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{{saved-post
'''Mana-Infused Armor''' was released at [[Duskruin Arena]] in February 2020 at [[BVShop:Sigil_Shop | Sigil Shop]] by [[User:GS4-ESTILD|GameMaster Estild]]. Mana-Infused Armor is part of the 3-piece Sigil Set, along with [[Sigil Staff|Sigil Staves]] and [[Dramatic Drapery|Dramatic Draperies]].
| category = Paid Events: Adventures, Quests, and SimuCoins
{{TOC limit|2}}
| topic = Duskruin Arena
{{itemtier <!-- Copy/Paste x #Tier for item as needed. -->
| messagenum = [http://forums.play.net/forums/GemStone%20IV/Paid%20Events:%20Adventures,%20Quests,%20and%20SimuCoins/Duskruin%20Arena/view/11337 11337]
|tier= Tier 0<!-- REQUIRED: Must be entered as Tier # or Tree (Name) -->
| author = GS4-ESTILD
|itemsummary= At this tier, it is standard armor with some special messaging verbs. As with [[Sigil Staff|Sigil Staves]], these special verbs make use of settings that are customizable via a willing [[GALD]] merchant and can be viewed in the armor's {{boldmono|[[ANALYZE (verb)|ANALYZE]]}}.<!-- Brief explanation of what this tier does, if any. -->
| date = 01/06/2020
| subject = Mana-Infused Armor
|analyze= This is tier 0 Mana-Infused Armor.
}}
At the next Duskruin run (in February,) a new armor script will debut, titled Mana-Infused Armor. Characters are able to infuse up to 150 mana into it, subject to their Mana Control (requires 100% skill for 100% of the mana to be infused). Only the character who infused it can make use of its benefits. If a new character infuses it, all the previously stored mana is lost. The armor must be held when infused or can be worn if you're on a natural earthnode.


Tier
>infuse leather with 50<br>
0: a standard hunts with some special messaging
You concentrate and channel your mana into your double leather. Tendrils of grey-green energy pulse outward from its core with the power of your infusion. You sense it has a total of 150 mana.
>infuse leather with 50<br>
You concentrate and channel your mana into your double leather. Coruscating grey-green sparks well up from its surface in a spectacular display. You sense it has a total of 150 mana.


Unlocked verbs: bow, clean cover, fidget, infuse, knock, touch, turn, wave
Notes: First message is when 50 mana was infused. Second message is when it was already full. The color of the energy defaults to your eye color, but can be customized by any willing merchant.


The hunts can have the color and adjective of its energy/light customized with a descriptive word or phrase. Various messaging will include these custom settings.
'''Tier 0''': Various fluff verb traps.


The current setting is:
'''Tier 1, Reactive Mana Flares''': When cast at by a like level creature (offensive spells), standard flare chance for the wearer to gain 1d(spell level / 4, min 1, max 5) mana. The mana gained by the wearer is lost from the armor.
<span style="color:blue">'''color: (Unset, will default to albino pink - your eye color.)'''</span>
<span style="color:blue">'''adjective: (Unset, will default to a value based upon your magical lore training)'''</span>
<span style="color:blue">''' phrase: (Unset, will default to a value based upon your magical lore training)'''</span>
The phrase should also be prefixed with the adjective.


