Maleskari: Difference between revisions

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m (point out bandur was probably the destroyer of velaskar)
m (add mural from shadow valley)
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==Behind The Scenes==
==Behind The Scenes==
Bonespear Tower includes a number of subtle [[ICE age|I.C.E. Age]] references, such as Maleskari and the [[eidolon]], which is the archaic precursor of [[Idolone]]. The courtyard includes a memorial marker to GM Kygar, who passed away in 1998, whose character race was a Dwarf. He was the principal designer of [[The Broken Lands]], the [[Lysierian Hills]], [[Teras Isle]], among other things, and was the lead designer and product manager of Modus Operandi. [[Foggy Valley]] right outside the Bonespear Tower area originally had [[giant fog beetle|giant fog beetles]] likely for the same reason. The height difference on the door writing may reflect a [[hoard|recurring number.]] What it probably represents is the writing of something the height of an Ordainer, responded with writing at the height of a Dwarf. This would be alluding to the [[Uthex Kathiasas|immortality]] premise [[Pales|behind]] The Broken Lands, which involved the [[Lesser vruul#Behind The Scenes|malevolent]] [[Vesperti|transmogrification]] of lifeforms. Maleskari had a [[Muylari#Behind The Scenes|Terrorite]] demon lieutenant, as well as Demon Scourge retainers who rode [[night mare|night mares]], and most demons would obey him.
Bonespear Tower includes a number of subtle [[ICE age|I.C.E. Age]] references, such as Maleskari and the [[eidolon]], which is the archaic precursor of [[Idolone]]. The courtyard includes a memorial marker to GM Kygar, who passed away in 1998, whose character race was a Dwarf. He was the principal designer of [[The Broken Lands]], the [[Lysierian Hills]], [[Teras Isle]], among other things, and was the lead designer and product manager of Modus Operandi. [[Foggy Valley]] right outside the Bonespear Tower area originally had [[giant fog beetle|giant fog beetles]] likely for the same reason. The height difference on the door writing may reflect a [[hoard|recurring number.]] What it probably represents is the writing of something the height of an Ordainer, responded with writing at the height of a Dwarf. This would be alluding to the [[Uthex Kathiasas|immortality]] premise [[Pales|behind]] The Broken Lands, which involved the [[Lesser vruul#Behind The Scenes|malevolent]] [[Vesperti|transmogrification]] of lifeforms. Maleskari had a [[Muylari#Behind The Scenes|Terrorite]] demon lieutenant, as well as Demon Scourge retainers who rode [[night mare|night mares]], and most demons would obey him.

The Bonespear Tower story brought the premise of binding demonic into weapons back with the idea that a badly warped "huge misshapen sword" was the key to Bonespear trapping Maleskari again in a more harmless way. The slayer demon scimitar had claimed to serve Maleskari. However, it was implicitly a servant of the dark goddess [[The Temple of Darkness#Behind The Scenes|Orgiana]], which gives it an [[Lesser vruul#Behind The Scenes|unusual relationship]] with Ordainers. It is worth noting that the lost village of "Velaskar" from the [[A Popular History of Shadow Valley|Shadow Valley story]], which was next to a [[Muylari#Behind The Scenes|dormant]] Terrorite demon, is strikingly similar to Maleskari with the suffix being an [[Iruaric]] pluralization. It is speculative but not implausible to note that [[Bandur Etrevion]] represented himself symbolically, with the point of [[The Dark Path|ascension]], as a demon lord of undeath and would have been the destroyer of Velaskar.
<pre{{log2}}>
<pre{{log2}}>
[Ruined Courtyard]
[Ruined Courtyard]
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The spectral image of a dwarven mage fades into view before you. The grim dwarf looks you straight in the eye and while his lips do not move at all, you know that he has just told you to turn back and leave this place, never to return...clearly not as a threat, but as a dire warning. Shedding a single tear, the mage turns from you as he slowly fades away.
The spectral image of a dwarven mage fades into view before you. The grim dwarf looks you straight in the eye and while his lips do not move at all, you know that he has just told you to turn back and leave this place, never to return...clearly not as a threat, but as a dire warning. Shedding a single tear, the mage turns from you as he slowly fades away.
</pre>
The Bonespear Tower story brought the premise of binding demonic into weapons back with the idea that a badly warped "huge misshapen sword" was the key to Bonespear trapping Maleskari again in a more harmless way. The slayer demon scimitar had claimed to serve Maleskari. However, it was implicitly a servant of the dark goddess [[The Temple of Darkness#Behind The Scenes|Orgiana]], which gives it an [[Lesser vruul#Behind The Scenes|unusual relationship]] with Ordainers. It is worth noting that the lost village of "Velaskar" from the [[A Popular History of Shadow Valley|Shadow Valley story]], which was next to a [[Muylari#Behind The Scenes|dormant]] Terrorite demon, is strikingly similar to Maleskari with the suffix being an [[Iruaric]] pluralization. It is speculative but not implausible to note that [[Bandur Etrevion]] represented himself symbolically, with the point of [[The Dark Path|ascension]], as a demon lord of undeath and would have ruled over destroyed Velaskar.

