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<table><tr valign="top"><td><!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.-->
'''[[Crystal amulet]] jewelry''' allows allows one to hold crystal amulets in order to participate in the [[ESP]] network of thoughts while still maintaining a level of fashionable decorum. They can be worn in different locations, and have different themes associated with them.
A '''[[Crystal amulet]] holder''' allows one to hold crystal amulets in order to participate in the [[ESP]] network of thoughts while still maintaining a level of fashionable decorum. They can be worn in different locations, and come in light or dark themes. Some verbs produce different responses depending on the location where the item is worn.
{{TOC limit|2}}
{{itemtier <!-- Copy/Paste x #Tier for item as needed. -->
|tier= OTS<!-- REQUIRED: Must be entered as Tier # or Tree (Name) -->
|itemsummary= Note: All verbs are listed under unlocked but some of them are available in the OTS version<!-- Brief explanation of what this tier does, if any. -->
|analyze= You analyze your glass vial pendant and sense that the item is largely free from merchant alteration restrictions.


You get no sense of whether or not the pendant may be further lightened.<!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. -->
==Analyze==
|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. -->
<pre{{log2}}>
|show= <!-- ONLY for when an item has a hard-coded show. -->
You analyze your glass vial pendant and sense that the item is largely free from merchant alteration restrictions.
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. -->
|itemverbtable= <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. -->
}}


{{itemtier <!-- Copy/Paste x #Tier for item as needed. -->
You get no sense of whether or not the pendant may be further lightened.
|tier= Unlocked<!-- REQUIRED: Must be entered as Tier # or Tree (Name) -->
</pre>
|itemsummary= <!-- Brief explanation of what this tier does, if any. -->
|analyze= You analyze your golden imflass insignia and sense that the item is largely free from merchant alteration restrictions.


The creator has also provided the following information:
==Verbs==

{| {{prettytable|background:#F0F8FF;height:15px;}}
This is a crystal amulet holder with a light theme.
|- style="background:#000080; vertical-align: top; font-size: larger; color:white; "

! style="width:5em"|VERB
Any merchant may freely alter the appearance of the item, provided it remains a jewelry-like item consistent with the location where it can be worn, and it logically can hold a crystal amulet.
! style="width:35em"|FIRST

! style="width:35em"|THIRD
This is fully unlocked. You could WEAR, REMOVE, RUB, CLENCH, GAZE, KISS, PEER, POKE, PUSH, PULL, RAISE, SPIN, TAP, TICKLE, TOUCH, AND TURN the insignia.

