Darynth dice: Difference between revisions

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(Darynth Dice creation.)
 
(Updated to current item templates)
 
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<table><tr valign="top"><td><!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.-->
Darynth dice are fairly zest dice, created by the merchant Darynth.
'''Darynth dice''' are a lightly-scripted item that was created by the merchant Darynth. These dice are what would be considered "loaded" dice.

{{TOC limit|2}}
== Show ==
==Analyze==
<pre {{log2}}>
<pre{{log2}}>
These small twenty-sided dice are made of blue coral. Their perfectly circular pips are wrought of intricately faceted crystal. You notice that each of the pips is engraved with a single, tiny rune. Darynth's signature is etched in tiny letters in one corner of the single-pipped side.
</pre>

== Analyze ==
<pre {{log2}}>
You analyze your blue coral dice and sense that the item is largely free from merchant alteration restrictions.
You analyze your blue coral dice and sense that the item is largely free from merchant alteration restrictions.


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You get no sense of whether or not the dice may be further lightened.
You get no sense of whether or not the dice may be further lightened.
</pre>
</pre>
==Show==

{{stub}}
<pre{{log2}}>
These small twenty-sided dice are made of blue coral. Their perfectly circular pips are wrought of intricately faceted crystal. You notice that each of the pips is engraved with a single, tiny rune. Darynth's signature is etched in tiny letters in one corner of the single-pipped side.
</pre>
==Usage==
{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. -->
|- {{verbtableheader}}
! scope="col" style="width:5em;"|Verb
! scope="col" style="width:5em;"|Style
! scope="col"|First
! scope="col"|Third
|-
! scope="rowgroup" role="rowheader" rowspan="2"|GRIP
! scope="row" role="rowheader"|Change to one die
|<!-- First Person View --> You grip one of your pure silver dice between your palm and little finger, satisfied that only one die will be rolled when you toss them.
|<!-- Third Person View --> N/A
|-
! scope="row" role="rowheader"|Change to two dice
|<!-- First Person View --> You release your grip on the second of your pure silver dice. Both are now ready to toss.
|<!-- Third Person View --> N/A
|-
! scope="row" role="rowheader"|ROLL/THROW/TOSS
! scope="row" role="rowheader"|
|<!-- First Person View --> You lean forward and roll your pure silver dice on the ground.
The dice bounce a few times and come to a rest on 4 and 2.
You quickly retrieve the pure silver dice.
|<!-- Third Person View --> XXX leans forward and rolls a pair of pure silver dice engraved with small runes on the ground.
The dice bounce a few times and come to a rest on 4 and 2.
XXX quickly retrieves her pure silver dice.
|-
! scope="row" role="rowheader"|RUB
! scope="row" role="rowheader"|
|<!-- First Person View --> You gently rub the tips of your fingers along the edges of your pure silver dice. The faceted crystalline pips pulse once with a pale silvery glow and you feel the dice begin to shift. When they stop shifting, you notice that they now have ## sides instead of ##.
|<!-- Third Person View --> XXX gently rubs the tips of her fingers along the edges of her pure silver dice. Their faceted crystalline pips pulse once with a pale silvery glow, and the dice begin to shift. You notice that they now have ## sides instead of ##.
|-
! scope="row" role="rowheader"|SHAKE
! scope="row" role="rowheader"|
|<!-- First Person View --> You give your pure silver dice a shake for good luck. You feel the weights bounce around inside.
|<!-- Third Person View --> XXX gives her pure silver dice a shake for good luck.
|-
! scope="row" role="rowheader"|WHISPER
! scope="row" role="rowheader"|
|<!-- First Person View --> You bring your pure silver dice up to your lips and, pretending to blow on them for good luck, quietly whisper the numbers 1 and 5. The faceted crystalline pips pulse once with a pale silvery glow and you feel the weights within your dice shift subtley.
|<!-- Third Person View --> XXX brings her pure silver dice up to her lips and blows on them for good luck.
|}
</td><td>
{{iteminfo
|type= Fluff<!-- REQUIRED: Mechanical or Fluff. OPTIONAL: If an item is feature altering or crafting, as well, please enter "Feature altering" or "crafting" below this line for "type2=" -->
|itemclass= Miscellaneous <!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous. If more than one classification, additional lines can be added with "itemclass2=" & "itemclass3=" -->
|itemtype= Dice<!-- REQUIRED: What items can this apply to. Up to 8 can be specified by setting "itemtype2" - "itemtype8". -->
|alter= Yes<!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. -->
|ld= <!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. -->
|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting "feature2=" - "feature8=". -->
|customize= <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. -->
|custom= <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered with "custom2=" - "custom5=". If the messaging is alterable, simply enter "Verb".-->
|origmerch= Darynth <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter "Quest" ONLY. Otherwise, leave blank.-->
|releasevenue= <!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. -->
|releaseyear= <!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. -->
|questitem= <!-- OPTIONAL: Enter "Yes" if the item's release was part of a quest/storyline. If no, leave blank. -->
|tiered= <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. -->
|tiersnumber= <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). -->
|unlock= <!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant", "Certificate", or "Quest" ONLY. If more than one, enter at unlock2.-->
|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). -->
|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. -->
|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. -->
|corrscript= <!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants). Additional slots can be added with "corrscript2=" - "corrscript5"= -->
|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. -->
|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". -->
|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. -->
|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified with "spell2=" - "spell4=". Example to enter: Call Familiar (920). If no, leave blank. -->
|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. -->
|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. -->
|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. -->
|restrictions= <!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. -->
}}
{{itemverb
|verb= GRIP
|verb2= ROLL
|verb3= RUB
|verb4= SHAKE
|verb5= THROW
|verb6= TOSS
|verb7= WHISPER <!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with "verb2=" - "verb28=". Verbs should be listed in alphabetical order, not by tier.-->
}}
</td></tr></table>

