Charge (weapon technique): Difference between revisions

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(RT variable based on cman charge testing saved post page)
m (Added information about ranks to PSM3.0 Cost template.)
 
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''{{Redirect|Charge}}''
:''{{Redirect|Charge}}''
{{Player System Manager
{{Cman
|mnemonic = charge
| cost = Base 20 (-5 rank 1, -3 rank 2)
|verb = [[WEAPON]]
| mnemonic = CHARGE
|category = [[Polearm Weapons]]
| available = [[Warrior]]s, [[Bard]]s, [[Monk]]s, [[Paladin]]s
|type = Setup
| requirements = a puncturing polearm
|roundtime = 4s
| prereqs = None
|stamina = 14
| roundtime = Variable
|offensivegear = Right hand
| sq1 = 2
|attributes = <br>Flares/Spikes Enabled<br>Hostile<br>Initiator Stance Penalty<br>Racial Size Modifiers<br>Shield Defensive Bonus<br>Target Stance Bonus<br>
| sq2 = 4
|availableto = [[Warrior]]s, [[Rogue]]s, [[Ranger]]s, [[Bard]]s, [[Monk]]s, [[Paladin]]s
| sq3 = 6
}}
| sq4 = 8
{{PSM3.0costs
| sq5 = 10
|rank1 = 10 Polearm Weapons ranks
| se1 = 3
|rank2 = 35 ranks
| se2 = 6
|rank3 = 60 ranks
| se3 = 9
|rank4 = 85 ranks
| se4 = 12
|rank5 = 110 ranks
| se5 = 15
}}
| pu1 = -}}
{{TOC limit|2}}

{{PSMinfo
'''Charge''' is a [[Combat maneuver|combat maneuver]] that can be used with most [[polearm]]s to damage and knock down an opponent. In some cases, it can [[stun]] an opponent and/or force them to lower [[stance]]. Poor attempts may have adverse effects on the attacker.
|description = Charge at your opponent with your polearm.

|mechanics = Maneuver a target, dealing moderate [[weapon]] damage and moderate [[unbalance critical table|unbalance]] damage. This maneuver can force the target to a higher [[stance]]. Applies [[Vulnerable]] to the target for {{mono|(15 + (Rank * 5))}} seconds and [[Staggered]] for {{mono|(Success Margin / 6)}} seconds.
Charge requires a polearm (and left hand for two-handed poles) that is a puncturing weapon.
|additionalinfo = This weapon technique is available upon training 10 ranks of [[Polearm Weapons]], and ranks in the technique will go up with further training.

}}
==Creatures that use this maneuver==
==Creatures that use this maneuver==
*[[Decaying Citadel guardsman]]
*[[Decaying Citadel guardsman]]
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</pre>


== Resources ==
==Resources==
* [[/saved posts|saved posts]]
* [[Player System Manager/saved posts|Player System Manager saved posts]]
[[Category:Weapon Techniques]]
*JESSARIL's [[Cman charge testing (saved post)]]
*JESSARIL's [[Cman charge testing (saved post)]]
[[Category:Weapon Techniques]]
*[[List of combat maneuvers by profession]]
*[http://www.play.net/gs4/info/maneuvers/list.asp#charge Combat Maneuvers List: Charge], on play.net

[[Category:Combat Maneuvers]]

Latest revision as of 15:36, 10 July 2022

"Charge" redirects here. For other uses, see Charge (disambiguation).
Charge (weapon technique)
Mnemonic [charge]
Activating Verb WEAPON
Category Polearm Weapons
Type Setup
Roundtime 4s
Stamina Cost 14
Offensive Gear Right hand
Attributes
Flares/Spikes Enabled
Hostile
Initiator Stance Penalty
Racial Size Modifiers
Shield Defensive Bonus
Target Stance Bonus
Available To Warriors, Rogues, Rangers, Bards, Monks, Paladins
Rank Cost/acquired at
1 10 Polearm Weapons ranks  
2 35 ranks 
3 60 ranks 
4 85 ranks 
5 110 ranks

Description

Charge at your opponent with your polearm.

Mechanics

Maneuver a target, dealing moderate weapon damage and moderate unbalance damage. This maneuver can force the target to a higher stance. Applies Vulnerable to the target for (15 + (Rank * 5)) seconds and Staggered for (Success Margin / 6) seconds.

Additional Information

This weapon technique is available upon training 10 ranks of Polearm Weapons, and ranks in the technique will go up with further training.

Creatures that use this maneuver

Messaging

A triton radical rushes forward at you with his silvery green trident and attempts a charge!
[Roll result: 102 (open d100: 53)]
A triton radical lunges at you with a sharp charge and you lose your footing.
... 5 points of damage!
Minor puncture to the chest.
Roundtime: 11 sec.
A triton combatant rushes forward at you with her silvery blue trident and attempts a charge!
[Roll result: 166 (open d100: 91)]
A triton combatant lunges at you with an expert charge and you flip through the air, landing on your head with a crash!
... 20 points of damage!
Strike to temple! Saved by a thick skull!
Roundtime: 21 sec.
You are still stunned.

Resources