Greater elemental flare

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Greater Elemental flares are a rare specialty flare that can be placed on flaring weapons to give the chance at an additional double-flare. In combat, the weapon may flare normally, may flare with the scripted double-flare alone, or may flare with both the standard flare and the scripted double-flare at the same time. The script also has a few verbs with special messaging, and an effect that can be evoked to temporarily turn the user's eyes a specific color based on the flare type.

The script was first introduced by GM Voraviel in 2003. In 2014, GM Wyrom announced an update to allow its use with UCS equipment and runestaves, add vacuum/gravity flares, and generally improve the script functionality and user-friendliness.

Types of Flares

TYPE MESSAGING
Fire Burning orbs of pure flame burst from a drakar dagger and engulf a frost giant!
Ice A vortex of razor-sharp ice gusts from a rhimar dagger and coalesces around a lava troll!
Earth/Vibration A violent explosion of frenetic energy rumbles from a gornar dagger and pummels a stone troll!
Lightning A vicious torrent of crackling lightning surges from a zorchar dagger and strikes a wind witch!
Void/Gravity A nebulous dome of violet energy discharges from a pair of blackened linen gloves and engulfs a lesser minotaur!
Air/Steam A howling gale of steaming air rushes from a orase runestaff and scathes a lesser minotaur!

Availability

The option to add Greater Elemental flares to existing weapons was raffled off by a merchant when the script was first introduced in 2003. Weapons with Greater Elemental flares have been released over the years at events like Droughtman's Challenge and Duskruin Arena. The August 2017 run of Duskruin introduced a certificate to upgrade a flaring weapon to greater flares in the high-end scrip shop.

In Action

As shown in Wyrom's clips, the scripted double-flare can be additionally doubled when used against a target weak to the element.

Fire

You swing a drakar dagger at a frost giant!
AS: +436 vs DS: +94 with AvD: +9 + d100 roll: +11 = +362
... and hit for 31 points of damage!
Slice to the frost giant's left fingers.
Nice move.

Burning orbs of pure flame burst from a drakar dagger and engulf a frost giant! 

... 10 points of damage!
Minor burns to left leg. That hurts a bit.
The frost giant howls in agony as the flames dance over its body!
... 5 points of damage!
Minor burns to left eye. Foe blinks back the tears.

... 25 points of damage!
Burst of flames chars neck a crispy black.
The frost giant grimaces as the flames boil its skin making it writhe in pain!
... 35 points of damage!
Back bursts into a spectacular display of flames. Bet it hurts too.
Roundtime: 6 sec.
You attempt to jab a white-armored justicar!
You have decent positioning against a white-armored justicar.
  UAF: 240 vs UDF: 74 = 2.000 (capped) * MM: 82 + d100: 99 = 263
  ... and hit for 22 points of damage!
  Fast strike to inner thigh knocks the white-armored justicar off-balance!
  The white-armored justicar is knocked into a sitting position!

 ** Your dark red handwraps flare with a burst of flame! **

   ... 10 points of damage!
   Minor burns to back.  Looks uncomfortable.

  ** Burning orbs of pure flame burst from some leathery dark red handwraps mottled with gold scales and engulf a white-armored justicar! **

   ... 20 points of damage!
   Minor burns to left arm.  That hurts a bit.
   ... 20 points of damage!
   Minor burns to neck.  Looks uncomfortable.
Roundtime: 2 sec.

Ice

You swing a rhimar dagger at a lava troll!
AS: +436 vs DS: +103 with AvD: +22 + d100 roll: +65 = +420
... and hit for 79 points of damage!
Jagged slash to the lava troll's right arm!
Cut clean through at the wrist.
Need a hand?

A vortex of razor-sharp ice gusts from a rhimar dagger and coalesces around a lava troll! 

... 25 points of damage!
The lava troll's right arm trembles with the cold.
... 25 points of damage!
Stiff blast of icy air to neck!
Roundtime: 6 sec.

