Greater elemental flare
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Greater elemental flares are a rare specialty flare script that can be placed on flaring weapons to give the chance at an additional double-flare. In combat, the weapon has a standard (Category B) elemental flare, a chance to flare with the scripted double-flare alone, and, if these chances align, can flare with both the standard flare and the scripted double-flare at the same time. The script also has a few verbs with special messaging, and an effect that can be evoked to temporarily turn the user's eyes a specific color based on the flare type. This service takes up both the primary (flare) and script slots on a weapon. The script was first introduced by GM Voraviel in 2003. In 2014, GM Wyrom announced an update that allowed its use with UCS equipment and runestaves, added vacuum/gravity flares, and generally improved the script functionality and user-friendliness. AnalyzeThis section has not been added yet; please add to it now! Usage
Types of Flares
Additional InformationTemporary Eye ColorsThe temporary eye color invoked by RAISE wears off after an hour.
Greater Elemental Flare AddThe option to add Greater Elemental flares to existing weapons was raffled off by a merchant when the script was first introduced in 2003. Weapons with Greater Elemental flares have been released over the years at events like Droughtman's Challenge and Duskruin Arena. The August 2017 run of Duskruin introduced a certificate to upgrade a flaring weapon to greater flares in the high-end scrip shop. Automated certificates for this service have been sold in Duskruin's The Annex shop. You analyze the greater element envelope and sense that the item is largely free from merchant alteration restrictions.
The creator has also provided the following information:
Your envelope is used to unlock the potential of things held in your other hand or on your person.
A multicolored greater element envelope grants the Greater Elemental Flares (GEF) script to an eligible weapon.
DETAILS:
> Weapons must be unscripted, with the exception of Lesser Moods, and non-flaring or already possess a
supported flare.
> Non-flaring weapons must have a supported flare added for 15,000 bloodscrip at the time of redemption.
> Use TURN [to #] to toggle the desired flare for non-flaring weapons. Currently: Cold
(1) Cold (4) Lightning
(2) Fire (5) Steam
(3) Impact (6) Vacuum
You need only RAISE your envelope while holding a compatible item in your other hand or on your person.
Your envelope may not be altered or changed in any way.
You get no sense of whether or not the envelope may be further lightened.
In ActionAs shown in Wyrom's clips, the scripted double-flare can be additionally doubled when used against a target weak to the element.
You swing a drakar dagger at a frost giant! AS: +436 vs DS: +94 with AvD: +9 + d100 roll: +11 = +362 ... and hit for 31 points of damage! Slice to the frost giant's left fingers. Nice move. Burning orbs of pure flame burst from a drakar dagger and engulf a frost giant! ... 10 points of damage! Minor burns to left leg. That hurts a bit. The frost giant howls in agony as the flames dance over its body! ... 5 points of damage! Minor burns to left eye. Foe blinks back the tears. ... 25 points of damage! Burst of flames chars neck a crispy black. The frost giant grimaces as the flames boil its skin making it writhe in pain! ... 35 points of damage! Back bursts into a spectacular display of flames. Bet it hurts too. Roundtime: 6 sec. You attempt to jab a white-armored justicar! You have decent positioning against a white-armored justicar. UAF: 240 vs UDF: 74 = 2.000 (capped) * MM: 82 + d100: 99 = 263 ... and hit for 22 points of damage! Fast strike to inner thigh knocks the white-armored justicar off-balance! The white-armored justicar is knocked into a sitting position! ** Your dark red handwraps flare with a burst of flame! ** ... 10 points of damage! Minor burns to back. Looks uncomfortable. ** Burning orbs of pure flame burst from some leathery dark red handwraps mottled with gold scales and engulf a white-armored justicar! ** ... 20 points of damage! Minor burns to left arm. That hurts a bit. ... 20 points of damage! Minor burns to neck. Looks uncomfortable. Roundtime: 2 sec.
You swing a rhimar dagger at a lava troll! AS: +436 vs DS: +103 with AvD: +22 + d100 roll: +65 = +420 ... and hit for 79 points of damage! Jagged slash to the lava troll's right arm! Cut clean through at the wrist. Need a hand? A vortex of razor-sharp ice gusts from a rhimar dagger and coalesces around a lava troll! ... 25 points of damage! The lava troll's right arm trembles with the cold. ... 25 points of damage! Stiff blast of icy air to neck! Roundtime: 6 sec.
You swing a gornar dagger at a stone troll! AS: +436 vs DS: +109 with AvD: -2 + d100 roll: +41 = +366 ... and hit for 38 points of damage! Strike pierces upper arm! A violent explosion of frenetic energy rumbles from a gornar dagger and pummels a stone troll! ... 25 points of damage! Nice blow to left arm! The stone troll is stunned! ... 25 points of damage! Nice blow to chest! Roundtime: 6 sec.
You swing a zorchar dagger at a wind witch! AS: +436 vs DS: +74 with AvD: +25 + d100 roll: +1 = +388 ... and hit for 99 points of damage! Blow shatters knee and severs lower leg! A wind witch screams and falls to the ground grasping its mangled right leg! A vicious torrent of crackling lightning surges from a zorchar dagger and strikes a wind witch! ... 15 points of damage! Hard jolt knocks the wind witch back on its heels. ... 35 points of damage! Explosive bolt of electricity vaporized neck. Head drops to shoulders then on ground. Never knew what hit 'em. The wind witch howls in agony one last time and dies. Roundtime: 6 sec.
You attempt to punch a lesser minotaur! You have good positioning against a lesser minotaur. UAF: 529 vs UDF: 317 = 1.668 * MM: 100 + d100: 97 = 263 ... and hit for 73 points of damage! Nasty punch sinks into the lower back. Internal organs don't like that! The lesser minotaur is stunned! A nebulous dome of violet energy discharges from a pair of blackened linen gloves and engulfs a lesser minotaur! ... 20 points of damage! Blood vessels in arm burst! ... 25 points of damage! Veins in neck swell! Roundtime: 8 sec.
Though the element is listed as air for purposes of the Greater Elemental flare script, it is actually based on steam, and should not be confused with other references to 'air flares' that may actually be using the void/vacuum critical table or, in the case of sonic weapon 'air' flares, the Impact critical table You gesture at a lesser minotaur. You hurl a small surge of electricity at a lesser minotaur! AS: +220 vs DS: +215 with AvD: +24 + d100 roll: +81 = +110 ... and hit for 1 point of damage! Static discharge to left arm. Almost tickles. A howling gale of steaming air rushes from a orase runestaff and scathes a lesser minotaur! ... 10 points of damage! Hot steam spray to the leg makes the lesser minotaur jump back. ... 25 points of damage! Hot burst to to neck leaves the lesser minotaur a li'l steamed! The lesser minotaur is stunned! Cast Roundtime 3 Seconds. You swing a coraesine dagger at a lesser minotaur! AS: +446 vs DS: +202 with AvD: +9 + d100 roll: +26 = +279 ... and hit for 23 points of damage! Minor puncture to the left leg. Your coraesine dagger erupts with a plume of steam! ... 20 points of damage! Hot steam strike to face made the lesser minotaur flinch! The lesser minotaur is stunned! A howling gale of steaming air rushes from a coraesine dagger and scathes a lesser minotaur! ... 15 points of damage! The lesser minotaur flinches from the spurt of hot steam to his right arm. ... 15 points of damage! Hot steam raises the hair on the back of the lesser minotaur's neck. Roundtime: 6 sec. See Also |
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