Customization should remain simple, nothing so complex as to require a comma.
An Ithzir seer suddenly opens its eyes and stares directly at you!<br>
Examples of functional customization choices:
CS: +411 - TD: +323 + CvA: +17 + d100: +34 == +139<br>
colors: red, orange, yellow, green, blue, indigo, violet
Warding failed!<br>
adjective: crackling, nebulous, wraithlike, translucent
You shudder and twist in intense pain!<br>
phrase: crackling tendrils of elemental, nebulous tendrils of spiritual, wraithlike tendrils of sorcerous, translucent tendrils of psychic
... 72 points of damage!<br>
In each case, these words/phrases will be placed in front of words like "energy" and "light". Try to keep it to five words or less.<!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. -->
Roundtime: 6 sec.
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. -->
|itemverbtable= YES<!-- Answer YES if there are verbs associated with this tier. If not, leave blank. -->
}}
{| {{verbtable}}
|- {{verbtableheader}}
! style="width:5em;"|Verb
! First
! Third
|-
! BOW
| ''<Set color, defaults to eye color>'' light blooms from your leather hunts's core as you cross your forearm over your chest and execute a short bow.
| ''<Set color, defaults to eye color>'' light blooms from XXX's leather hunts's core as he/she crosses his/her forearm over his/her chest and executes a short bow.
|-
! CLEAN
| With slow, measured strokes, you run your palms over the surface of your leather hunts. ''<Set color, defaults to eye color>'' energy gathers in your wake, dissolving the detritus of combat.
| With slow, measured strokes, XXX runs his/her palms over the surface of his/her leather hunts. ''<Set color, defaults to eye color>'' energy gathers in her wake, dissolving the detritus of combat.
|-
! COVER
| You rest your hand over the ''<set color, defaults to eye color>'' core centered in the chest of your leather hunts and bask in its radiant warmth.
| XXX rests a hand over his/her heart. Bold ''<set color, defaults to eye color>'' light flickers around the silhouette of his/her fingers.
|-
! FIDGET
| You spend a moment fiddling with your leather hunts. Tiny glimmers of ''<set color, defaults to eye color>'' luminescence, hardly pinpricks, rise to meet your touch.
| As XXX spends a moment fiddling with his/her leather hunts, tiny glimmers of ''<set color, defaults to eye color>'' luminescence rise to her touch.
|-
! KNOCK
| You pound your clenched fist twice against your shoulder, sending luminous ''<set color, defaults to eye color>'' waves rolling across the surface of your leather hunts.
| XXX pounds his/her clenched fist twice against his/her shoulder, sending luminous ''<set color, defaults to eye color>'' waves rolling across the surface of his/her leather hunts.
|-
! TOUCH
| You drum your fingers on your leather hunts. With every strike of your fingertips, a ripple of muted ''<set color, defaults to eye color>'' light wells up from its surface.
| XXX drums his/her fingers on his/her leather hunts. With every strike of his/her fingertips, a ripple of muted ''<set color, defaults to eye color>'' light wells up from its surface.
|-
! TURN
| You turn sharply on your heel. Faint tendrils of ''<set color, defaults to eye color>'' light curl around you in the wake of your movement.
| XXX turns sharply on his/her heel. Faint tendrils of ''<set color, defaults to eye color>'' light curl around his/her in the wake of his/her movement.
|-
! WAVE
| You sweep an arm through the air, and a diffuse ''<set color, defaults to eye color>'' haze colors the air in the wake of your movement.
| XXX sweeps an arm through the air, and a diffuse ''<set color, defaults to eye color>'' haze colors the air in the wake of his/her movement.
|}
{{itemtier <!-- Copy/Paste x #Tier for item as needed. -->
|tier= Tier 1<!-- REQUIRED: Must be entered as Tier # or Tree (Name) -->
|itemsummary= At this tier, up to 300 mana can be {{boldmono|INFUSED}} into the leather in advance of a hunt, with training in [[:Category:Mana Controls|Mana Control]]. This can be done while wearing the armor if currently in a sanctified area; in the field, the armor must be removed and then infused while being held. When attacked, there is a standard flare chance to receive 1d5 mana. The mana gained by the wearer is lost by the armor. <!-- Brief explanation of what this tier does, if any. -->
|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. -->
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. -->
|itemverbtable= YES<!-- Answer YES if there are verbs associated with this tier. If not, leave blank. -->
}}
{| {{verbtable}}
|- {{verbtableheader}}
! style="width:5em;"|Verb
! First
! Third
|-
! INFUSE