You get no sense of whether or not the insignia may be further lightened. <!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. -->
|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. -->
|show= <!-- ONLY for when an item has a hard-coded show. -->
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. -->
|itemverbtable= Yes <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. -->
}}
{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. -->
|- {{verbtableheader}}
! scope="col" style="width:5em;"|Verb
! scope="col"|First
! scope="col"|Third
|-
|-
! scope="row" role="rowheader"| CLENCH (when held)
! WEAR
| You drape the glass vial pendant across your neck, and an intricate web of blue-black energy slithers across its surface before fading away.
| You clench the octagonal spectacles tightly in your hands, causing loops of golden energy to dance across your wrist.
| XXX drapes her glass vial pendant across her neck, and an intricate web of blue-black energy slithers across its surface before fading away.
| XXX clenches her octagonal spectacles tightly in her hands, causing loops of golden energy to dance lightly across her wrist.
|-
|-
! scope="row" role="rowheader"| GAZE (when held)
| style="text-align:center"|'''PUT'''<br>Amulet in <holder>
| You gaze into the depths of your octagonal spectacles, and watch transfixed as its hue pulses hypnotically through various shades of brilliant gold.
| XXX gazes intently into the depths of her octagonal spectacles, and watches in a transfixed fashion as its surface pulses through a myriad of golden shades.
|-
! scope="row" role="rowheader"| KISS (when held)
| You bring the octagonal spectacles to your lips and kiss it gently, causing tiny flickers of golden light to flutter about your face before winking out of existence.
| XXX brings her octagonal spectacles to her lips and kisses it, causing tiny flickers of golden light to flutter about her face before winking out of existence.
|-
! scope="row" role="rowheader"| PEER
| As you watch, spots of shadow materialize on your gold anklet and ooze slowly about before sinking into its surface
| Spots of shadow materialize upon XXX's gold anklet and ooze slowly about before sinking into the gold anklet's surface.
|-
! scope="row" role="rowheader"| POKE
| You poke your gold anklet and a wisp of shadow lazily slithers forth from its surface and curls around your finger.
| XXX pokes her gold anklet and a wisp of shadow lazily slithers forth from its surface and curls around her finger before fading away.
|-
! scope="row" role="rowheader"| PUSH
| You push at your gold anklet lightly and a wisp of blackness lashes at your fingers before fading away.
| XXX pushes at her gold anklet lightly and a wisp of blackness lashes at her fingers before fading away.
|-
! scope="row" role="rowheader"| PULL
| You pull on your gold anklet, and a hazy darkness settles onto your mind for a few seconds, before slowly fading away into nothingness.
| XXX pulls on her gold anklet.
|-
! scope="row" role="rowheader"|PUT
Amulet in <holder>
| You carefully slide the amulet into a small compartment underneath the glass vial pendant, and it affixes itself with a soft *CLICK!*
| You carefully slide the amulet into a small compartment underneath the glass vial pendant, and it affixes itself with a soft *CLICK!*
| XXX slides her amulet into a small compartment underneath her glass vial pendant, and it affixes itself with a soft *CLICK!*
| XXX slides her amulet into a small compartment underneath her glass vial pendant, and it affixes itself with a soft *CLICK!*
|-
|-
! scope="row" role="rowheader"| RUB
! RUB
| You reach out and run your fingers across the pendant, and darkness streams across its surface...<br>You feel your mind open up to the world around you.
| You reach out and run your fingers across the pendant, and darkness streams across its surface...<br>You feel your mind open up to the world around you.
| XXX rubs her glass vial pendant, causing darkness to stream across its surface briefly.<br>XXX gets an odd look on her face.
| XXX rubs her glass vial pendant, causing darkness to stream across its surface briefly.<br>XXX gets an odd look on her face.
|-
! scope="row" role="rowheader"| SPIN
| You spin your gold anklet around your ankle, causing shards of darkness to whirl in a chaotic dance across its surface.
| XXX spins her gold anklet around her ankle, causing shards of darkness to whirl in a chaotic dance across its surface.
|-
! scope="row" role="rowheader"| TAP
| You idly tap your gold anklet and its entire surface slowly fades to a deep ebony before returning to normal.
| XXX idly taps her gold anklet and its entire surface slowly fades to a deep ebony before returning to normal.
|-
! scope="row" role="rowheader"| TICKLE
| You lightly run your fingers across your gold anklet and veins of shadow race across its surface like quicksilver.
| XXX lightly runs her fingers across her gold anklet and veins of shadow race across its surface like quicksilver.
|-
! scope="row" role="rowheader"| TOUCH (when active)
| As you touch your gold anklet, a veil of darkness swirls across your vision for a moment, then fades away. You get the sensation you have a fair bit of time remaining before the presence of others fade from your thoughts.
|N/A
|-
! scope="row" role="rowheader"| TURN
| You turn your gold anklet and it ripples with an intense darkness for a moment.
| XXX turns her gold anklet and it ripples with an intense darkness for a moment.
|-
! scope="row" role="rowheader"| WEAR
| You drape the glass vial pendant across your neck, and an intricate web of blue-black energy slithers across its surface before fading away.
| XXX drapes her glass vial pendant across her neck, and an intricate web of blue-black energy slithers across its surface before fading away.
|}
|}

==Themes==
==Themes==
{| {{prettytable|background:#F0F8FF;height:15px;}}
{| {{prettytable|background:#F0F8FF;height:15px;}}
Line 35: Line 107:
|-
|-
! Dark
! Dark
| ''...an intricate web of blue-black energy slithers across its surface before fading away.''<br>''...darkness streams across its surface...''
| ''...an intricate web of blue-black energy slithers across its surface before fading away.''<br>''...a sinuous ring of blackness slowly undulates across its surface before fading into nothing.''<br>''...and veins of blackness creep across it for an instant.''<br>'''RUB''':''...darkness streams across its surface...''
|-
! Light
| ''...tiny slivers of golden light flit across its surface.''<br>''...a ring of soft white light slowly blossoms from its surface and fades away.''<br>''...it glows with a soft golden illumination.''<br>'''RUB''':''...a golden incandescence surrounds the object briefly...''
|-
! Warm
| need ambients added
|-
! Cold
| need ambients added
|}
|}

==Behind the Scenes==
Crystal amulet holders were given out as an anniversary gift for fifteen years of Gemstone III. They came in "dark" versions and "light" versions. This referred to the energy given off by the amulet holder when rubbed.

