Holding Song (1001)

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AOE/Multi-target spells underwent a revamp in December 2020. Until this article is updated, be sure to read the saved posts

Holding Song (1001)
Mnemonic [HOLDSONG]
Duration As long as the Bard
is singing the song
Attack Magic - Disabling  
Subtype Disabling 
Target(s) Single or All creatures 
Interval One-shot per creature 
State(s) Inflicted -10% DS
Bard Base Spells
Holding Song (1001) Attack
Vibration Chant (1002) Attack
Fortitude Song (1003) Defensive
Purification Song (1004) Utility
Lullabye (1005) Attack
Song of Luck (1006) Utility
Kai's Triumph Song (1007) Offensive
Stunning Shout (1008) Attack
Sonic Shield Song (1009) Utility
Song of Valor (1010) Defensive
Song of Peace (1011) Utility
Sonic Weapon Song (1012) Utility
Song of Unravelling (1013) Attack
Sonic Armor (1014) Utility
Song of Depression (1015) Attack
Song of Rage (1016) Attack
Song of Noise (1017) Utility
Song of Power (1018) Utility
Song of Mirrors (1019) Defensive
Traveler's Song (1020) Utility
Singing Sword Song (1025) Utility
Song of Sonic Disruption (1030) Attack
Song of Tonis (1035) Defensive
Troubadour's Rally (1040) Utility

Holding Song allows a Bard to lower a single target's defense by 10%. At the base, Holding Song only affects one creature, but is able to affect more for every 7 spellsong ranks over 1 (i.e. 2 at 8 ranks, 3 at 15, etc.).

This spellsong is able to be sung at a single target, such as SING FIFTH ORC, or unfocused using just SING. When using the unfocused version it first targets the first creature in the room, then the second, until the max number of targets the Bard can achieve is reached. While using the focused version, it will start at the first creature initially targeted, and then adds more creatures one by one until the limit of the bard's ability is reached or there are no more targetable creatures in the room.

Holding Song can also affect characters not in the Bard's group, but it will first cycle through all the possible creatures in the room before doing so.

Playing an instrument and singing this spellsong at the same time makes the spellsong even more powerful, reducing the target's DS by as much as an additional 5 to 15 points; however, this bonus only applies to the first/primary target.

Mana cost: 1, +2 for each additional creature affected.

The duration of the song versus player targets is capped at 30 seconds.

Renewal Cost

1, +1 for each additional creature affected.

Note: Renewals for this spellsong are not automatic and must be done manually with RENEW 1001.


You change your tune slightly, adding the element for Holding Song to your song...
[Spellsong preparation time: 5 seconds]
Your spellsong is ready.
You weave another verse into your harmony, directing the sound of your voice at a thyril.
CS: +46 - TD: +6 + CvA: +25 + d100: +72 == +137
Warding failed!
A thyril appears to be distracted.
Sing Roundtime 3 Seconds.