Blacksmith's Companion: Difference between revisions

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m (Updated with item templates.)
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<table><tr valign="top"><td><!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.-->
'''Analyze'''
The '''Blacksmith's Companion''' was released at [[Evermore Hollow]] 2022 by [[GameMaster]] [[User:GS4-NETZ|Netz]] at the [[EHShop:Ironmonger%27s_Smithy|Ironmonger's Smithy]]. These modify the [[base description]] and [[long description]] of [[brawling weapon]]s, [[polearm weapon]]s, [[two-handed weapon]]s, [[blunt weapon]]s, and [[edged weapon]]s made with the [[forging]] system. The wielder must have forged the weapon themselves for the Blacksmith's Companion to work. The patterns in the book are not consumable, will last forever, and cannot be changed or removed.<!-- This spot reserved for informational blurb for item. Remove as part of copy/paste.-->
<pre>
{{TOC limit|2}}
You analyze the dog-eared booklet and sense that the creator has provided the following information:
{{itemtier <!-- Copy/Paste x #Tier for item as needed. -->
|tier= Tier 1<!-- REQUIRED: Must be entered as Tier # or Tree (Name) -->
|itemsummary= The off-the-shelf Blacksmith's Companion allows you to have 3 standard slots per category and 3 custom slots total in the entire book.<!-- Brief explanation of what this tier does, if any. -->
|analyze= You analyze the dog-eared booklet and sense that the creator has provided the following information:


This book is a Blacksmith's Companion.
This book is a Blacksmith's Companion.
Line 13: Line 17:
The patterns in the companion may not be changed or removed. Only a skilled merchant may add patterns.
The patterns in the companion may not be changed or removed. Only a skilled merchant may add patterns.


You get no sense of whether or not the booklet may be further lightened.
You get no sense of whether or not the booklet may be further lightened.<!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. -->
|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. -->
</pre>
|show= <!-- ONLY for when an item has a hard-coded show. -->
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. -->
|itemverbtable= <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. -->
}}
{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. -->
|- {{verbtableheader}}
! scope="col" style="width:5em;"|Verb
! scope="col" style="width:5em;"|Style <!-- (Only if applicable. Additional options would be Demeanor, Location, Climate, etc. Essentially, modifiers to the verbs.) -->
! scope="col"|First
! scope="col"|Third
|-
! scope="row" role="rowheader"|CLOSE
! scope="row" role="rowheader"|Style
|<!-- First Person View --> {{addmetext}}
|<!-- Third Person View --> {{addmetext}}
|-
! scope="row" role="rowheader"|GAZE
! scope="row" role="rowheader"|Style
|<!-- First Person View --> {{addmetext}}
|<!-- Third Person View --> {{addmetext}}

|-
! scope="row" role="rowheader"|OPEN
! scope="row" role="rowheader"|Style
|<!-- First Person View --> {{addmetext}}
|<!-- Third Person View --> {{addmetext}}

|-
! scope="row" role="rowheader"|READ
! scope="row" role="rowheader"|Style
|<!-- First Person View --> {{addmetext}}
|<!-- Third Person View --> {{addmetext}}
|-
! scope="row" role="rowheader"|TURN
! scope="row" role="rowheader"|Style
|<!-- First Person View --> {{addmetext}}
|<!-- Third Person View --> {{addmetext}}
|}
{{itemtier <!-- Copy/Paste x #Tier for item as needed. -->
|tier= Tier 2<!-- REQUIRED: Must be entered as Tier # or Tree (Name) -->
|itemsummary= The Tier 2 Blacksmith's Companion allows for 4 standard slots per category and 4 custom slots total.<!-- Brief explanation of what this tier does, if any. -->
|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. -->
|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. -->
|show= <!-- ONLY for when an item has a hard-coded show. -->
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. -->
|itemverbtable= <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. -->
}}
{{itemtier <!-- Copy/Paste x #Tier for item as needed. -->
|tier= Tier 3<!-- REQUIRED: Must be entered as Tier # or Tree (Name) -->
|itemsummary= The Tier 3 Blacksmith's Companion allows for 5 standard slots per category and 5 custom slots total.<!-- Brief explanation of what this tier does, if any. -->
|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. -->
|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. -->
|show= <!-- ONLY for when an item has a hard-coded show. -->
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. -->
|itemverbtable= <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. -->
}}
==Additional Information==
Each Blacksmith's Companion is largely the same, regardless of what kind of weapon it is modifying. There are four possible categories: Embellishments, Finishes, Names, Grips. Each one can have up to 3-5 patterns added to the Blacksmith's Companion by the scribe in the shop depending upon the tier of the book.