| You concentrate and channel your mana into your leather hunts. Tendrils of ''<set color, defaults to eye color>'' energy pulse outward from its core with the power of your infusion. You sense it has a total of [N] mana.
| XXX concentrates, focusing on his/her leather hunts. Tendrils of ''<set color, defaults to eye color>'' energy pulse outward from its core.
|}
{{itemtier <!-- Copy/Paste x #Tier for item as needed. -->
|tier= Tier 2<!-- REQUIRED: Must be entered as Tier # or Tree (Name) -->
|itemsummary= At this tier, up to 350 mana can be {{boldmono|INFUSED}} into the leather in advance of a hunt. In addition to the above unlocks, the user gains the '''Mana Shield''' effect with a 25% chance to activate when receiving damage. Grants 2d20 damage padding for that instance of damage received. For every point of damage absorbed by the shield, 1 point of mana is lost from the armor.<!-- Brief explanation of what this tier does, if any. -->
|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. -->
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. -->
|itemverbtable= <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. -->
}}
{{itemtier <!-- Copy/Paste x #Tier for item as needed. -->
|tier= Tier 3<!-- REQUIRED: Must be entered as Tier # or Tree (Name) -->
|itemsummary= At this tier, up to 400 mana can be {{boldmono|INFUSED}} into the leather in advance of a hunt. In addition to the above unlocks, the user gains the '''Arcane Aegis''' ability - a manually triggered (via {{boldmono|[[RUB (verb)|RUB]]}}) and more powerful version of '''Mana Shield''' that also provides critical padding equal to half of the damage padding. Lasts for 120 seconds, has a 60 minute cooldown, and costs 25 mana from the armor plus the ongoing cost for the damage absorbed. <!-- Brief explanation of what this tier does, if any. -->
|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. -->
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. -->
|itemverbtable= YES<!-- Answer YES if there are verbs associated with this tier. If not, leave blank. -->
}}
{| {{verbtable}}
|- {{verbtableheader}}
! style="width:5em;"|Verb
! First
! Third
|-
! RUB
| Diffuse bands of ''<set color, defaults to eye color>'' luminescence spread outward from your leather hunts in response to your will, buttressing the air around you.
| Diffuse bands of ''<set color, defaults to eye color>'' luminescence spread outward from XXX's leather hunts.
|}
{{itemtier <!-- Copy/Paste x #Tier for item as needed. -->
|tier= Tier 4<!-- REQUIRED: Must be entered as Tier # or Tree (Name) -->
|itemsummary= At this tier, up to 450 mana can be '''INFUSED''' into the leather in advance of a hunt. In addition to the above unlocks, the user gains the '''Mana Tap''' ability - manually triggered (via {{boldmono|[[TAP (verb)|TAP]]}}) to drain 50 mana from the armor and adds it to the wearer's mana while also energizing the wearer to grant +25 AS/+15 CS for 3 minutes. 15 minute cooldown. Ambient messaging can be toggled on and off ({{boldmono|[[PROD (verb)|PROD]]}}). <!-- Brief explanation of what this tier does, if any. -->
|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. -->
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. -->
|itemverbtable= YES<!-- Answer YES if there are verbs associated with this tier. If not, leave blank. -->
}}
{| {{verbtable}}
|- {{verbtableheader}}
! style="width:5em;"|Verb
! First
! Third
|-
! PROD
| With a moment's concentration, you bid the mana infused within your <armor> to settle. <br>''(This command pauses ambient messages).''<br>With a moment's concentration, you stir the mana infused within your <armor> into motion, bidding it to flow as its nature dictates.<br>''(This command restores ambient messages).''
|
|-
! TAP
| As you draw upon the mana infused within your leather hunts, ''<set phrase>'' energy courses along the leathers and sinks below its surface. Your eyes glow brightly for a moment as you feel an upwelling of magical energy. You gain 50 mana! Cast Roundtime 3 seconds.
| ''<Set phrase>'' energy courses along XXX's leather hunts and sinks below its surface. His/Her eyes glow brightly for a moment and he/she appears energized!
|}
{{itemtier <!-- Copy/Paste x #Tier for item as needed. -->
|tier= Tier 5<!-- REQUIRED: Must be entered as Tier # or Tree (Name) -->
|itemsummary= At this tier, up to 500 mana can be '''INFUSED''' into the leather in advance of a hunt. In addition to the above unlocks, the user gains the '''Arcane Expulsion''' ability. Manually triggered (via {{boldmono|[[SIGIL (verb)|SIGIL]]}}), it can be activated when incapacitated (stunned, webbed, bound, in roundtime) but not while unconscious. It attempts to forcibly move all creatures out of the room (into a random adjacent room) and subjects them to 20 seconds of roundtime upon success of an [[Standard_maneuver_roll#SMR_v2|SMRv2]] attack using the wearer's [[Magic Item Use]] ranks to calculate the strength of the attack. It can be used 2x a day, resets at midnight, and costs 50 mana from the armor.<!-- Brief explanation of what this tier does, if any. -->