Earth

You swing a gornar dagger at a stone troll!
AS: +436 vs DS: +109 with AvD: -2 + d100 roll: +41 = +366
... and hit for 38 points of damage!
Strike pierces upper arm!

A violent explosion of frenetic energy rumbles from a gornar dagger and pummels a stone troll! 

... 25 points of damage!
Nice blow to left arm!
The stone troll is stunned!
... 25 points of damage!
Nice blow to chest!
Roundtime: 6 sec.

Lightning

You swing a zorchar dagger at a wind witch!
AS: +436 vs DS: +74 with AvD: +25 + d100 roll: +1 = +388
... and hit for 99 points of damage!
Blow shatters knee and severs lower leg!
A wind witch screams and falls to the ground grasping its mangled right leg!

A vicious torrent of crackling lightning surges from a zorchar dagger and strikes a wind witch! 

... 15 points of damage!
Hard jolt knocks the wind witch back on its heels.
... 35 points of damage!
Explosive bolt of electricity vaporized neck. Head drops to shoulders then on ground. Never knew what hit 'em.
The wind witch howls in agony one last time and dies.
Roundtime: 6 sec.

Void/Gravity

You attempt to punch a lesser minotaur!
You have good positioning against a lesser minotaur.
UAF: 529 vs UDF: 317 = 1.668 * MM: 100 + d100: 97 = 263
... and hit for 73 points of damage!
Nasty punch sinks into the lower back. Internal organs don't like that!
The lesser minotaur is stunned!

A nebulous dome of violet energy discharges from a pair of blackened linen gloves and engulfs a lesser minotaur! 

... 20 points of damage!
Blood vessels in arm burst!
... 25 points of damage!
Veins in neck swell!
Roundtime: 8 sec.

Air/Steam

Though the element is listed as air for purposes of the Greater Elemental flare script, it is actually based on steam, and should not be confused with other references to 'air flares' that may actually be using the void/vacuum critical table or, in the case of sonic weapon 'air' flares, the Impact critical table

You gesture at a lesser minotaur.
You hurl a small surge of electricity at a lesser minotaur!
AS: +220 vs DS: +215 with AvD: +24 + d100 roll: +81 = +110
... and hit for 1 point of damage!
Static discharge to left arm. Almost tickles.

A howling gale of steaming air rushes from a orase runestaff and scathes a lesser minotaur! 

... 10 points of damage!
Hot steam spray to the leg makes the lesser minotaur jump back.
... 25 points of damage!
Hot burst to to neck leaves the lesser minotaur a li'l steamed!
The lesser minotaur is stunned!
Cast Roundtime 3 Seconds.
You swing a coraesine dagger at a lesser minotaur!
AS: +446 vs DS: +202 with AvD: +9 + d100 roll: +26 = +279
... and hit for 23 points of damage!
Minor puncture to the left leg.

Your coraesine dagger erupts with a plume of steam! 

... 20 points of damage!
Hot steam strike to face made the lesser minotaur flinch!
The lesser minotaur is stunned!

A howling gale of steaming air rushes from a coraesine dagger and scathes a lesser minotaur! 

... 15 points of damage!
The lesser minotaur flinches from the spurt of hot steam to his right arm.
... 15 points of damage!
Hot steam raises the hair on the back of the lesser minotaur's neck.
Roundtime: 6 sec.

