Embellish instrument: Difference between revisions

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(script name is provided by Haliste)
 
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<table><tr valign="top"><td><!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.-->
'''Embellish instruments''' are specially scripted [[musical instrument]]s that summon visible, custom musical notes. They have been sold at numerous [[Ebon Gate]] festivals.
'''Embellish instruments''' are specially scripted [[musical instrument]]s that summon visible, custom musical notes. They have been sold at numerous [[Ebon Gate]] festivals. <!-- This spot reserved for informational blurb for item. Remove as part of copy/paste.-->

{{TOC limit|2}}
==Analyze==
==Analyze==
<pre{{log2}}>
<pre{{log2}}>
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Custom musical notes must take the form of a group of inanimate objects, i.e., things that cannot move by themselves. They cannot be moving things or parts of moving things: green clovers are acceptable, but butterflies and butterfly wings are not. The musical notes can only have custom base description, no longs or shows - please refer to ALTER 2 for the proper structure of base descriptions.
Custom musical notes must take the form of a group of inanimate objects, i.e., things that cannot move by themselves. They cannot be moving things or parts of moving things: green clovers are acceptable, but butterflies and butterfly wings are not. The musical notes can only have custom base description, no longs or shows - please refer to ALTER 2 for the proper structure of base descriptions.


You get no sense of whether or not the harp may be further lightened.</pre>
You get no sense of whether or not the harp may be further lightened.
</pre>
</td><td>
{{iteminfo
|type= Fluff<!-- REQUIRED: Mechanical or Fluff. OPTIONAL: If an item is feature altering or crafting, as well, please enter "Feature altering" or "crafting" below this line for "type2=" -->
|itemclass= Miscellaneous<!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous. If more than one classification, additional lines can be added with "itemclass2=" & "itemclass3=" -->
|itemtype= Instrument<!-- REQUIRED: What items can this apply to. Up to 8 can be specified by setting "itemtype2" - "itemtype8". -->
|alter= Yes<!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. -->
|ld= <!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. -->
|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting "feature2=" - "feature8=". -->
|customize= Yes <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. -->
|custom= Musical notes<!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered with "custom2=" - "custom5=". If the messaging is alterable, simply enter "Verb".-->
|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter "Quest" ONLY. Otherwise, leave blank.-->
|releasevenue= Caligos Isle<!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. -->
|releaseyear= <!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. -->
|questitem= <!-- OPTIONAL: Enter "Yes" if the item's release was part of a quest/storyline. If no, leave blank. -->
|tiered= <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. -->
|tiersnumber= <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). -->
|unlock= <!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant", "Certificate", or "Quest" ONLY. If more than one, enter at unlock2.-->
|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). -->
|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. -->
|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. -->
|corrscript= <!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants). Additional slots can be added with "corrscript2=" - "corrscript5"= -->
|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. -->
|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". -->
|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. -->
|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified with "spell2=" - "spell4=". Example to enter: Call Familiar (920). If no, leave blank. -->
|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. -->
|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. -->
|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. -->
|restrictions= <!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. -->
}}
{{itemverb
|verb= PLAY<!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with "verb2=" - "verb28=". Verbs should be listed in alphabetical order, not by tier.-->
}}
</td></tr></table>
==Additional Information==
===Ambient Messaging===
<pre{{log2}}>
As you play your silver piccolo, some shimmering musical notes suddenly flow out of the instrument, pulled into existence from the magic of your song.

Like a whirlwind, the shimmering musical notes spiral together quickly, forming a vortex for a moment.

Some shimmering musical notes occasionally fade into existence on the surface of the silver piccolo.

Flashing brilliantly, the shimmering musical notes shoot up like flares and rain down rapidly.

As if trembling with excitement, the shimmering musical notes move so fast as to cast after-images.

The shimmering musical notes burst forth, coming together in a lively, whirling dance.

The shimmering musical notes pour into the air in a flurry, quickly spreading throughout the area.


The shimmering musical notes waver slightly before fading away into nothingness.
==See also==
</pre>
*[[EGShop:Noteworthiness]]
*[[EGShop:Noteworthiness|Noteworthiness]]


{{stub}}
{{stub}}
[[Category: Scripted Items]]

Revision as of 23:51, 26 October 2022

Embellish instruments are specially scripted musical instruments that summon visible, custom musical notes. They have been sold at numerous Ebon Gate festivals.

Analyze

You analyze the black lacquer harp and sense that the creator has provided the following information:
This instrument may be altered freely according to instrument alteration rules.

The musical notes may be altered by a merchant of sufficient skill.
Custom musical notes must take the form of a group of inanimate objects, i.e., things that cannot move by themselves.  They cannot be moving things or parts of moving things: green clovers are acceptable, but butterflies and butterfly wings are not.  The musical notes can only have custom base description, no longs or shows - please refer to ALTER 2 for the proper structure of base descriptions.

You get no sense of whether or not the harp may be further lightened.
Embellish instrument Information
Type Fluff
Item Classification Miscellaneous
Item(s) Applied to Instrument
Alterable Yes
Light/Deep
Customizable Yes
Custom Musical notes
Original Release Venue Caligos Isle
Item Verbs
PLAY


Additional Information

Ambient Messaging

As you play your silver piccolo, some shimmering musical notes suddenly flow out of the instrument, pulled into existence from the magic of your song.

Like a whirlwind, the shimmering musical notes spiral together quickly, forming a vortex for a moment.

Some shimmering musical notes occasionally fade into existence on the surface of the silver piccolo.

Flashing brilliantly, the shimmering musical notes shoot up like flares and rain down rapidly.

As if trembling with excitement, the shimmering musical notes move so fast as to cast after-images.

The shimmering musical notes burst forth, coming together in a lively, whirling dance.

The shimmering musical notes pour into the air in a flurry, quickly spreading throughout the area.

The shimmering musical notes waver slightly before fading away into nothingness.
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