'''Gemstone news article from October 2002:'''

:October 17th marked the 15th birthday of Simutronics! The Staff of Simutronics and the GameMasters of GemStone III are proud to bring to you the very best in online roleplaying games; without great customers like you, this would not be possible!

:To celebrate, we're giving you a gift inside the game! Look for a blue portal (there's one in every town) to pick up your prize!

:Thank you for your business and your loyalty! Here's to many more years of fun and adventure -- happy birthday!

<b>Source:</b> [https://web.archive.org/web/20021022171546/http://www.play.net/GS3/ Archive.org search of play.net/GS3 for October 2002]

[[File:15years title.jpg|center|200px]]


==See Also==
==See Also==
* [[Crystal amulet]]
* [[Crystal amulet]]
* [[ESP]]
* [[ESP]]
</td><td>

{{iteminfo
{{stub}}
|type= Fluff

|type2= Mechanical<!-- REQUIRED: Mechanical or Fluff. OPTIONAL: If an item is feature altering or crafting, as well, please enter "Feature altering" or "crafting" below this line for "type2=" -->
[[Category:Scripted Items]]
|itemclass= Accessory <!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous. If more than one classification, additional lines can be added with "itemclass2=" & "itemclass3=" -->
|itemtype= Jewelry<!-- REQUIRED: What items can this apply to. Up to 8 can be specified by setting "itemtype2" - "itemtype8". -->
|alter= Yes<!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. -->
|ld= <!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. -->
|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting "feature2=" - "feature8=". -->
|customize= <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. -->
|custom= <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered with "custom2=" - "custom5=". If the messaging is alterable, simply enter "Verb".-->
|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter "Quest" ONLY. Otherwise, leave blank.-->
|releasevenue= <!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. -->
|releaseyear= 2002<!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. -->
|questitem= <!-- OPTIONAL: Enter "Yes" if the item's release was part of a quest/storyline. If no, leave blank. -->
|tiered= <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. -->
|tiersnumber= <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). -->
|unlock= <!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant", "Certificate", or "Quest" ONLY. If more than one, enter at unlock2.-->
|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). -->
|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. -->
|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. -->
|corrscript= <!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants). Additional slots can be added with "corrscript2=" - "corrscript5"= -->
|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. -->
|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". -->
|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. -->
|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified with "spell2=" - "spell4=". Example to enter: Call Familiar (920). If no, leave blank. -->
|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. -->
|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. -->
|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. -->
|restrictions= <!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. -->
}}
{{itemverb
|verb= CLENCH
|verb2= GAZE
|verb3= KISS
|verb4= PEER
|verb5= POKE
|verb6= PUSH
|verb7= PULL
|verb8= PUT
|verb9= RUB
|verb10= SPIN
|verb11= TAP
|verb12= TICKLE
|verb13= TOUCH
|verb14= TURN
|verb15= WEAR<!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with "verb2=" - "verb28=". Verbs should be listed in alphabetical order, not by tier.-->
}}
</td></tr></table>

Latest revision as of 20:46, 28 November 2022

A Crystal amulet holder allows one to hold crystal amulets in order to participate in the ESP network of thoughts while still maintaining a level of fashionable decorum. They can be worn in different locations, and come in light or dark themes. Some verbs produce different responses depending on the location where the item is worn.

OTS

Note: All verbs are listed under unlocked but some of them are available in the OTS version

Analyze

You analyze your glass vial pendant and sense that the item is largely free from merchant alteration restrictions.

You get no sense of whether or not the pendant may be further lightened.

Unlocked

Analyze

You analyze your golden imflass insignia and sense that the item is largely free from merchant alteration restrictions.

The creator has also provided the following information:

This is a crystal amulet holder with a light theme.

Any merchant may freely alter the appearance of the item, provided it remains a jewelry-like item consistent with the location where it can be worn, and it logically can hold a crystal amulet.

This is fully unlocked.  You could WEAR, REMOVE, RUB, CLENCH, GAZE, KISS, PEER, POKE, PUSH, PULL, RAISE, SPIN, TAP, TICKLE, TOUCH, AND TURN the insignia.

You get no sense of whether or not the insignia may be further lightened.

