Magic

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Magic is the manipulation of forces in the universe and is present in almost all areas of Elanthia. From the sorcerer transporting across realms to the warrior wielding enchanted weapons, there are a variety of ways that magic manifests itself.

Spells

Perhaps the most commonly-used style of magic are spells. Spells come in a variety of circles, that are in part of larger spheres. The spells a character can learn are dependent on their profession and level.

The three spheres of magic are Spiritual, Elemental, and Mental. Some professions are proficient in only one of these spheres, while others study hybrid magic that mixes two of the spheres.

Magic Items

Another common source of magic is magic items. These have a variety of types and success in using them is determined my one's Magic Item Use skill.

Common magic items include a number of types of wands, as well as the commonly found items in the treasure system such as small statues, white crystals, black crystals and ruby amulets. Also, components for things like runestones, enchanting potions and other store-bought items.
  • Created magic items
Some professions create magic items. Rangers can create rods, amulets, and wands which may be imbedded by any other profession capable of learning the Magic Item Creation (420) spell. Wizards can enchant a weapons and armor to make them more effective in combat, and sorcerers are capable of creating crimson salt crystals that can be used to animate dead creatures or characters, as well as keep their spirit bound to their bodies similar to a white flask.
Occasionally one finds items in the treasure system that are magic items. Brooches, statues, rings, and buckles are examples of some that may be found. These may contain spells already, or may be able to have a spell imbedded into them using Magic Item Creation (420). Additionally, some of these may be able to be recharged by a wizard using the Charge Item (517) spell. The spells found in these items generally will not exceed 20th level spells, and certain spells (such as Call Familiar (920) will not be found in such items.
Other uncommon magic items are ones that are introduced by merchants via auction or raffle. They are often much more powerful than other magic items and may include such features as self-mana or self-charging.
Gems that have been properly purified, or are simply previously orb gems are magic items, and may have spells imbedded them using Magic Item Creation (420) if previously treated with a grot t'kel potion; additionally, they may be turned into orbs for use with the Charge Item (517) spell or treated with the Holy Receptacle (325) spell that can bless deity powers into gems.
A runestaff is a defensive item designed for pure professions. Their effectiveness is based on the character's training in magic skills.

Scrolls

Scrolls are printed materials with the magic of one or more spells written upon them. They are most commonly found in the treasure system though some specialty merchants sell them. Success with scrolls is increased with training in Arcane Symbols.

  • See the scrolls page for more information.

Mana

Mana is the way that magic is harnessed and used. Mana is necessary to cast spells and a few magic items use one's own mana to invoke the magic. Increasing one's mana is achieved by training in Harness Power.

Runes

A rune is a magical symbol, most often used to focus more general magic.

  • See the rune page for more information.

See Also

Reference