Major Sanctuary (220)
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Major Sanctuary will transport the caster and their group into a special place of safety in which to rest and rescue. If the caster has a patron Arkati or Spirit, this being's spiritual servants will provide them with a unique place of refuge. Otherwise, lesser spirits local to the realm construct the sanctuary. The caster can specify which natural sanctuary to transport to by using a runestone.
Successful creation of a Major Sanctuary is determined by level, Major Spiritual spell ranks, Wisdom bonus and Spiritual Mana Control (SMC).
The area in which the spell is cast also has an effect on the success. Areas that will dispel a Major Sanctuary include Temple Wyneb, Old Ta'Faendryl, Griffin's Keen, The Scatter, and the Ruined Temple.
Mana Control Benefit
Training in Spiritual Mana Control increases the caster's success rate in creating a major sanctuary. SMC is said to be the most important factor for success, and that without it, the other factors have very little effect.
Messaging
Whipping winds carry the hot, metallic taste of lightning to you as your surroundings blur... [Eye of the Storm Sanctuary] Protected within the eye of the storm, the waters of the grey chamber lap gently at your feet. Beyond the calm and quiet of the sanctuary is a raging hurricane of whipping winds and lightning streaked skies. Directly above, the sky is clear and the quiet sounds of a gull drift to your ears. >out The blinding flash of lightning shatters the chamber in a cloud of wind and light, causing it to dissolve around you...
Resources
- Saved Posts
- Major Spiritual Spell Circle: Major Sanctuary, on Play.net