* Embellishments can be decorative or describe the quality of the weapon. For example, a plain dagger could be embellished into a silver-etched dagger.
* Finishes or textures can be applied to the weapon's base metal. This brings out the visibility of the metal as well. A simple short sword could become a shiny steel short sword.
* Names will rename a base weapon to an allowed alternative name. For example, you can rename a dagger as a stiletto.
* Different ornamentation or qualities can be applied to a weapon's grip, handle, or hilt. A basic broadsword could become a broadsword with a spherical bronze pommel.

===Embellishments===
{| class="wikitable sortable"
|-
! scope="col" style="width:15em;"|Style
! scope="col" style="width:2em;"|Br
! scope="col" style="width:2em;"|Po
! scope="col" style="width:2em;"|2H
! scope="col" style="width:2em;"|Bl
! scope="col" style="width:2em;"|Ed
|-
! scope="row" role="rowheader"|durable
|<!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. -->
|<!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. -->
|Y
|<!-- If this shows up in the blunt weapon category, put a Y. If not, put a N. -->
|Y
|-
! scope="row" role="rowheader"|stout
|<!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. -->
|<!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. -->
|Y
|<!-- If this shows up in the blunt weapon category, put a Y. If not, put a N. -->
|<!-- If this shows up in the edged weapon category, put a Y. If not, put a N. -->
|-
! scope="row" role="rowheader"|fancy
|<!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. -->
|<!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. -->
|Y
|<!-- If this shows up in the blunt weapon category, put a Y. If not, put a N. -->
|Y
|-
! scope="row" role="rowheader"|hefty
|<!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. -->
|<!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. -->
|Y
|<!-- If this shows up in the blunt weapon category, put a Y. If not, put a N. -->
|<!-- If this shows up in the edged weapon category, put a Y. If not, put a N. -->
|-
! scope="row" role="rowheader"|formidable
|<!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. -->
|<!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. -->
|Y
|<!-- If this shows up in the blunt weapon category, put a Y. If not, put a N. -->
|<!-- If this shows up in the edged weapon category, put a Y. If not, put a N. -->
|-
! scope="row" role="rowheader"|rune-etched
|<!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. -->
|<!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. -->
|Y
|<!-- If this shows up in the blunt weapon category, put a Y. If not, put a N. -->
|Y
|-
! scope="row" role="rowheader"|heavy
|<!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. -->
|<!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. -->
|Y
|<!-- If this shows up in the blunt weapon category, put a Y. If not, put a N. -->
|<!-- If this shows up in the edged weapon category, put a Y. If not, put a N. -->
|-
! scope="row" role="rowheader"|silver-etched
|<!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. -->
|<!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. -->
|Y
|<!-- If this shows up in the blunt weapon category, put a Y. If not, put a N. -->
|<!-- If this shows up in the edged weapon category, put a Y. If not, put a N. -->
|-
! scope="row" role="rowheader"|silver-veined
|<!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. -->
|<!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. -->
|Y
|<!-- If this shows up in the blunt weapon category, put a Y. If not, put a N. -->
|Y
|-
! scope="row" role="rowheader"|well-balanced
|<!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. -->
|<!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. -->
|Y
|<!-- If this shows up in the blunt weapon category, put a Y. If not, put a N. -->
|Y
|-
! scope="row" role="rowheader"|thin-bladed
|<!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. -->
|<!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. -->
|<!-- If this shows up in the two-handed weapon category, put a Y. If not, put a N. -->
|<!-- If this shows up in the blunt weapon category, put a Y. If not, put a N. -->
|Y
|-
! scope="row" role="rowheader"|jagged
|<!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. -->
|<!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. -->
|<!-- If this shows up in the two-handed weapon category, put a Y. If not, put a N. -->
|<!-- If this shows up in the blunt weapon category, put a Y. If not, put a N. -->
|Y
|-
! scope="row" role="rowheader"|razor-sharp
|<!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. -->
|<!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. -->
|<!-- If this shows up in the two-handed weapon category, put a Y. If not, put a N. -->
|<!-- If this shows up in the blunt weapon category, put a Y. If not, put a N. -->
|Y
|-
! scope="row" role="rowheader"|simple
|<!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. -->
|<!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. -->
|<!-- If this shows up in the two-handed weapon category, put a Y. If not, put a N. -->
|<!-- If this shows up in the blunt weapon category, put a Y. If not, put a N. -->
|Y
|-
! scope="row" role="rowheader"|silver-edged
|<!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. -->
|<!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. -->
|<!-- If this shows up in the two-handed weapon category, put a Y. If not, put a N. -->
|<!-- If this shows up in the blunt weapon category, put a Y. If not, put a N. -->
|Y
|}

