Major Elemental

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Major Elemental Spell Circle
400s500s600s
Circle Potency Pure
Sphere Alignment Elemental
Relevant Stats Aura
Available To Wizards
Associated Circles Minor Elemental
Wizard Base
Major Elemental Spells
Sleep (501) Attack
Chromatic Circle (502) Attack
Thurfel's Ward (503) Defensive
Slow (504) Attack
Hand of Tonis (505) Attack
Celerity (506) Utility
Elemental Deflection (507) Defensive
Elemental Bias (508) Defensive
Strength (509) Offensive
Hurl Boulder (510) Attack
Floating Disk (511) Utility
Cold Snap (512) Attack
Elemental Focus (513) Offensive
Stone Fist (514) Attack
Rapid Fire (515) Utility
Mana Leech (516) Utility
Charge Item (517) Utility
Cone of Elements (518) Attack
Immolation (519) Attack
Mage Armor (520) Defensive
Meteor Swarm (525) Attack
Elemental Disjunction (530) Attack
Haste (535) Utility
Temporal Reversion (540) Defensive
Time Stop (550) Utility

The Major Elemental spell circle is purely elemental in nature, and is designed for wizards to complement offensive, defensive, and utility capabilities of the Wizard Base circle.

While it is technically not designed to be limited to a single profession (a distinction shared with the other Major and Minor spell circles), Major Elemental is currently only accessible by Wizards.

Enhancements by Rank

Thurfel's Ward (503)
Adds +0.25 DS per rank greater than 3. Costs +1 mana per +3 DS (every 12 ranks). Duration is extended +60 sec per rank.
Elemental Deflection (507)
Adds +0.5 DS per rank greater than 7. Costs +1 mana per +3 DS (every 6 ranks). Duration is extended +15 sec per rank.
Elemental Bias (508)
Duration is extended +30 sec per rank.
Strength (509)
Duration is extended +30 sec per rank.
Elemental Focus (513)
Adds +0.5 bolt AS per rank greater than 13. Costs +1 mana per 1 AS (every 2 ranks). Durations is extended by +30 sec per rank.

(Note that this spell reduces physical AS and is therefore not advised for War Mage use.)

Mana Leech (516)
The maximum amount of mana which can be leeched in a single cast is equivalent to the number of ranks known.
Charge Item (517)
Adds to a wizard's capability to charge successfully.
Stone Skin (520)
Duration is extended +30 sec per rank.
Enchant Item (925)
Adds to a wizard's capability to enchant successfully.

Resources

Wizard Profession - edit
Spell Circles: Wizard Base Spells | Major Elemental Spells | Minor Elemental Spells
Professional Highlights: Bolt spells | Call Familiar | Enchanting | Charge Item
Popular Archetypes: Pure Mage | War Mage | Enchanter