Cone of Elements (518): Difference between revisions
m (grammer correction.) |
(okay... one more thing.) |
||
Line 46: | Line 46: | ||
*[[Minor Water (903)]], requires 20 ranks of [[Elemental Lore, Water]]. Used via CAST/EVOKE [[impact critical table|WATER]]. |
*[[Minor Water (903)]], requires 20 ranks of [[Elemental Lore, Water]]. Used via CAST/EVOKE [[impact critical table|WATER]]. |
||
==Additional Lore Benefits== |
|||
==Lores and Increased Damage== |
|||
Training in either [[Elemental Lore, Water]] and/or [[Elemental Lore, Air]] will increase the spell's [[damage factor]]s. The increase is .001 per two ranks for the first 100 ranks and .001 per four ranks for ranks 101 to 200. There is no requirement to train in both lores (as previously thought) to increase the damage factors for this spell. Total DF lore bonus with 200 ranks (300 skill) is .075. |
|||
{| {{prettytable}} |
|||
|- style= "text-align:center; background: #DDD;" |
|||
|'''Air and/or Water Lore Ranks'''||'''<center>DF Increase</center>''' |
|||
|- |
|||
|<center>1 to 100</center>||.001 per two ranks |
|||
|- |
|||
|<center>101 to 200</center>||.001 per four ranks |
|||
|- |
|||
|} |
|||
*Note: Damage factor truncates at three decimal places. |
|||
== Spell Usage == |
|||
* [[CAST (verb)|CAST]] or [[INCANT (verb)|INCANT]] this spell to hurl a powerful lightning bolt at your target. |
|||
==Damage Factor Table== |
|||
{{Boltspell table start}} |
|||
{{Boltspell table entry|spell = Major Shock|DFcloth = .750|DFleather = .555|DFscale = .433|DFchain = .415|DFplate = .433 |
|||
|AvD1=50 |
|||
|AvD5=40|AvD6=39|AvD7=38|AvD8=37 |
|||
|AvD9=45|AvD10=43|AvD11=41|AvD12=39 |
|||
|AvD13=48|AvD14=44|AvD15=40|AvD16=36 |
|||
|AvD17=51|AvD18=45|AvD19=39|AvD20=33}} |
|||
{{Boltspell table end}} |
|||
Cone of elements casting of specific spells includes their increased damage factors and additional bonus effects based on lores. Please see the appropriate spell pages (as listed above) for more information on any given variant. |
|||
== Resources == |
== Resources == |
Revision as of 13:58, 15 September 2015
Pages with this banner have been affected by development and are in various stages of update progress, but not yet complete.
| ||||||||||||||||||||||||||||||||||||||||||||||||||||
|
Cone of Elements causes a bolt of elemental energy to arc to a large number of enemies in the room.
The spell can be cast using CAST or EVOKE:
- When CAST, the spell will be player friendly and hit up to (2 + (Elemental Mana Control Skill / 75)) targets.
- When EVOKED, the spell will be group friendly and hit up to (5 + (Elemental Mana Control Skill / 50)) targets.
- Also when EVOKED, the spell will hit hidden/invisible targets. On a successful hit, the target will fall out of hiding/invisibility.
When casting/evoking this spell, the caster's attunement will be used to determine the bolt that is hurled out by this spell. If no attunement is selected, it will randomly choose between fire, cold, earth, air, or lightning damage. There is also the option to specify the type of element the caster would like to use if they meet the lore requirements for that type (e.g. 'EVOKE COLD', 'CAST FIRE').
- Base elemental effects:
- Minor Fire (906) will be used for fire attuned cone.
- Minor Cold (1709) will be used for water attuned cone.
- Hurl Boulder (510) will be used for earth attuned cone.
- Major Shock (910) will be used for lightning attuned cone.
- A unique vacuum based bolt will be used for air attuned cone.
Casting/Evoking any of the above without being attuned to the given element will require 20 ranks of the appropriate lore (e.g. 20 ranks of Elemental Lore, Fire will allow the casting of the Minor Fire (906) version of cone).
Effects Unlockable with Lore Training
- By having specific combinations of lore training, it is possible to unlock the use of the following options:
- Minor Acid (904), requires 10 ranks of Elemental Lore, Earth and 10 ranks of Elemental Lore, Water. Used via CAST/EVOKE ACID.
- Minor Steam (1707), requires 10 ranks of Elemental Lore, Fire and 10 ranks of Elemental Lore, Water. Used via CAST/EVOKE STEAM.
- Minor Water (903), requires 20 ranks of Elemental Lore, Water. Used via CAST/EVOKE WATER.
Additional Lore Benefits
Cone of elements casting of specific spells includes their increased damage factors and additional bonus effects based on lores. Please see the appropriate spell pages (as listed above) for more information on any given variant.