Latest revision as of 23:31, 28 November 2022

Darynth dice are a lightly-scripted item that was created by the merchant Darynth. These dice are what would be considered "loaded" dice.

Analyze

You analyze your blue coral dice and sense that the item is largely free from merchant alteration restrictions.

The creator has also provided the following information:
These dice have a magical mechanism that allow them to be weighted.

Merchants can alter the dice, but part of how you LOOK at the dice will always be present, no matter what, and the noun must always be "dice".  You will not be able to add a read to them.

To use the dice:
WHISPER DICE # # -- Sets which sides the dice will end up on.
SHAKE -- Clears the pre-set numbers.
ROLL/TOSS/THROW  -- rolls the dice.
GRIP -- toggles whether both dice are tossed or just one of the two.
RUB -- toggles between the number of sides the dice have.

You get no sense of whether or not the dice may be further lightened.

Show

These small twenty-sided dice are made of blue coral.  Their perfectly circular pips are wrought of intricately faceted crystal.  You notice that each of the pips is engraved with a single, tiny rune.  Darynth's signature is etched in tiny letters in one corner of the single-pipped side.

Usage

Verb Style First Third
GRIP Change to one die You grip one of your pure silver dice between your palm and little finger, satisfied that only one die will be rolled when you toss them. N/A
Change to two dice You release your grip on the second of your pure silver dice. Both are now ready to toss. N/A
ROLL/THROW/TOSS You lean forward and roll your pure silver dice on the ground.

The dice bounce a few times and come to a rest on 4 and 2. You quickly retrieve the pure silver dice.

XXX leans forward and rolls a pair of pure silver dice engraved with small runes on the ground.

The dice bounce a few times and come to a rest on 4 and 2. XXX quickly retrieves her pure silver dice.

RUB You gently rub the tips of your fingers along the edges of your pure silver dice. The faceted crystalline pips pulse once with a pale silvery glow and you feel the dice begin to shift. When they stop shifting, you notice that they now have ## sides instead of ##. XXX gently rubs the tips of her fingers along the edges of her pure silver dice. Their faceted crystalline pips pulse once with a pale silvery glow, and the dice begin to shift. You notice that they now have ## sides instead of ##.
SHAKE You give your pure silver dice a shake for good luck. You feel the weights bounce around inside. XXX gives her pure silver dice a shake for good luck.
WHISPER You bring your pure silver dice up to your lips and, pretending to blow on them for good luck, quietly whisper the numbers 1 and 5. The faceted crystalline pips pulse once with a pale silvery glow and you feel the weights within your dice shift subtley. XXX brings her pure silver dice up to her lips and blows on them for good luck.
Darynth dice Information
Type Fluff
Item Classification Miscellaneous
Item(s) Applied to Dice
Alterable Yes
Light/Deep
Original Release Merchant Darynth
Item Verbs
GRIP ROLL RUB SHAKE
THROW TOSS WHISPER