Verb Traps

VERB TYPE FIRST THIRD
GET Fire As you draw some leathery dark red handwraps mottled with gold scales, three tiny orbs of blazing flame swirl about their surface. As XXXX draws some leathery dark red handwraps mottled with gold scales, three tiny orbs of blazing flame swirl about their surface.
Ice information needed information needed
Earth information needed information needed
Lightning As you draw a slender folded steel naginata, luminescent slivers of electricity slither along the blade. As XXXX draws a slender folded steel naginata, luminescent slivers of electricity slither along the blade.
Void information needed information needed
Air/Steam information needed information needed
RUB Fire You rub your dark red handwraps and tendrils of flame curl about their surface and lash out like a vicious burning whip before fading into the air. XXXX's dark red handwraps is cast in an angry red glow as tendrils of flame curl about their surface and lash out like a vicious burning whip before fading into the air.
Ice information needed information needed
Earth information needed information needed
Lightning You rub your folded steel naginata and crackling ribbons of luminescent blue electricity creep along the blade. XXXX's folded steel naginata is set aglow as crackling ribbons of luminescent blue electricity creep along the blade
Void information needed information needed
Air/Steam information needed information needed
WAVE Fire You wave your dark red handwraps through the air causing tendrils of wavering flame to whirl across their surface briefly. XXXX waves his dark red handwraps through the air causing tendrils of wavering flame to whirl across their surface briefly.
Ice information needed information needed
Earth information needed information needed
Lightning You slice your folded steel naginata through the air and luminescent tendrils of deep blue energy flow along its surface like quicksilver. XXXX slices her folded steel naginata through the air and luminescent tendrils of deep blue energy flow along its surface like quicksilver.
Void information needed information needed
Air/Steam information needed information needed
WAVE
(targeted)
Fire You tilt your dark red handwraps at XXXX and a curl of sinuous flame lashes out at him before dissolving in a wisp of acrid smoke. XXXX tilts his dark red handwraps at you and a curl of sinuous flame lashes out at you before dissolving in a wisp of acrid smoke.
Ice information needed information needed
Earth information needed information needed
Lightning You tilt your folded steel naginata at XXXX, causing a crackling wisp of glowing blue energy to zip forth and glide around him before dispersing into the air. XXXX tilts her folded steel naginata at you, and a crackling wisp of glowing blue energy zips forth and glides around you before dispersing into the air.
Void information needed information needed
Air/Steam information needed information needed
RAISE*
(eye color change)
Fire You raise your dark red handwraps and a gout of flame explodes outward from them, tapering off into several different streams that encircle you in a blazing inferno that roars with the fury of a million burning stars. As the intense light grows around you your eyes simply become *used* to it, and you find yourself gazing about the world with a new vision as the blaze fades away... XXXX raises his dark red handwraps and a gout of flame explodes outwards from them, tapering off into several different streams that encircle him in a blazing inferno that roars with the fury of a million burning stars. XXXX's eyes suddenly take on a hue as black as coal, and soon after the blaze fades away into the air.
Ice information needed information needed
Earth information needed information needed
Lightning You raise your folded steel naginata into the air, causing a whirling zephyr of intense blue light to wreath itself around you. The energy builds in intensity like the heart of a thunderstorm until your entire body is cloaked in the blazing aura. Slowly, the maelstrom subsides with a barely audible rumble, but your eyes feel strange and tingly. XXXX raises her folded steel naginata into the air, and suddenly a whirling zephyr of light wreaths around her. The energy builds in intensity like the heart of a thunderstorm until her entire body is cloaked in the blazing aura. Slowly the maelstrom subsides with a barely-audible rumble, but XXXX's eyes appear far more luminous.
Void information needed information needed
Air/Steam information needed information needed
  • RAISE messaging if you're still under the effects of a previous raise (still have changed eye color, first person only):
>raise naginata
The magic infused within you still lingers, and the folded steel naginata resists your attempts to raise it.
  • RAISE messaging if the weapon has been raised by anyone in the last two hours (first person only):
>raise naginata
The folded steel naginata shivers slightly in your grasp, and you instinctively feel it does not yet have enough power gathered to unleash such an elemental catalyst just now.

Temporary Eye Colors

The temporary eye color invoked by RAISE wears off after an hour.

TYPE COLOR
Fire fiery deep black
Ice information needed
Earth information needed
Lightning intense deep blue
Void information needed
Air/Steam information needed