Divine Wrath (319)
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In times of great trouble, a Cleric can call down the Divine Wrath of their patron. Based upon the strength of the caster's devotion, the displeasure of their deity may strike multiple foes, in up to three 'attack frames'. The wise cleric will remember, however, that their deity will strike harder against those that they most despise.
A cleric without a declared deity may still call upon the wrath of the Heavens, but doing so is more taxing and forces the cleric to kneel before the awesome power of the divine.
Damage Modifiers
The caster's CONVERT status is a major factor for damage, as most patrons will cause a cleric to deal more damage to creatures that other spells granted by the deity do. Specifically, the first effect of each attack frame does damage based on whether the deity is Smite/Bane aligned and whether the creature is living or undead (Koar is an exception to this, as his Wrath seems to strike both equally). The second effect is a critical strike based upon the specific deity, based on the type of damage favored by the cleric's deity, as in Divine Fury's flares.
Training in Spiritual Lore, Summoning increases the damage done by the second effect of each attack frame.
Number of Targets
The maximum number of targets affected per frame is based upon the caster's training in Spiritual Mana Control.
Time Delay
Drawing upon the wrath of one's patron is not a minor thing, and requires time both before and after to seek the attention of the deity or recover, as appropriate. The time it takes before the first attack frame can be lessened by training Spiritual Lore, Summoning, while the time between frames is lessened via Spiritual Mana Control.
After casting, there is a delay during which the Cleric cannot recast the spell. This is based upon the number of attacks that the Divine Wrath made, and is reduced by Spiritual Mana Control training, as that makes them a more-perfect conduit.
Miscellaneous Notes
- Creatures not slain in a previous frame will be retargeted for the subsequent frames, but creatures killed free up a spot for a new target.
- Moving from the room terminates the spell. This incurs the delay as if zero targets were attacked.
Deity-Specific Messaging
[Work in progress.]
External Links
Cleric Base Spell List: Divine Wrath, on Play.Net