This strange mural in [[Shadow Valley]] may be a dual reference to the forms of the Terrorite, a serpent demon, and Maleskari the more powerful enormous skeleton (there is also a dragon mural):
<pre{{log2}}>
[Mine Tunnels]
The walls are covered with silvery glowing moss, each patch shaped into a strange symbol. The absence of glowing moss along the ground is almost as distracting, as the effect of glow above and black dirt below feels odd, as if there were no ground to stand on here.
Obvious exits: northeast

>look symbol
The symbol looks a little like a skeleton key, the top semi-circular with three dots for eyes and nose, below them a row of markings forming a mouth and a long jagged stroke downward representing the teeth of the key.
</pre>
</pre>
There is a recurring pattern to the surrounding creatures about [[Foggy Valley]]. These are transformed hybrids of men with other living beings, which was to a large extent the theme of [[Uthex Kathiasas]]. [[Vesperti]] were elf-bat hybrids designed to be anti-magical, like the [[dark vortece|dark vorteces]], with later lore establishing their plane shifting talents. Their creator "Vespertinae" contains the [[Iruaric]] suffix for "past." "Vesperti" itself is Latin for "in the evening", which would refer to their bat wings. [[Pra'eda]] is Latin for game taken in a hunt, or the plunder and spoils of war, and are wolf-men things. The [[Shan]] are also wolf-men, Gaelic for "[[The Broken Lands and ki-lin|wise]]", or Chinese for "[[Uthex Kathiasas#Behind The Scenes|mountain]]" (or "hill" next to the hillock.) [[Waern]] are undead canines with [[Greater vruul|green eyes]], an old Scottish word for defense of a fortification. They also contain the Iruaric word for "thirsty", loosely meaning "one who acts as the thirst for souls" as a [[magru#Behind The Scenes|composite glyph]], though this is probably coincidental. [[Dybbuk|Dybbuks]] are soul transference possession [https://en.wikipedia.org/wiki/Dybbuk#History spirits] in Jewish mythology, which is paralleled by the [[The Temple of Darkness|temporal premise]] of The Broken Lands. The inscription at the top of the tower door is a [https://en.wikipedia.org/wiki/Mezuzah mezuzah], which roots the humanoid [[mezic|mezics]], probably Maleskari [[Spectral miner#Behind The Scenes|cultists]]. [[Fenghai]] are likely an allusion (if only by name) to the chimerical so-called "Chinese phoenix" fenghuang, the female analog of a dragon, which parallels the [[Lesser vruul#Behind The Scenes|"spirit born of death"]] premise of The Broken Lands. It might also play off the "feng shui" of harmonizing things with their surroundings, involving the "qi" concept, which is relevant because of the [[ki-lin]] (the [[Greater kappa|kappas]] being another eastern borrow.)
There is a recurring pattern to the surrounding creatures about [[Foggy Valley]]. These are transformed hybrids of men with other living beings, which was to a large extent the theme of [[Uthex Kathiasas]]. [[Vesperti]] were elf-bat hybrids designed to be anti-magical, like the [[dark vortece|dark vorteces]], with later lore establishing their plane shifting talents. Their creator "Vespertinae" contains the [[Iruaric]] suffix for "past." "Vesperti" itself is Latin for "in the evening", which would refer to their bat wings. [[Pra'eda]] is Latin for game taken in a hunt, or the plunder and spoils of war, and are wolf-men things. The [[Shan]] are also wolf-men, Gaelic for "[[The Broken Lands and ki-lin|wise]]", or Chinese for "[[Uthex Kathiasas#Behind The Scenes|mountain]]" (or "hill" next to the hillock.) [[Waern]] are undead canines with [[Greater vruul|green eyes]], an old Scottish word for defense of a fortification. They also contain the Iruaric word for "thirsty", loosely meaning "one who acts as the thirst for souls" as a [[magru#Behind The Scenes|composite glyph]], though this is probably coincidental. [[Dybbuk|Dybbuks]] are soul transference possession [https://en.wikipedia.org/wiki/Dybbuk#History spirits] in Jewish mythology, which is paralleled by the [[The Temple of Darkness|temporal premise]] of The Broken Lands. The inscription at the top of the tower door is a [https://en.wikipedia.org/wiki/Mezuzah mezuzah], which roots the humanoid [[mezic|mezics]], probably Maleskari [[Spectral miner#Behind The Scenes|cultists]]. [[Fenghai]] are likely an allusion (if only by name) to the chimerical so-called "Chinese phoenix" fenghuang, the female analog of a dragon, which parallels the [[Lesser vruul#Behind The Scenes|"spirit born of death"]] premise of The Broken Lands. It might also play off the "feng shui" of harmonizing things with their surroundings, involving the "qi" concept, which is relevant because of the [[ki-lin]] (the [[Greater kappa|kappas]] being another eastern borrow.)

Revision as of 06:01, 29 May 2016

Maleskari was the Demon Lord of Death and Undeath, an especially powerful Ordainer who resembled an enormous armored skeleton. He wore a skeletal face mask which was identical to his own face. One of the most powerful Demon Lords known to exist in I.C.E. Age history, other demons often swore fealty to him without question, or perhaps impersonated him by lying about their own identity. He was reintroduced into Elanthian history for Bonespear Tower, which he supposedly rules, though the demon who haunts it bears no resemblance to him. The tower cryptically asks, "Who's he?"

