Category:Moonsedge creatures

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Moonsedge

This category lists all creatures found in the Moonsedge hunting area. The Moonsedge hunting area is nearest to the town of Icemule Trace and contains creatures beyond level 100.

Story

Moonsedge is a farming community located off the Olbin Pass near Icemule Trace. The area is represented by Marquis Barlan Kane.

In 5122, Moonsedge, and its immediate vicinity, was stricken by an unknown illness.

The ancestors of Barlan Kane, the current Marquis of Moonsedge, were minor local lords who ruled over territory that once included Briarmoon Cove. As Briarmoon surged in wealth, power, and popularity, their line faded and their town became a bit of a shambolic backwater. Zeban used an ancient gigas tablet to create new undead under his command. He was trying to craft the perfect undead body for himself. In doing so, he created bloodsucking strigoi from the half-krolvin who lived along the Crawling Shore. For reasons unknown, the Marquis of Moonsedge became obsessed with eternal life. After his scouts found one of these undead, he had it brought back to town and experimented upon by his conjurers and somehow it allowed him to turn him and his aristocrats into vampires.

Behind the Scenes

An informational recap from Opalina's perspective can be found at Exploration of Moonsedge.

The Castle area was built as a level 100-107 focused expansion and is an Ascension level area.

The vampires are obviously his favored aristocrats. Ghasts are the commonfolk who did not have enchanted strigoi blood to help guide their transformation into undead.

Death knights and their dreadsteeds are Barlan's guards.

Area Mechanics

Dread

After 5 stacks of Creeping Dread, you'll start accumulating stacks of Crushing Dread. Crushing Dread stacks are -5AS / -3CS.

Divergence

Divergence was a balancing mechanic for hunting areas to have spells behave differently in the affected areas. The abilities impacted are in a state of flux. Refer to the Dev team Divergence proposal document for more information.

On January 25th, Divergence was removed. The changes to melee roundtime, PSM AoE setups, and short duration spell cooldowns (except 240) were made live across the game, while the changes to bards and wizards were suspended.

Spell Change
Bard Spellsong Hindrance Drains mana and incurs CastRT
Song of Sonic Disruption (1030) reduced damage (similar to Grimswarm)
Song of Tonis (1035) Enforces a 2 second minimum RT with exceptions for certain weapon types which are limited to 1 or 3 seconds, including aimed attacks. Proc rates on standard flares are reduced, inclusive of script-based flares that utilize standard Cat B damage types. Song of Tonis no longer provides a group bonus, unless under temporary 'Wings of Tonis' effect.
Spirit Slayer (240) "60" second cooldown
(shows up as 90 since it's applied when the spell is cast and runs concurrent with the base 30 second duration of the spell).
Rapid Fire (515) When CAST, it lowers the caster's cast roundtime down to 2 seconds and has no cooldown.
When EVOKEd, it lowers the caster's cast roundtime down to 1 second, and applies a 2 minute cooldown to the base spell and a 10 minute cooldown to the evoked version. The evoked cooldown is lowered by -1 second per EMC rank, down to -300 (making it a 5 minute cooldown).
Core Tap (950) 5 minute cooldown
Can still be activated multiple times during the cooldown with EL:E training.
Minor Steam (1707) Increased mana cost to 5 mana.

Spell sever

Spell sever is a balancing mechanic for hunting areas to manage the amount of outside spells a character can wear in the affected areas. Spell sever will strip any beneficial spells that a character does not know over a maximum allowed limit per area. The order in which the spells are stripped is in random order.

Spells in the Arcane circle(such as Spirit Guard (1712)) are not removed or counted by Spell sever.