Breeze (612): Difference between revisions

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<div class="alert alert-danger" style="text-align:center">'''Rangers received an update in December 2020. Until this article is updated, be sure to read the [[Ranger Base/saved posts|saved posts]].</div> <!--REMOVE ALERT MESSAGE WHEN ARTICLE UPDATED FOR CHANGES-->

{{spell |
{{spell |
| name = Breeze
| number = 612
| mnemonic = BREEZE
| mnemonic = BREEZE
| duration = 3 sec per level <BR> not stackable <BR> not refreshable
| base_dur = 1200 sec (buff)<br>3 sec / level (maneuver)
| add_dur = + 60 sec per [[Ranger Base|rank]] (buff)
| span = [[Stackable]] (buff)<br>[[Instantaneous]] (maneuver)
| type = Utility
| type = Utility
| subtype = Distraction
| subtype = Enhancement (buff)<br>[[SMRv2|Maneuver]]
| skill = None
| skill = None
| components = None
| components = None
| availability = Room
| availability = [[Self-cast]] (buff) <br>[[Room]] (maneuver)
| navigation = {{Ranger base navigation}}
| navigation = {{Ranger base navigation}}
}}
}}


'''Breeze''' has different effects depending on the way it is used:
'''Breeze''' will create a small whirlwind in an area, creating moderately strong breezes which will blow away many forms of clouds, including gas clouds, poison clouds, and many fog clouds. While this spell does not directly modify combat, it can be invaluable protection for some dangerous hunting environments.

When [[self-cast]] ({{boldmono|[[INCANT]]ed}} or {{boldmono|[[CAST]]}} without a target), the spell bestows the Ranger’s physical attacks with a standard [[flare]] chance to inflict [[roundtime]] on the target (random 2-4 seconds). When the flare triggers for a [[Ranged weapons|ranged weapon]] attack, it additionally reduces the roundtime of ranged weapon combat by 1 second, for a base duration of 10 seconds with increased duration based on [[Spiritual Lore, Blessings]] ranks. The latter effect may not occur more than once per minute, and will not reduce roundtime to lower than 3 seconds.

When {{boldmono|[[CAST]]}} at a target or {{boldmono|[[EVOKE]]d}}, the spell is a [[SMRv2|maneuver]] that summons a strong breeze which can inflict cycles of 3-6 seconds of [[roundtime]] on enemies in the room, with success modified by [[Spiritual Lore, Summoning]]. The summoned breeze can also blow away many forms of clouds, including gas clouds, poison clouds, and many fog clouds belonging to enemies (but will not affect those belonging to the caster or the caster's allies).

Light objects (wands, herbs, etc.) lying about the area have a tendency to get tossed about by this spell, but only when it is {{boldmono|[[EVOKE]]d}}.


Breeze can by ended prematurely by using{{boldmono| [[STOP]] BREEZE }}or{{boldmono| STOP 612}}.
Breeze can by ended prematurely by using{{boldmono| [[STOP]] BREEZE }}or{{boldmono| STOP 612}}.


{{Usage-evoke|
Light objects (wands, herbs, etc.) lying about the area have a tendency to get tossed about by this spell.
|s= 612
|1= cast this spell.
|2= to cast the offensive maneuver version that also affects loose objects in the room.}}
==Lore Benefit==
==Lore Benefit==
Training in [[Spiritual Lore, Summoning]] will allow the Breeze to temporarily hinder the movements of any creatures in the area for a few seconds. This percent chance is calculated on a per-target basis.
Training in [[Spiritual Lore, Summoning]] will increase the success of the summoned breeze's ability to in inflict [[roundtime]] on enemies, in the [[SMRv2|maneuver]] version of the spell.


Training in [[Spiritual Lore, Blessings]] will increase the duration of the [[Ranged weapons|ranged weapon]] roundtime reduction effect by +1 second per 12 ranks.
<div {{prettydiv|margin-right=35%}}><center>{{boldmono|% chance to hinder movement <nowiki>=</nowiki> [[trunc]](Spiritual Lore, Summoning [[skill bonus]] &divide; 2)}}</center></div>
:{| {{prettytable}} align="center"
!align="right"|Spiritual Lore, Summoning ranks||4||8||13||18||24||30||40||60||80||100
|-
|align="right"|Chance to hinder movement||10%||20%||30%||40%||50%||60%||70%||80%||90%||100%
|}
::''Not all thresholds shown''


== Resources ==
== Resources ==
* [[Ranger Base/saved posts]]

Revision as of 16:44, 15 February 2021

Breeze (612)
Mnemonic [BREEZE]
Base Duration 1200 sec (buff)
3 sec / level (maneuver)
Added Duration + 60 sec per rank (buff)
Span Stackable (buff)
Instantaneous (maneuver)
Utility Magic  
Subtype Enhancement (buff)
Maneuver 
Availability Self-cast (buff)
Room (maneuver) 
Ranger Base Spells
Natural Colors (601) Defensive
Resist Elements (602) Defensive
Wild Entropy (603) Attack
Nature's Bounty (604) Utility
Barkskin (605) Defensive
Phoen's Strength (606) Offensive
Sounds (607) Attack
Camouflage (608) Offensive
Sun Burst (609) Attack
Tangle Weed (610) Attack
Moonbeam (611) Attack
Breeze (612) Utility
Self Control (613) Defensive
Imbue (614) Utility
Call Swarm (615) Attack
Spike Thorn (616) Attack
Sneaking (617) Utility
Mobility (618) Defensive
Mass Calm (619) Attack
Resist Nature (620) Utility
Nature's Touch (625) Defensive
Animal Companion (630) Utility
Nature's Fury (635) Attack
Wall of Thorns (640) Defensive
Assume Aspect (650) Utility


Breeze has different effects depending on the way it is used:

When self-cast (INCANTed or CAST without a target), the spell bestows the Ranger’s physical attacks with a standard flare chance to inflict roundtime on the target (random 2-4 seconds). When the flare triggers for a ranged weapon attack, it additionally reduces the roundtime of ranged weapon combat by 1 second, for a base duration of 10 seconds with increased duration based on Spiritual Lore, Blessings ranks. The latter effect may not occur more than once per minute, and will not reduce roundtime to lower than 3 seconds.

When CAST at a target or EVOKEd, the spell is a maneuver that summons a strong breeze which can inflict cycles of 3-6 seconds of roundtime on enemies in the room, with success modified by Spiritual Lore, Summoning. The summoned breeze can also blow away many forms of clouds, including gas clouds, poison clouds, and many fog clouds belonging to enemies (but will not affect those belonging to the caster or the caster's allies).

Light objects (wands, herbs, etc.) lying about the area have a tendency to get tossed about by this spell, but only when it is EVOKEd.

Breeze can by ended prematurely by using STOP BREEZE or STOP 612.

Usage

  • PREP 612 | CAST {target} or INCANT 612
  • PREP 612 | EVOKE to cast the offensive maneuver version that also affects loose objects in the room.
  • INCANT 612 EVOKE to evoke this spell once using INCANT
  • INCANT SET EVOKE 612 to always evoke this spell using INCANT 612

Lore Benefit

Training in Spiritual Lore, Summoning will increase the success of the summoned breeze's ability to in inflict roundtime on enemies, in the maneuver version of the spell.

Training in Spiritual Lore, Blessings will increase the duration of the ranged weapon roundtime reduction effect by +1 second per 12 ranks.

Resources