed by having Remove Curse (315) cast upon them. The number of attempts it takes the person to uncurse an item depends on lores, level, and respective spell ranks.
This spell will cause the target to experience their worst nightmare, which will manifest in their mind and begin to attack them. Though the spell is actually just an illusion, the target will suffer stuns and small amounts of damage. Targets will routinely fall to their knees and begin to weep before the vision in their mind.
Spell Mechanics
Due to the nature of the spell, it is set to begin ten seconds after a warding failure. The target will initially feel a chill breeze and nothing else. The vision, once manifested, will remain for one second per warding failure over 100. (An endroll of 132, for example, would be a duration of 32 seconds) As a bonus to the spell, creatures that are normally immune to stuns will suffer short stuns from this spell. Many creatures are immune to this spell, however, including all undead and various monstrous creatures.
Every player has a particular vision that will come to them. They can include Storm Giants, Dark Pumas, Shadowy Roltons, and Mammoth Arachnids, among others.
The Rose Illusion
The Sorcerer Guild skill Illusion Rose contains this spell. Any non-sorcerer eating one of those roses will be under the effect of this spell for one second per level of the sorcerer who created the rose. Any player dying from the small amounts of damage done during this spell will cause a murder charge for the caster.
Messaging
Curse
Clumsy
Initial cast:
You gesture at a hill troll.
CS: +252 - TD: +59 + CvA: -11 + d100: +38 == +220
Warding failed!
A thread of pure black magic issues forth from your hand toward the hill troll. It coils itself around the troll, whirling malevolently before disappearing within its body.
A hill troll begins to move erratically and looks extremely clumsy!
Ongoing:
A hill troll suddenly trips and falls over!
A hill troll was injured in the fall!
... 10 points of damage!
Pop! Kneecap wrenched.
Ending:
The hill troll looks much more coordinated.
Weakness
Initial cast:
You gesture at a hill troll.
CS: +252 - TD: +59 + CvA: +9 + d100: +24 == +226
Warding failed!
A thread of deep crimson magic issues forth from your hand toward the hill troll. It coils itself around the troll, whirling malevolently before disappearing within its body.
A hill troll trembles noticeably and looks extremely weak!
Ongoing:
The hill troll shakes slightly, looking very weak.
The hill troll flinches in pain!
... 10 points of damage!
Light blow to left arm.
Ending:
The hill troll no longer looks so weak.
Darkness
Initial cast:
You gesture at a hill troll.
CS: +252 - TD: +59 + CvA: -11 + d100: +4 == +186
Warding failed!
A thread of blood red magic issues forth from your hand toward the hill troll. It coils itself around the troll, whirling malevolently before disappearing within its body.
A hill troll trembles slightly and looks very weak!
(No ongoing messaging.)
Ending:
The hill troll no longer appears so weak.
Itch
Initial cast:
You gesture at a hill troll.
CS: +252 - TD: +59 + CvA: -11 + d100: +31 == +213
Warding failed!
A thread of swirling gray magic issues forth from your hand toward the hill troll. It coils itself around the troll, whirling malevolently before disappearing within its body.
A hill troll shivers weakly and looks very uncomfortable!
Ongoing:
The hill troll shakes slightly, looking quite weak.
A hill troll scratches itself uncontrollably!
The hill troll drops its sword!
Ending:
The hill troll looks somewhat less weakened and much more comfortable.
Hex
Initial cast:
You gesture at a hill troll.
A thread of brackish blue magic issues forth from your hand toward the hill troll. It coils itself around the troll, whirling malevolently before disappearing within its body.
A hill troll shakes slightly and looks very vulnerable!
(No ongoing messaging.)
Ending:
The hill troll appears a bit less vulnerable.
Pox
Initial cast:
You gesture at a hill troll.
CS: +252 - TD: +59 + CvA: -11 + d100: +43 == +225
Warding failed!
A thread of sickly green magic issues forth from your hand toward the hill troll. It coils itself around the troll, whirling malevolently before disappearing within its body.
A hill troll cringes and looks extremely ill.
Ongoing:
The hill troll shivers slightly.
A sickly green mist erupts from the hill troll and slowly circles its body. The mist condenses in one location and quickly sinks into the troll! The troll contorts itself in pain!
... 15 points of damage!
Minor muscle tearing on the hill troll's left leg.
The hill troll is stunned!
A sickly green mist erupts from the hill troll and slowly circles its body. The mist condenses in one location and quickly sinks into the troll! The troll contorts itself in pain!
... 20 points of damage!
The hill troll's neck bones snap.
Head looks precariously balanced now.
The hill troll is stunned!
Ending:
The hill troll no longer looks so ill.
Item
You gesture at a black crystal.
A wisp of brackish blue magic flows from your hand toward the black crystal. It wraps itself around the crystal, swirling momentarily before disappearing within it.
Nightmare
Third person:
Sorcerer traces a sign that contorts in the air while he forcefully incants a dark invocation...
Sorcerer gestures at Victim.
- CS: +X - TD: +X + CvA: +2 + d100: +77 - -5 == +130
- Warding failed!
Victim looks nervous for a moment.
>
Victim's eyes dart around for a moment.
>
Victim's eyes suddenly glaze over.
>
Victim is able to move again.
>
Victim grabs her abdomen in pain!
>
Victim is able to move again.
See Also
External Links
- Sorcerer Base Spell Circle: Curse, on Play.net