Breeze (612)

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Breeze (612)
Mnemonic [BREEZE]
Base Duration 1200 sec (buff)
3 sec / level (maneuver)
Added Duration + 60 sec per rank (buff)
Span Stackable (buff)
Instantaneous (maneuver)
Utility Magic  
Subtype Enhancement (buff)
Availability Self-cast (buff)
Room (maneuver) 
Ranger Base Spells
Natural Colors (601) Defensive
Resist Elements (602) Defensive
Wild Entropy (603) Attack
Nature's Bounty (604) Utility
Barkskin (605) Defensive
Phoen's Strength (606) Offensive
Sounds (607) Attack
Camouflage (608) Offensive
Sun Burst (609) Attack
Tangle Weed (610) Attack
Moonbeam (611) Attack
Breeze (612) Utility
Self Control (613) Defensive
Imbue (614) Utility
Call Swarm (615) Attack
Spike Thorn (616) Attack
Sneaking (617) Utility
Mobility (618) Defensive
Mass Calm (619) Attack
Resist Nature (620) Utility
Nature's Touch (625) Defensive
Animal Companion (630) Utility
Nature's Fury (635) Attack
Wall of Thorns (640) Defensive
Assume Aspect (650) Utility

Breeze has different effects depending on the way it is used:

When self-cast (INCANTed or CAST without a target), the spell bestows the Ranger’s physical attacks with a standard flare chance to inflict roundtime on the target (random 2-4 seconds). When the flare triggers for a ranged weapon attack, it additionally reduces the roundtime of ranged weapon combat (including both attacks and maneuvers) by 1 second, for a base duration of 10 seconds with increased duration based on Spiritual Lore, Blessings ranks. The latter effect may not occur more than once per minute.

When CAST at a target or EVOKEd, the spell is a maneuver that summons a strong breeze which can inflict cycles of 3-6 seconds of roundtime on enemies in the room, with success modified by Spiritual Lore, Summoning. The summoned breeze can also blow away many forms of clouds, including gas clouds, poison clouds, and many fog clouds belonging to enemies (but will not affect those belonging to the caster or the caster's allies).

Light objects (wands, herbs, etc.) lying about the area have a tendency to get tossed about by this spell, but only when it is EVOKEd.

Breeze can by ended prematurely by using STOP BREEZE or STOP 612.


  • PREP 612 | CAST {target} or INCANT 612 to cast this spell
  • PREP 612 | EVOKE to cast the offensive maneuver version that also affects loose objects in the room.
  • INCANT 612 EVOKE to evoke this spell once using INCANT
  • INCANT SET EVOKE 612 to always evoke this spell using INCANT 612

Lore Benefit

Training in Spiritual Lore, Summoning will increase the success of the summoned breeze's ability to in inflict roundtime on enemies, in the maneuver version of the spell.

Training in Spiritual Lore, Blessings will increase the duration of the ranged weapon roundtime reduction effect by +1 second per 12 ranks.


Tailwind Flare
A favorable tailwind springs up behind you.
The wind turns in your favor.
You shift position, taking advantage of a favorable tailwind.
Offensive Flare
X is buffeted by a burst of wind and pushed back!
A gust of wind shoves X back!
X is buffeted by a sudden gust of wind!