<!-- Table rows for copy/pasting and adding more. -->
<!-- ! scope="row" role="rowheader"| -->
<!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. -->
<!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. -->
<!-- If this shows up in the two-handed weapon category, put a Y. If not, put a N. -->
<!-- If this shows up in the blunt weapon category, put a Y. If not, put a N. -->
<!-- If this shows up in the edged weapon category, put a Y. If not, put a N. -->

===Finishes===

{| class="wikitable sortable"
|-
! scope="col" style="width:15em;"|Style
! scope="col" style="width:2em;"|Br
! scope="col" style="width:2em;"|Po
! scope="col" style="width:2em;"|2H
! scope="col" style="width:2em;"|Bl
! scope="col" style="width:2em;"|Ed
|-
! scope="row" role="rowheader"|blackened
|<!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. -->
|<!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. -->
|Y
|<!-- If this shows up in the blunt weapon category, put a Y. If not, put a N. -->
|Y
|-
! scope="row" role="rowheader"|brushed
|<!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. -->
|<!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. -->
|Y
|<!-- If this shows up in the blunt weapon category, put a Y. If not, put a N. -->
|Y
|-
! scope="row" role="rowheader"|dark
|<!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. -->
|<!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. -->
|Y
|<!-- If this shows up in the blunt weapon category, put a Y. If not, put a N. -->
|Y
|-
! scope="row" role="rowheader"|gleaming
|<!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. -->
|<!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. -->
|Y
|<!-- If this shows up in the blunt weapon category, put a Y. If not, put a N. -->
|Y
|-
! scope="row" role="rowheader"|glossy
|<!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. -->
|<!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. -->
|Y
|<!-- If this shows up in the blunt weapon category, put a Y. If not, put a N. -->
|Y
|-
! scope="row" role="rowheader"|hammered
|<!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. -->
|<!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. -->
|Y
|<!-- If this shows up in the blunt weapon category, put a Y. If not, put a N. -->
|Y
|-
! scope="row" role="rowheader"|matte
|<!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. -->
|<!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. -->
|Y
|<!-- If this shows up in the blunt weapon category, put a Y. If not, put a N. -->
|Y
|-
! scope="row" role="rowheader"|oiled
|<!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. -->
|<!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. -->
|Y
|<!-- If this shows up in the blunt weapon category, put a Y. If not, put a N. -->
|Y
|-
! scope="row" role="rowheader"|polished
|<!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. -->
|<!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. -->
|Y
|<!-- If this shows up in the blunt weapon category, put a Y. If not, put a N. -->
|Y
|-
! scope="row" role="rowheader"|shiny
|<!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. -->
|<!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. -->
|Y
|<!-- If this shows up in the blunt weapon category, put a Y. If not, put a N. -->
|Y
|}
===Names===
====Two-Handed Weapons====
# adze (greataxe)
# battle-axe (greataxe)
# falx (greatsword)
# pickaxe (mattock)
# reaver (flamberge)
# sledgehammer (maul)
# spiked-staff (flail)
# tetsubo (maul)
# warstaff (quarterstaff)
# zweihander (greatsword)
====Edged Weapons====
# epee (rapier)
# hatchet (handaxe)
# khopesh (falchion)
# scimitar (cutlass)
# seax (broadsword)
# sidesword (backsword)
# stiletto (dagger)
# sword-breaker (main gauche)
# tachi (longsword)
# wakizashi (shortsword)
===Grips===
{| class="wikitable sortable"
|-
! scope="col" style="width:15em;"|Style
! scope="col" style="width:2em;"|Br
! scope="col" style="width:2em;"|Po
! scope="col" style="width:2em;"|2H
! scope="col" style="width:2em;"|Bl
! scope="col" style="width:2em;"|Ed
|-
! scope="row" role="rowheader"|with a thrak-hide grip
|<!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. -->
|<!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. -->
|Y
|<!-- If this shows up in the blunt weapon category, put a Y. If not, put a N. -->
|Y
|-
! scope="row" role="rowheader"|with an ebonwood shaft
|<!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. -->
|<!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. -->
|Y
|<!-- If this shows up in the blunt weapon category, put a Y. If not, put a N. -->
|<!-- If this shows up in the edged weapon category, put a Y. If not, put a N. -->
|-
! scope="row" role="rowheader"|with an iron-capped shaft
