Armored Evasion: Difference between revisions

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{{Player System Manager
{{Armor specialization
| mnemonic = EVASION
|mnemonic = evasion
|type = Passive Buff
| available = [[Rogue]]s
| requirements = None
|requirements = None
|availableto = [[Rogue]]s
| prereqs = None
|availablein = Armor Specializations
| AP1 = 20
}}
| AP2 = 30
{{PSMcosts
| AP3 = 40
|sq1 = 10|se1 = - |pu1 = -
| AP4 = 50
| AP5 = 60}}
|sq2 = 15
|sq3 = 20
*'''Description:''' Adjusts a person's armor so that it is better fitted for dodging attacks. Reduces the Armor Action Penalty by (Rank * (7 - Armor Group)) / 2.
|sq4 = 25
|sq5 = 30
}}
{{TOC limit|2}}
{{PSMinfo
|description = Adjusts a person's armor so that it is better fitted for dodging attacks.
|mechanics = Reduces the Armor Action Penalty by {{boldmono|(Rank * (7 - Armor Group)) / 2}}.
|additionalinfo = Armored evasion increases defense against (but not limited to) [[Spike Thorn]], [[Quake]], [[Roa'ter]] Burrows, [[Earthen Fury]], [[lava golem]] blob attacks, [[minotaur]] charges, and anything involving a [[standard maneuver roll]].


Additionally, Armored Evasion reduces the Armor's Action Penalty as it pertains to the [[Evade]] DS calculation. Since [[PSM3]], An armor’s action penalty can be a positive value.
*'''Messaging:''' Application of the specialization:
{{armorpenaltyredux}}
<div {{log}}>
===Messaging===
>armor evasion milque<br>
;Application
You adjust your gold chainmail kirtle, improving its comfort and maneuverability.<br>
<pre{{log2|margin-right=25%}}>
Roundtime: 5 sec.<br>
>armor evasion milque
</div>
You adjust your gold chainmail kirtle, improving its comfort and maneuverability.
*'''Messaging:''' Ending of the specialization:
Roundtime: 5 sec.
<div {{log}}>
</pre>
As you remove your gold chainmail kirtle, it falls out of alignment.
;Ending
</div>
<pre{{log2|margin-right=25%}}>
Your adjective noun shifts out of place and feels much less comfortable than before.
</pre><noinclude>


==Resources==
GS4-IXIX
*[[Armor/saved posts]]

}}
Re: Armor skills inquiries 07/31/2015 05:21 PM CDT


I do vaguely recall that but I can't find the specific post to see if I was actually right or not (gee that's helpful, eh?). So let's ignore that and just go with this:

Armored Evasion adjusts your Action Penalty for more than just your DS. Other things that consider include (but are not necessarily limited to in case I'm missing something) Spikethorn, Quake, Roa'ter Burrows, SMRs, Boil Earth, Lava Golem blob attacks, and Minotaur Charges.

Ixix

[[Category:General Specialization]]

Latest revision as of 16:21, 1 July 2023

Armored Evasion
Mnemonic [evasion]
Type Passive Buff
Requirements None
Available To Rogues
Available In Armor Specializations
Rank Square
1 10  
2 15 
3 20 
4 25 
5 30

Description

Adjusts a person's armor so that it is better fitted for dodging attacks.

Mechanics

Reduces the Armor Action Penalty by (Rank * (7 - Armor Group)) / 2.

Additional Information

Armored evasion increases defense against (but not limited to) Spike Thorn, Quake, Roa'ter Burrows, Earthen Fury, lava golem blob attacks, minotaur charges, and anything involving a standard maneuver roll.

Additionally, Armored Evasion reduces the Armor's Action Penalty as it pertains to the Evade DS calculation. Since PSM3, An armor’s action penalty can be a positive value.

Armor Action Penalty Reduction
Armor Group Rank
1 2 3 4 5
(1) Cloth 3 6 9 12 15
(2) Leather 2 5 7 10 12
(3) Scale 2 4 6 8 10
(4) Chain 1 3 4 6 7
(5) Plate 1 2 3 4 5

Messaging

Application
>armor evasion milque
You adjust your gold chainmail kirtle, improving its comfort and maneuverability.
Roundtime: 5 sec.
Ending
Your adjective noun shifts out of place and feels much less comfortable than before.

Resources