Charge (weapon technique): Difference between revisions
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:''{{Redirect|Charge}}'' |
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{{Player System Manager |
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{{Cman |
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| cost = Base 20 (-5 rank 1, -3 rank 2) |
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|verb = [[WEAPON]] |
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|category = [[Polearm Weapons]] |
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|type = Setup |
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| requirements = a puncturing polearm |
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|roundtime = 4s |
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| prereqs = None |
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|stamina = 14 |
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|offensivegear = Right hand |
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| sq2 = 4 |
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|attributes = <br>Flares/Spikes Enabled<br>Hostile<br>Initiator Stance Penalty<br>Racial Size Modifiers<br>Shield Defensive Bonus<br>Target Stance Bonus<br> |
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| sq3 = 6 |
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| sq4 = 8 |
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}} |
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| sq5 = 10 |
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{{PSM3.0costs |
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| se1 = 3 |
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|rank1 = 10 Polearm Weapons ranks |
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| se2 = 6 |
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|rank2 = 35 ranks |
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| se3 = 9 |
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|rank3 = 60 ranks |
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| se4 = 12 |
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|rank4 = 85 ranks |
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| se5 = 15 |
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|rank5 = 110 ranks |
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| pu1 = -}} |
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}} |
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{{TOC limit|2}} |
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'''Charge''' is a [[Combat maneuver|combat maneuver]] that can be used with most [[polearm]]s to damage and knock down an opponent. In some cases, it can [[stun]] an opponent and/or force them to lower [[stance]]. Poor attempts may have adverse effects on the attacker. |
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{{PSMinfo |
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|description = Charge at your opponent with your polearm. |
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Charge requires a polearm (and left hand for two-handed poles) that is a puncturing weapon. |
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|mechanics = Maneuver a target, dealing moderate [[weapon]] damage and moderate [[unbalance critical table|unbalance]] damage. This maneuver can force the target to a higher [[stance]]. Applies [[Vulnerable]] to the target for {{mono|(15 + (Rank * 5))}} seconds and [[Staggered]] for {{mono|(Success Margin / 6)}} seconds. |
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|additionalinfo = This weapon technique is available upon training 10 ranks of [[Polearm Weapons]], and ranks in the technique will go up with further training. |
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}} |
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==Creatures that use this maneuver== |
==Creatures that use this maneuver== |
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*[[Decaying Citadel guardsman]] |
*[[Decaying Citadel guardsman]] |
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</pre> |
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== |
==Resources== |
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* [[/saved posts|saved posts]] |
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* [[Player System Manager/saved posts|Player System Manager saved posts]] |
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*JESSARIL's [[Cman charge testing (saved post)]] |
*JESSARIL's [[Cman charge testing (saved post)]] |
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[[Category:Weapon Techniques]] |
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*[[List of combat maneuvers by profession]] |
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*[http://www.play.net/gs4/info/maneuvers/list.asp#charge Combat Maneuvers List: Charge], on play.net |
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Latest revision as of 15:36, 10 July 2022
- "Charge" redirects here. For other uses, see Charge (disambiguation).
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Description
Charge at your opponent with your polearm.Mechanics
Maneuver a target, dealing moderate weapon damage and moderate unbalance damage. This maneuver can force the target to a higher stance. Applies Vulnerable to the target for (15 + (Rank * 5)) seconds and Staggered for (Success Margin / 6) seconds.Additional Information
This weapon technique is available upon training 10 ranks of Polearm Weapons, and ranks in the technique will go up with further training.Creatures that use this maneuver
Messaging
A triton radical rushes forward at you with his silvery green trident and attempts a charge! [Roll result: 102 (open d100: 53)] A triton radical lunges at you with a sharp charge and you lose your footing. ... 5 points of damage! Minor puncture to the chest. Roundtime: 11 sec.
A triton combatant rushes forward at you with her silvery blue trident and attempts a charge! [Roll result: 166 (open d100: 91)] A triton combatant lunges at you with an expert charge and you flip through the air, landing on your head with a crash! ... 20 points of damage! Strike to temple! Saved by a thick skull! Roundtime: 21 sec. You are still stunned.