Verb:REGISTER

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REGISTER is a verb mainly used to register items and their properties into a database. It is also used to select a surname at each respective town's clerk. This article currently addresses REGISTER with regards to items.

One should register every item of importance to him or her. Items may be REGISTERed anywhere, but players can only find out who an item is registered to in the REGISTRAR'S OFFICE, located in every major town. These offices are located in the administrative buildings such as Moot Hall in Wehnimer's Landing.

Register (most places)

>register

Usage:

REGISTER {item} - Record the details of an item in your registration record
Register in a Registrar's Office booth

>acc
You accept XXXX's offer and are now holding a large woven moss knapsack.
>go cur
You move behind the curtain with some trepidation.
[Registrar's Office, Booth]
You've entered a space which is wedged between two rows of filing cabinets and sectioned off by a heavy brocade curtain. In it is a simple modwir desk with an elderly clerk sitting behind it, peering over the mounds of paper which surround him. He snorts to himself once, mutters something under his breath, then returns to work. You also see an elderly clerk and a neatly-lettered sign.
Obvious exits: none
>register


Usage:

REGISTER {item} - Record the details of an item in your registration record
REGISTER INFO {item} - Get information on the most recent registration of an item


>register info kna
The elderly clerk says, "Ah, yes. I recognize that item. One moment, please." The clerk rummages through some papers on the desk and finally pulls one out. "It would seem that your knapsack there was last registered to XXXX."

In the event of item loss due to a game bug GameMasters will replace items using the information contained in the registration database. Thus, whenever an item is altered by a merchant, or another player, it should be re-registered. This includes attunement status, enchanting, ensorcellment, alteration, lightening and deepening. Most merchants will register an item under your character before returning it to you when working on it, but not always.

One can INSPECT an item to see how long ago it was registered.

Whether an item is registered will appear in parentheses after an item in a locker manifest.

Messaging

Locker manifest

On a weapon rack:
65 a blackened mithglin hatchet with a stout fel haft
66 a fir-handled rolaren-spiked maul
67 some supple kidskin gloves embroidered with veniom threads
68 a perfect vultite maul with black rolton fleece wound about its haft (registered) (marked)
69 some brilliant white boots reinforced with veniom threads (registered)
70 some brilliant white boots reinforced with veniom threads
71 some supple kidskin gloves embroidered with veniom threads
72 a monir-hilted vaalorn short sword (marked)
73 a glaes-banded silvery orase staff
74 a crystal-hafted void black warlance (registered)

Inspect

>register my staff
Your item, "a faenor-banded silvery lor staff", has been registered. Please remember that this is not proof of ownership.
>insp my staf
You carefully inspect your silvery lor staff.

After a careful inspection you determine that a faenor-banded silvery lor staff requires skill in twohanded weapons to use effectively.

You remember that you registered this item about a minute ago.

It looks like this item has been mainly crafted out of lor.

See also