|<!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. -->
|<!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. -->
|Y
|<!-- If this shows up in the blunt weapon category, put a Y. If not, put a N. -->
|<!-- If this shows up in the edged weapon category, put a Y. If not, put a N. -->
|-
! scope="row" role="rowheader"|with an iron-ringed shaft
|<!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. -->
|<!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. -->
|Y
|<!-- If this shows up in the blunt weapon category, put a Y. If not, put a N. -->
|<!-- If this shows up in the edged weapon category, put a Y. If not, put a N. -->
|-
! scope="row" role="rowheader"|with a spike-capped shaft
|<!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. -->
|<!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. -->
|Y
|<!-- If this shows up in the blunt weapon category, put a Y. If not, put a N. -->
|<!-- If this shows up in the edged weapon category, put a Y. If not, put a N. -->
|-
! scope="row" role="rowheader"|with a carved wood grip
|<!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. -->
|<!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. -->
|Y
|<!-- If this shows up in the blunt weapon category, put a Y. If not, put a N. -->
|Y
|-
! scope="row" role="rowheader"|with a black leather-bound grip
|<!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. -->
|<!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. -->
|Y
|<!-- If this shows up in the blunt weapon category, put a Y. If not, put a N. -->
|Y
|-
! scope="row" role="rowheader"|with a gold wire-wrapped grip
|<!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. -->
|<!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. -->
|Y
|<!-- If this shows up in the blunt weapon category, put a Y. If not, put a N. -->
|<!-- If this shows up in the edged weapon category, put a Y. If not, put a N. -->
|-
! scope="row" role="rowheader"|with a steel-studded grip
|<!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. -->
|<!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. -->
|Y
|<!-- If this shows up in the blunt weapon category, put a Y. If not, put a N. -->
|<!-- If this shows up in the edged weapon category, put a Y. If not, put a N. -->
|-
! scope="row" role="rowheader"|with an ivory-inlaid oak grip
|<!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. -->
|<!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. -->
|Y
|<!-- If this shows up in the blunt weapon category, put a Y. If not, put a N. -->
|Y
|-
! scope="row" role="rowheader"|with an ebonwood handle
|<!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. -->
|<!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. -->
|<!-- If this shows up in the two-handed weapon category, put a Y. If not, put a N. -->
|<!-- If this shows up in the blunt weapon category, put a Y. If not, put a N. -->
|Y
|-
! scope="row" role="rowheader"|with a silver basket hilt
|<!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. -->
|<!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. -->
|<!-- If this shows up in the two-handed weapon category, put a Y. If not, put a N. -->
|<!-- If this shows up in the blunt weapon category, put a Y. If not, put a N. -->
|Y
|-
! scope="row" role="rowheader"|with a carved bone handle
|<!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. -->
|<!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. -->
|<!-- If this shows up in the two-handed weapon category, put a Y. If not, put a N. -->
|<!-- If this shows up in the blunt weapon category, put a Y. If not, put a N. -->
|Y
|-
! scope="row" role="rowheader"|with a spike capped pommel
|<!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. -->
|<!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. -->
|<!-- If this shows up in the two-handed weapon category, put a Y. If not, put a N. -->
|<!-- If this shows up in the blunt weapon category, put a Y. If not, put a N. -->
|Y
|-
! scope="row" role="rowheader"|with a silver wire-wrapped hilt
|<!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. -->
|<!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. -->
|<!-- If this shows up in the two-handed weapon category, put a Y. If not, put a N. -->
|<!-- If this shows up in the blunt weapon category, put a Y. If not, put a N. -->
|Y
|-
! scope="row" role="rowheader"|with a spherical bronze pommel
|<!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. -->
|<!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. -->
|<!-- If this shows up in the two-handed weapon category, put a Y. If not, put a N. -->
|<!-- If this shows up in the blunt weapon category, put a Y. If not, put a N. -->
|Y