Usage

Verb First Third
CLENCH (when held) You clench the octagonal spectacles tightly in your hands, causing loops of golden energy to dance across your wrist. XXX clenches her octagonal spectacles tightly in her hands, causing loops of golden energy to dance lightly across her wrist.
GAZE (when held) You gaze into the depths of your octagonal spectacles, and watch transfixed as its hue pulses hypnotically through various shades of brilliant gold. XXX gazes intently into the depths of her octagonal spectacles, and watches in a transfixed fashion as its surface pulses through a myriad of golden shades.
KISS (when held) You bring the octagonal spectacles to your lips and kiss it gently, causing tiny flickers of golden light to flutter about your face before winking out of existence. XXX brings her octagonal spectacles to her lips and kisses it, causing tiny flickers of golden light to flutter about her face before winking out of existence.
PEER As you watch, spots of shadow materialize on your gold anklet and ooze slowly about before sinking into its surface Spots of shadow materialize upon XXX's gold anklet and ooze slowly about before sinking into the gold anklet's surface.
POKE You poke your gold anklet and a wisp of shadow lazily slithers forth from its surface and curls around your finger. XXX pokes her gold anklet and a wisp of shadow lazily slithers forth from its surface and curls around her finger before fading away.
PUSH You push at your gold anklet lightly and a wisp of blackness lashes at your fingers before fading away. XXX pushes at her gold anklet lightly and a wisp of blackness lashes at her fingers before fading away.
PULL You pull on your gold anklet, and a hazy darkness settles onto your mind for a few seconds, before slowly fading away into nothingness. XXX pulls on her gold anklet.
PUT

Amulet in <holder>

You carefully slide the amulet into a small compartment underneath the glass vial pendant, and it affixes itself with a soft *CLICK!* XXX slides her amulet into a small compartment underneath her glass vial pendant, and it affixes itself with a soft *CLICK!*
RUB You reach out and run your fingers across the pendant, and darkness streams across its surface...
You feel your mind open up to the world around you.
XXX rubs her glass vial pendant, causing darkness to stream across its surface briefly.
XXX gets an odd look on her face.
SPIN You spin your gold anklet around your ankle, causing shards of darkness to whirl in a chaotic dance across its surface. XXX spins her gold anklet around her ankle, causing shards of darkness to whirl in a chaotic dance across its surface.
TAP You idly tap your gold anklet and its entire surface slowly fades to a deep ebony before returning to normal. XXX idly taps her gold anklet and its entire surface slowly fades to a deep ebony before returning to normal.
TICKLE You lightly run your fingers across your gold anklet and veins of shadow race across its surface like quicksilver. XXX lightly runs her fingers across her gold anklet and veins of shadow race across its surface like quicksilver.
TOUCH (when active) As you touch your gold anklet, a veil of darkness swirls across your vision for a moment, then fades away. You get the sensation you have a fair bit of time remaining before the presence of others fade from your thoughts. N/A
TURN You turn your gold anklet and it ripples with an intense darkness for a moment. XXX turns her gold anklet and it ripples with an intense darkness for a moment.
WEAR You drape the glass vial pendant across your neck, and an intricate web of blue-black energy slithers across its surface before fading away. XXX drapes her glass vial pendant across her neck, and an intricate web of blue-black energy slithers across its surface before fading away.

Themes

THEME MESSAGING
Dark ...an intricate web of blue-black energy slithers across its surface before fading away.
...a sinuous ring of blackness slowly undulates across its surface before fading into nothing.
...and veins of blackness creep across it for an instant.
RUB:...darkness streams across its surface...
Light ...tiny slivers of golden light flit across its surface.
...a ring of soft white light slowly blossoms from its surface and fades away.
...it glows with a soft golden illumination.
RUB:...a golden incandescence surrounds the object briefly...
Warm need ambients added
Cold need ambients added

Behind the Scenes

Crystal amulet holders were given out as an anniversary gift for fifteen years of Gemstone III. They came in "dark" versions and "light" versions. This referred to the energy given off by the amulet holder when rubbed.

Gemstone news article from October 2002:

October 17th marked the 15th birthday of Simutronics! The Staff of Simutronics and the GameMasters of GemStone III are proud to bring to you the very best in online roleplaying games; without great customers like you, this would not be possible!
To celebrate, we're giving you a gift inside the game! Look for a blue portal (there's one in every town) to pick up your prize!
Thank you for your business and your loyalty! Here's to many more years of fun and adventure -- happy birthday!

Source: Archive.org search of play.net/GS3 for October 2002

15years title.jpg

See Also

Crystal amulet holder Information
Type Fluff
Mechanical
Item Classification Accessory
Item(s) Applied to Jewelry
Alterable Yes
Light/Deep
Original Release Year 2002
Item Verbs
CLENCH GAZE KISS PEER
POKE PUSH PULL PUT
RUB SPIN TAP TICKLE
TOUCH TURN WEAR