Immolation (519)
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This spell releases incredible destruction by fire when the target fails a warding roll. Affected targets are set on fire and take recurring damage. CHANNELing the spell increases effective warding margin when the caster has one or two open hands, but subjects the caster to 3 seconds of hard roundtime (RT) that cannot be negated.
When the spell is EVOKEd, it acts as a disabler, dealing reduced damage but subjecting the target to RT. The EVOKE version costs 15 mana.
Usage
- PREP 519 | CAST {target} or INCANT 519 to cast this spell
- PREP 519 | CHANNEL {target} to channel the spell for additional damage, incurring 3 sec. of hard RT
- INCANT SET CHANNEL 519 to always CHANNEL this spell using INCANT 519
- PREP 519 | EVOKE {target} to cast the disabling version of the spell for 15 mana
- INCANT SET EVOKE 519 to always EVOKE this spell using INCANT 519
Lore Benefits
Training in Elemental Lore, Fire provides two benefits:
Incineration
Fire Lore provides a chance to incinerate a target, instantly killing it. The chance is a seed 1 summation of [(Fire Lore ranks - 10) / 2]. If the warding margin (WM) is less than 50, there is a penalty to this of 2% of per 1 WM. With 192 lore ranks, the base chance is 13%.
Extra Damage Cycle
Fire Lore also provides a chance for an extra damage cycle, determined by ranks / 1.5, so at 100 ranks, there is a 66% chance, and at 150 ranks, there is a 100% chance.
Channel Damage
Channeling adds to the effective warding margin on a successful cast based on the caster's stance and number of open hands. Casters wielding two-handed weapons such as runestaves are considered to have one open hand (as long as they are not also holding another item).
STANCE OFF ADV FOR NEU GUA One Open Hand +20 +16 +12 +8 +4 Two Open Hands +40 +32 +24 +16 +8
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