|}

</td><td>
{{iteminfo
|type= Fluff<!-- REQUIRED: Mechanical or Fluff. OPTIONAL: If an item is feature altering or crafting, as well, please enter "Feature altering" or "crafting" below this line for "type2=" -->
|type2=Crafting
|itemclass= Miscellaneous<!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous. If more than one classification, additional lines can be added with "itemclass2=" & "itemclass3=" -->
|itemtype= <!-- REQUIRED: What items can this apply to. Up to 8 can be specified by setting "itemtype2" - "itemtype8". -->
|alter= Yes<!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. -->
|ld= <!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. -->
|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting "feature2=" - "feature8=". -->
|customize=Yes <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. -->
|custom= Patterns<!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered with "custom2=" - "custom5=". If the messaging is alterable, simply enter "Verb".-->
|origmerch= Dysudo <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter "Quest" ONLY. Otherwise, leave blank.-->
|releasevenue= Evermore Hollow<!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. -->
|releaseyear= 2022<!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. -->
|questitem= <!-- OPTIONAL: Enter "Yes" if the item's release was part of a quest/storyline. If no, leave blank. -->
|tiered= Yes<!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. -->
|tiersnumber= 3<!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). -->
|unlock= Certificate<!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant", "Certificate", or "Quest" ONLY. If more than one, enter at unlock2.-->
|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). -->
|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. -->
|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. -->
|corrscript= <!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants). Additional slots can be added with "corrscript2=" - "corrscript5"= -->
|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. -->
|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". -->
|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. -->
|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified with "spell2=" - "spell4=". Example to enter: Call Familiar (920). If no, leave blank. -->
|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. -->
|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. -->
|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. -->
|restrictions= <!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. -->
}}
{{itemverb
|verb= CLOSE <!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with "verb2=" - "verb28=". Verbs should be listed in alphabetical order, not by tier.-->
|verb2= GAZE
|verb3= OPEN
|verb4= READ
|verb5= TURN
}}
</td></tr></table>

Revision as of 09:36, 22 October 2022

The Blacksmith's Companion was released at Evermore Hollow 2022 by GameMaster Netz at the Ironmonger's Smithy. These modify the base description and long description of brawling weapons, polearm weapons, two-handed weapons, blunt weapons, and edged weapons made with the forging system. The wielder must have forged the weapon themselves for the Blacksmith's Companion to work. The patterns in the book are not consumable, will last forever, and cannot be changed or removed.

Tier 1

The off-the-shelf Blacksmith's Companion allows you to have 3 standard slots per category and 3 custom slots total in the entire book.

Analyze

You analyze the dog-eared booklet and sense that the creator has provided the following information:

   This book is a Blacksmith's Companion.

