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Fire Spirit is a ball spell similar to Major Fire. If the target is hit successfully then the ball will explode doing initial damage and added fire critical damage due to the fiery explosion. The explosion can cause bits of flaming debris to fall on up to 8 other targets in the room.
As with all bolt spells, Spell Aiming is the most crucial skill for the targeted version. Also, Multi Opponent Combat can increase the odds that the explosion hits multiple targets in the room; however, it is not required.
Usage
- PREP 111 | CAST {target} or INCANT this spell to hurl a ball of roaring fire at your target.
- Fire Spirit may be open cast to send a bright ball of flame high up into the sky that can be seen by anyone standing outside in the realm.
Lore Benefits
Training in Spiritual Lore, Summoning provides two benefits:
Potential Splash Targets
The number of targets hit by a ball spell is determined by the following calculation using Spiritual Lore, Summoning and Multi Opponent Combat (MOC):
- Lore Skill Modifier = (1 + √8 * [Spiritual Lore, Summoning Ranks] - 7) / 2
- First Roll is a random number from 0 to 8
- Second Roll is a random number from 0 to [First Roll + Lore Skill Modifier]
- The number of targets is the smaller number of [First Roll + Lore Skill Modifier] and [Second Roll + MOC Ranks].
(As such, training in Spiritual Lore, Summoning contributes to both of the values from which the smaller number is chosen.)
Spiritual Lore, Summoning ranks
|
0
|
1
|
2
|
4
|
7
|
11
|
16
|
22
|
29
|
37
|
46
|
56
|
67
|
79
|
92
|
Possible additional splashes
|
0
|
1
|
2
|
3
|
4
|
5
|
6
|
7
|
8
|
9
|
10
|
11
|
12
|
13
|
14
|
Spiritual Lore, Summoning ranks
|
106
|
121
|
137
|
154
|
172
|
191
|
211
|
232
|
254
|
277
|
301
|
Possible additional splashes
|
15
|
16
|
17
|
18
|
19
|
20
|
21
|
22
|
23
|
24
|
25
|
|
Spiritual Lore/Damage Factor Table
Ranks in Spiritual Lore, Summoning will increase the spell's damage factor (DF) according to the table below.
Summoning Lore Ranks |
DF Increase
|
1 to 50 |
0.001 per rank
|
51 to 100 |
0.001 per two ranks
|
101 to 200 |
0.001 per four ranks
|
- Note: Damage factor truncates at three decimal places.
- E.g., with 126 ranks of SL: Summoning the DF increase is:
- (50 * 0.001) + (50/2 * 0.001) + trunc( 26/4) * 0.001) = 0.081 not 0.0815
Bolt Spell Table
Spell
|
AG
|
Cloth
|
Leather
|
Scale
|
Chain
|
Plate
|
AsG |
1
|
5 |
6 |
7 |
8
|
9 |
10 |
11 |
12
|
13 |
14 |
15 |
16
|
17 |
18 |
19 |
20
|
Fire Spirit |
DF
|
.400 |
.333 |
.270 |
.256 |
.244
|
AvD
|
70
|
60 |
59 |
58 |
57
|
50 |
48 |
46 |
44
|
45 |
41 |
37 |
33
|
40 |
34 |
28 |
22
|
Messaging
You utter a light chant and raise your hands, beckoning the lesser spirits to aid you
with the Fire Spirit spell...
Your spell is ready.
You gesture at a giant marmot.
You hurl a roaring ball of fire at a giant marmot!
AS: +237 vs DS: +84 with AvD: +57 + d100 roll: +16 = +226
... and hit for 94 points of damage!
A large patch of flesh is seared off a giant marmot's back.
The giant marmot is stunned!
The roaring ball of fire strikes a giant marmot, blossoming into a much larger
sphere of flame upon impact.
... 70 points of damage!
Fire completely surrounds a giant marmot. Blood boils and heart stops.
The giant marmot collapses to the ground, emits a final squeal, and dies.
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