Dexterity: Difference between revisions

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{{ stat
[[Dexterity]] is a physical [[stat]].
| aelotoi=+5
{{stub}}
| dwarf=-
== Resources ==
| elf=+5
http://www.play.net/gs4/info/stats.asp
| delf=+10
| helf=+5
| sylvan=+10
| erithian=-
| bgnome=+10
| fgnome=+5
| giant=-5
| halfling=+15
| human=-
| hkrol=-
}}

'''Dexterity''' measures a character's hand-eye coordination, balance, and aim. A character's dexterity bonus adds directly to their ranged weapon [[attack strength]], including [[bolt spell]]s, and is a factor in determining [[melee]] [[roundtime]] reduction.

Dexterity is a prime requisite of the [[rogue]] [[profession]].

== Systems and Skills Affected By Dexterity ==
{| width=100%
|- valign=top
| width = 25% |
*[[Ambushing]]
*[[Disarming Traps]]
*[[Parry]]
| width = 25% |
*[[Picking Locks]]
*[[Pickpocketing]]
*[[Ranged Weapons]]
| width = 25% |
*[[Shield Use]]/[[Block]]
*[[SKIN (verb)|Skinning]]
*[[Spell Aiming]]
| width = 25% |
*[[Thrown Weapons]]
*[[Two Weapon Combat]]
|}

== External Links ==
*[http://www.play.net/gs4/info/stats.asp#dexterity Stats: Dexterity], on Play.net

{{Statistic}}


[[Category:Stats]]
[[Category:Stats]]

Revision as of 20:25, 18 November 2006

Dexterity
Type {{{type}}}
Prime Requisite {{{prime}}}
Modifiers by Race
Aelotoi +5
Dwarf -
Elf +5
Elf, Dark +10
Elf, Half +5
Elf, Sylvan +10
Erithian -
Gnome, Burghal +10
Gnome, Forest +5
Giantman -5
Halfling +15
Human -
Krolvin, Half -

Dexterity measures a character's hand-eye coordination, balance, and aim. A character's dexterity bonus adds directly to their ranged weapon attack strength, including bolt spells, and is a factor in determining melee roundtime reduction.

Dexterity is a prime requisite of the rogue profession.

Systems and Skills Affected By Dexterity

External Links

Statistics - edit
Physical: Strength | Constitution | Dexterity | Agility
Hybrid: Aura | Discipline
Mental: Logic | Intuition | Wisdom | Influence
Statistic growth rate