   It can be altered but must remain a book.  

   You can OPEN, CLOSE, TURN, READ, and GAZE at it.

   When you want to apply a pattern, GAZE BOOK WITH slot number.   Hold your weapon in your left hand, then LEAN on a workshop grinder.   After some time your pattern will be applied to your weapon.

   The patterns in the companion may not be changed or removed.   Only a skilled merchant may add patterns. 

You get no sense of whether or not the booklet may be further lightened.
Verb Style First Third
CLOSE Style This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
GAZE Style This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
OPEN Style This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
READ Style This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
TURN Style This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!

Tier 2

The Tier 2 Blacksmith's Companion allows for 4 standard slots per category and 4 custom slots total.

Tier 3

The Tier 3 Blacksmith's Companion allows for 5 standard slots per category and 5 custom slots total.

Additional Information

Each Blacksmith's Companion is largely the same, regardless of what kind of weapon it is modifying. There are four possible categories: Embellishments, Finishes, Names, Grips. Each one can have up to 3-5 patterns added to the Blacksmith's Companion by the scribe in the shop depending upon the tier of the book.

  • Embellishments can be decorative or describe the quality of the weapon. For example, a plain dagger could be embellished into a silver-etched dagger.
  • Finishes or textures can be applied to the weapon's base metal. This brings out the visibility of the metal as well. A simple short sword could become a shiny steel short sword.
  • Names will rename a base weapon to an allowed alternative name. For example, you can rename a dagger as a stiletto.
  • Different ornamentation or qualities can be applied to a weapon's grip, handle, or hilt. A basic broadsword could become a broadsword with a spherical bronze pommel.

Embellishments

Style Br Po 2H Bl Ed
durable Y Y
stout Y
fancy Y Y
hefty Y
formidable Y
rune-etched Y Y
heavy Y
silver-etched Y
silver-veined Y Y
well-balanced Y Y
thin-bladed Y
jagged Y
razor-sharp Y
simple Y
silver-edged Y


Finishes

Style Br Po 2H Bl Ed
blackened Y Y
brushed Y Y
dark Y Y
gleaming Y Y
glossy Y Y
hammered Y Y
matte Y Y
oiled Y Y
polished Y Y
shiny Y Y

Names

Two-Handed Weapons

  1. adze (greataxe)
  2. battle-axe (greataxe)
  3. falx (greatsword)
  4. pickaxe (mattock)
  5. reaver (flamberge)
  6. sledgehammer (maul)
  7. spiked-staff (flail)
  8. tetsubo (maul)
  9. warstaff (quarterstaff)
  10. zweihander (greatsword)

Edged Weapons

  1. epee (rapier)
  2. hatchet (handaxe)
  3. khopesh (falchion)
  4. scimitar (cutlass)
  5. seax (broadsword)
  6. sidesword (backsword)
  7. stiletto (dagger)
  8. sword-breaker (main gauche)
  9. tachi (longsword)
  10. wakizashi (shortsword)

Grips

Style Br Po 2H Bl Ed
with a thrak-hide grip Y Y
with an ebonwood shaft Y
with an iron-capped shaft Y
with an iron-ringed shaft Y
with a spike-capped shaft Y
with a carved wood grip Y Y
with a black leather-bound grip Y Y
with a gold wire-wrapped grip Y
with a steel-studded grip Y
with an ivory-inlaid oak grip Y Y
with an ebonwood handle Y
with a silver basket hilt Y
with a carved bone handle Y
with a spike capped pommel Y
with a silver wire-wrapped hilt Y
with a spherical bronze pommel Y
Blacksmith's Companion Information
Type Fluff
Crafting
Item Classification Miscellaneous
Item(s) Applied to
Alterable Yes
Light/Deep
Customizable Yes
Custom Patterns
Original Release Merchant Dysudo
Original Release Venue Evermore Hollow
Original Release Year 2022
Tiered Yes
Number of Tiers 3
How to Unlock Certificate
Item Verbs
CLOSE GAZE OPEN READ
TURN