Bonespeardoor.jpg

Many adventurers came to believe one of the three "soul-stealing blades" had Maleskari trapped inside, but it was actually a slayer demon of the Black Hel. The blade was found on the coast of southwest Jaiman, and sold at auction by Rowena Dekdarion, niece of the Master of Defenses for the College of Karilon. The "dark saw-toothed scimitar" was initially owned by the legendary cleric Maruko Ashimine of House Phoenix. It passed through the hands of Thalior, Harcourt, and Kree.

Behind The Scenes

Bonespear Tower includes a number of subtle I.C.E. Age references, such as Maleskari and the eidolon, which is the archaic precursor of Idolone. The courtyard includes a memorial marker to GM Kygar, who passed away in 1998, whose character race was a Dwarf. He was the principal designer of The Broken Lands, the Lysierian Hills, Teras Isle, among other things, and was the lead designer and product manager of Modus Operandi. Foggy Valley right outside the Bonespear Tower area originally had giant fog beetles likely for the same reason. The height difference on the door writing may reflect a recurring number. What it probably represents is the writing of something the height of an Ordainer, responded with writing at the height of a Dwarf. This would be alluding to the immortality premise behind The Broken Lands, which involved the malevolent transmogrification of lifeforms. Maleskari had a Terrorite demon lieutenant, as well as Demon Scourge retainers who rode night mares, and most demons would obey him.

[Ruined Courtyard]
A small simple marker has been placed here, and it sits within a tiny garden that stands out amidst the decay of the courtyard. A few timeless roses bloom within the patch of soil, eternal in their grace. There is something clearly magical about this spot.

>look marker
It is made of simple fel wood.
There appears to be something written on it.

>read marker
In the Common language, it reads:
In loving memory of Kygar Illustari, whose vision fills this tower.

The spectral image of a dwarven mage fades into view before you. The grim dwarf looks you straight in the eye and while his lips do not move at all, you know that he has just told you to turn back and leave this place, never to return...clearly not as a threat, but as a dire warning. Shedding a single tear, the mage turns from you as he slowly fades away.

The Bonespear Tower story brought the premise of binding demonic into weapons back with the idea that a badly warped "huge misshapen sword" was the key to Bonespear trapping Maleskari again in a more harmless way. The slayer demon scimitar had claimed to serve Maleskari. However, it was implicitly a servant of the dark goddess Orgiana, which gives it an unusual relationship with Ordainers. It is worth noting that the lost village of "Velaskar" from the Shadow Valley story, which was next to a dormant Terrorite demon, is strikingly similar to Maleskari with the suffix being an Iruaric pluralization. It is speculative but not implausible to note that Bandur Etrevion represented himself symbolically, with the point of ascension, as a demon lord of undeath and would have ruled over destroyed Velaskar.

This strange mural in Shadow Valley may be a dual reference to the forms of the Terrorite, a serpent demon, and Maleskari the more powerful enormous skeleton (there is also a dragon mural):

[Mine Tunnels]
The walls are covered with silvery glowing moss, each patch shaped into a strange symbol.  The absence of glowing moss along the ground is almost as distracting, as the effect of glow above and black dirt below feels odd, as if there were no ground to stand on here.
Obvious exits: northeast

>look symbol
The symbol looks a little like a skeleton key, the top semi-circular with three dots for eyes and nose, below them a row of markings forming a mouth and a long jagged stroke downward representing the teeth of the key.

There is a recurring pattern to the surrounding creatures about Foggy Valley. These are transformed hybrids of men with other living beings, which was to a large extent the theme of Uthex Kathiasas. Vesperti were elf-bat hybrids designed to be anti-magical, like the dark vorteces, with later lore establishing their plane shifting talents. Their creator "Vespertinae" contains the Iruaric suffix for "past." "Vesperti" itself is Latin for "in the evening", which would refer to their bat wings. Pra'eda is Latin for game taken in a hunt, or the plunder and spoils of war, and are wolf-men things. The Shan are also wolf-men, Gaelic for "wise", or Chinese for "mountain" (or "hill" next to the hillock.) Waern are undead canines with green eyes, an old Scottish word for defense of a fortification. They also contain the Iruaric word for "thirsty", loosely meaning "one who acts as the thirst for souls" as a composite glyph, though this is probably coincidental. Dybbuks are soul transference possession spirits in Jewish mythology, which is paralleled by the temporal premise of The Broken Lands. The inscription at the top of the tower door is a mezuzah, which roots the humanoid mezics, probably Maleskari cultists. Fenghai are likely an allusion (if only by name) to the chimerical so-called "Chinese phoenix" fenghuang, the female analog of a dragon, which parallels the "spirit born of death" premise of The Broken Lands. It might also play off the "feng shui" of harmonizing things with their surroundings, involving the "qi" concept, which is relevant because of the ki-lin (the kappas being another eastern borrow.)

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