Hand of Tonis (505): Difference between revisions

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'''Hand of Tonis''' is named after [[Tonis]], the [[Arkati]] of Speed, Travel and Thieves. This spell attempts to stun a target by stealing its breath or hurls a churning bolt of air at the target.
'''Hand of Tonis''' is named after [[Tonis]], the [[Arkati]] of Speed, Travel and Thieves. There are two versions of this spell. A [[Casting strength|CS]] based [[warding]] attack which attempts to stun a target by ''stealing its breath'', and an [[Attack strength|AS]] based [[Bolt spell|bolt spell]] which uses the [[Spell Aiming|spell aiming]] skill and is available with 20 ranks of [[Elemental Lore, Air]]. This second version, commonly referred to as Tonis Bolt, hurls a churning bolt of air at the target and must be cast in a [[stance]] other than guarded or defensive.

== Factors That Affect Hand of Tonis ==
The [[CS]] for this spell when used to stun is based on the caster's [[level]], [[aura]] bonus, all spells known. Dedicated training in [[Elemental Lore, Air]] (greater than 20 ranks) will afford the caster of this spell a second version, commonly referred to as Tonis Bolt. The [[attack strength|Attack Strength]] for the Tonis Bolt is determined by [[dexterity]] bonus and [[Spell Aiming]] bonus. [[Elemental Lore, Air]] increases the spell's [[damage factor]] by .001 per rank for each rank above 20 until rank 50. After the 50th rank, it increases by .0005 per rank until the 100th rank.


== Spell Usage ==
== Spell Usage ==
=== Hand of Tonis Version ===
* [[CAST (verb)|CAST]] or [[INCANT (verb)|INCANT]] this spell to cause a hand of air to reach out and squeeze the breath from your target.
The degree of stun caused is determined by the [[endroll]]. The Hand version of this spell can be cast by someone with greater than 20 ranks of [[Elemental Lore, Air]] by casting from defensive or guarded [[stance]].


* Hand of Tonis can be [[CAST]] at clouds to disperse them.
=== Hand of Tonis (CS) Version ===

Also, casting this spell at yourself from a guarded or defensive stance will cause a column of air to form around you and blow your hair in all directions: a 'hair dryer' of sorts (no mechanical effect).
* [[CAST (verb)|CAST]] or [[INCANT (verb)|INCANT]] this spell to cause a hand of air to reach out and squeeze the breath from your target thereby, stunning it. The stun length is determined by the [[endroll]].
*Casters with 20 or more ranks of Elemental Lore, Air must cast in either guarded or defensive stance for the CS version.
*This spell can be [[CAST|cast]] at clouds to disperse them.
*Casting this spell at yourself from a guarded or defensive stance will cause a column of air to form around you and blow your hair in all directions: a 'hair dryer' of sorts (no mechanical effect).

=== Tonis Bolt (AS) Version ===

*Must be [[CAST (verb)|CAST]] or [[INCANT (verb)|INCANTED]] from a [[stance]] other than guarded or defensive.
*Requires, minimally, 20 ranks of [[Elemental Lore, Air]].
*In addition to [[Hitpoint|Hitpoint]] damage this spell has the potential to cause [[Unbalance (critical table)|Unbalance]] [[Critical|critical]] injuries, knockdowns and stuns.
*Ranks in Elemental Lore, Air greater than 20 will increase the spell's [[Damage factor|damage factor]] (DF) by .001 per rank for each rank past 20 up to rank 50. After the 50th rank there is a .0005 DF increase up to rank 100.


=== Tonis Bolt Version ===
==Bolt Spell Table==
* [[CAST (verb)|CAST]] or [[INCANT (verb)|INCANT]] this spell from offensive or advancing [[stance]] to hurl a churning bolt of air at a target.
This spell causes [[Unbalance (critical table)|Unbalance]] crits and will often knock down and/or stun a target.


{{Boltspell table start}}
{{Boltspell table start}}

Revision as of 22:39, 24 September 2010

Hand of Tonis (505)
Mnemonic [HANDTONIS]
Duration 5s + 1s per 2 warding failed
Attack Magic - Damage - Disabling  
Subtype Warding & Bolt 
Target(s) Single 
Interval Instantaneous 
Damage Type Hitpoint (Bolt) 
State(s) Inflicted Stun (Warding) 
Critical Type Unbalance (Bolt) 
Major Elemental Spells
Sleep (501) Attack
Chromatic Circle (502) Attack
Thurfel's Ward (503) Defensive
Slow (504) Attack
Hand of Tonis (505) Attack
Celerity (506) Utility
Elemental Deflection (507) Defensive
Elemental Bias (508) Defensive
Strength (509) Offensive
Hurl Boulder (510) Attack
Floating Disk (511) Utility
Cold Snap (512) Attack
Elemental Focus (513) Offensive
Stone Fist (514) Attack
Rapid Fire (515) Utility
Mana Leech (516) Utility
Charge Item (517) Utility
Cone of Elements (518) Attack
Immolation (519) Attack
Mage Armor (520) Defensive
Meteor Swarm (525) Attack
Elemental Disjunction (530) Attack
Haste (535) Utility
Temporal Reversion (540) Defensive
Time Stop (550) Utility


Hand of Tonis is named after Tonis, the Arkati of Speed, Travel and Thieves. There are two versions of this spell. A CS based warding attack which attempts to stun a target by stealing its breath, and an AS based bolt spell which uses the spell aiming skill and is available with 20 ranks of Elemental Lore, Air. This second version, commonly referred to as Tonis Bolt, hurls a churning bolt of air at the target and must be cast in a stance other than guarded or defensive.

Spell Usage

Hand of Tonis (CS) Version

  • CAST or INCANT this spell to cause a hand of air to reach out and squeeze the breath from your target thereby, stunning it. The stun length is determined by the endroll.
  • Casters with 20 or more ranks of Elemental Lore, Air must cast in either guarded or defensive stance for the CS version.
  • This spell can be cast at clouds to disperse them.
  • Casting this spell at yourself from a guarded or defensive stance will cause a column of air to form around you and blow your hair in all directions: a 'hair dryer' of sorts (no mechanical effect).

Tonis Bolt (AS) Version

  • Must be CAST or INCANTED from a stance other than guarded or defensive.
  • Requires, minimally, 20 ranks of Elemental Lore, Air.
  • In addition to Hitpoint damage this spell has the potential to cause Unbalance critical injuries, knockdowns and stuns.
  • Ranks in Elemental Lore, Air greater than 20 will increase the spell's damage factor (DF) by .001 per rank for each rank past 20 up to rank 50. After the 50th rank there is a .0005 DF increase up to rank 100.

Bolt Spell Table

Spell AG Cloth Leather Scale Chain Plate
AsG 1 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Hand of Tonis DF .520 .420 .330 .330 .210
AvD 52 44 43 42 41 39 37 35 33 44 40 36 32 52 46 40 34

External Links