The official GemStone IV encyclopedia.
Scroll Infusion (714)
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Mnemonic
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[SCROLLINFUSION]
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Duration
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Instantaneous
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Utility Magic
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Subtype
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{{{subtype}}}
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Components
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Special
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Availability
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Caster only
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This spell allows a sorcerer to charge scrolls by infusing additional mana into them. The scroll must be unlocked prior, using a runestone. An unlocked scroll will continue to accept mana infusions until it has been worn out or locked. Experience is gained per charge infused.
Scroll Infusion Runes
Mechanics
- Scrolls have intrinsic silver value, as shown by appraising them at the pawnshop.
- Invoking a scroll reduces the value, for every 1 mana invoked, about 10 silvers of bard-sung value is lost, which is about 2.9 silver of pawn value for a character with no trading/influence/racial modifier.
- Invocations of the last remaining charge of a spell appear not to reduce scroll value
- Infusing a scroll with near 0 value will almost certainly lock the scroll.
- Scrolls with high cost spells start with a higher intrinsic value.
- Infusing a scroll reduces its intrinsic value.
From the Play.net Extended Documentation (see link below):
Every scroll suffers wear and tear during the infusion process. Any charges added to that scroll will decrease its infusion capacity until it reaches 0, at which point the scroll will "wear out" and lock permanently. The maximum infusion capacity of a scroll is a function of its value, and that value is commonly based on the level of the spells on the scroll (more higher level spells = more infusion capacity). Merchant-sold scrolls may have higher innate values. The amount of wear and tear that a scroll suffers depends on the spell being infused. More sought after spells will generally drain value quicker than more common ones. Those higher level spells that add infusion capacity also drain that capacity faster.
Infuse costs
The following shows the reduction to pawn value of a scroll for a character with 0 trading/influence bonus and 0 racial modifier. It assumes a 2.83 silver per mana invoked reduction, which is an approximation but pretty close. To approximate the number of charges of a single spell a scroll will accept, divide its pawn value by the infuse+invoke cost in the table below. If you have any trading modifiers affecting the pawn shop's offer, you will have to account for them before using this chart.
There remains some disagreement/skepticism about the universal validity of these numbers, but no known counter-examples exist.
Spell
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Infuse Cost
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Infuse+Invoke Cost
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202
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8.25
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13.91
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207
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14.3
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34.11
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211
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38
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30.8
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215
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114
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156.45
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219
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57
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110.77
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303
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14.75
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23.24
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307
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17.14
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36.95
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310
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32.35
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60.55
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315
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22.66
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65.11
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318
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236
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286.94
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503
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9
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17.49
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507
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14.14
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33.95
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508
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38.33
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60.97
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509
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24.6
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50.07
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511
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18.5
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49.63
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513
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21.25
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58.04
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601
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3.85
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6.68
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602
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9.8
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15.46
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606
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31.28
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48.26
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613
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26
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62.79
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618
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39
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89.94
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905
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14.25
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28.4
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913
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34.14
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70.93
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1119
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34.2
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87.97
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1204
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8.5
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19.82
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1601
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8.5
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11.33
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1605
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14.2
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28.35
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1617
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52.58
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100.39
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1701
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3.75
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6.58
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1708
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11
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33.64
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1711
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34.33
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65.46
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1712
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14.8
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48.76
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