Disease (716): Difference between revisions

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| mnemonic = DISEASE
| mnemonic = DISEASE
| duration = Special
| duration = Special
| type = Attack ([[warding]])
| type = Attack
| subtype = [[Warding]]
| target = Single
| interval = Variable
| dtype = [[Hitpoint]]
| status = [[Diseased]]
| ctype = None
| navigation = {{Sorcerer base navigation}}
| navigation = {{Sorcerer base navigation}}
}}
}}
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This spell casts a virulent disease upon its victim, causing them health loss over time. Training in [[Sorcerous Lore, Necromancy]] can increase the potency and speed of the disease.
This spell casts a virulent disease upon its victim, causing them health loss over time. Training in [[Sorcerous Lore, Necromancy]] can increase the potency and speed of the disease.


*The damage per round of the disease is [(level/3) + (1 per 5 warding failure)], dissipating 1 per round.
*The damage per round of the disease is [([[level]]/3) + (1 per 5 warding failure)], dissipating 1 per round.
*This spell is slated for improvement.
*This spell is slated for improvement.



Revision as of 05:49, 17 July 2010

Disease (716)
Mnemonic [DISEASE]
Duration Special
Attack Magic - Damage - Disabling  
Subtype Warding 
Target(s) Single 
Interval Variable 
Damage Type Hitpoint 
State(s) Inflicted Diseased
Sorcerer Base Spells
Blood Burst (701) Attack
Mana Disruption (702) Attack
Corrupt Essence (703) Attack
Phase (704) Utility
Disintegrate (705) Attack
Mind Jolt (706) Attack
Eye Spy (707) Utility
Limb Disruption (708) Attack
Grasp of the Grave (709) Attack
Energy Maelstrom (710) Attack
Pain (711) Attack
Cloak of Shadows (712) Defensive
Balefire (713) Attack
Scroll Infusion (714) Utility
Curse (715) Attack
Pestilence (716) Attack
Evil Eye (717) Attack
Torment (718) Attack
Dark Catalyst (719) Attack
Implosion (720) Attack
Minor Summoning (725) Utility
Animate Dead (730) Utility
Ensorcell (735) Utility
Planar Shift (740) Utility


This spell casts a virulent disease upon its victim, causing them health loss over time. Training in Sorcerous Lore, Necromancy can increase the potency and speed of the disease.

  • The damage per round of the disease is [(level/3) + (1 per 5 warding failure)], dissipating 1 per round.
  • This spell is slated for improvement.

External Links