|analyze= This is tier 5 Mana-Infused Armor.
Tier
0: a standard leathers with some special messaging
1: Reactive Mana Flares - when attacked, there is a standard flare chance for the wearer to gain 1d5 mana. The mana gained by the wearer is lost from the armor.
2: Mana Shield - 25% chance to activate when receiving damage. Grants 2d20 damage padding for that instance of damage received. For every point of damage absorbed by the shield, 1 point of mana is lost from the armor.
3: Arcane Aegis - A manually triggered (RUB) and more powerful version of Mana Shield that also provides critical padding equal to half of the damage padding. Lasts for 120 seconds, has a 60 minute cooldown, and costs 25 mana from the armor plus the ongoing cost for the damage absorbed.
4: Mana Tap - A manually triggered ability (TAP) to drain 50 mana from the armor and adds it to the wearer's mana while also energizing the wearer to grant +25 AS/+15 CS for 3 minutes. 15 minute cooldown. Ambient messaging can be toggled on and off (PROD).
5: Arcane Expulsion - A manually triggered ability (SIGIL) that can be activated when incapacitated (but not while unconscious). Attempts to forcibly move all creatures out of the room (into a random adjacent room) and subjects them to 20 seconds of roundtime. A SMRv2 attack using the wearer's Magic Item Use ranks to calculate the strength of the attack. Can be used 2x a day, resets at midnight, and costs 50 mana from the armor.
Unlocked verbs: bow, clean cover, fidget, infuse, knock, touch, turn, wave, rub, prod, tap, sigil
The leathers can have the color and adjective of its energy/light customized with a descriptive word or phrase. Various messaging will include these custom settings.
The current setting is:
<span style="color:blue">'''color: (Unset, will default to albino pink - your eye color.)'''</span>
<span style="color:blue">'''adjective: (Unset, will default to a value based upon your magical lore training)'''</span>
<span style="color:blue">''' phrase: (Unset, will default to a value based upon your magical lore training)'''</span>
The phrase should also be prefixed with the adjective.
Customization should remain simple, nothing so complex as to require a comma.
Examples of functional customization choices:
colors: red, orange, yellow, green, blue, indigo, violet
adjective: crackling, nebulous, wraithlike, translucent
phrase: crackling tendrils of elemental, nebulous tendrils of spiritual, wraithlike tendrils of sorcerous, translucent tendrils of psychic
In each case, these words/phrases will be placed in front of words like "energy" and "light". Try to keep it to five words or less.
You can tell that the leathers is as light as it can get.<!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. -->
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. -->
|itemverbtable= YES<!-- Answer YES if there are verbs associated with this tier. If not, leave blank. -->
}}
{| {{verbtable}}
|- {{verbtableheader}}
! style="width:5em;"|Verb
! First
! Third
|-
! SIGIL
| You strain and reach for the energies coursing through your leather hunts, and they surge outward in a rippling wave of ''<set color, defaults to eye color>'' force to aid you! Cast Roundtime 3 Seconds.
| Suddenly, a rippling wave of ''<set color, defaults to eye color>'' force surges outward from XXX!
|}
==Additional Information==
===Set Bonus with Sigil Staves and Dramatic Draperies===
If at least one other item in the Sigil Set are used in combat, the user gains the ability to flare a '''Sigil of Binding''' effect via an [[Standard_maneuver_roll#SMR_v2|SMRv2]] attack that roots your opponents and prevents them from using combat maneuvers. Each unlocked tier of the Sigil Set worn by the user increases the odds of a flare by 1% (up to 15%, if Tier 5 of all 3 items are used). T0 contributes 0% towards this chance.


A rooted target is unable to move away from the room but can still perform combat actions. Rooted targets receive a penalty of -50 AS to melee attacks, -25 AS to ranged attacks, and -25 DS, but this does not stack with some other status conditions. In addition, rooted creatures cannot perform maneuvers.
<nowiki>* * As the seer completes its spell, grey-green light bleeds from your double leather and you feel 2 mana surge into you! * *</nowiki>


===WPS Surcharge from Premium points===
Note: The color of the light defaults to your eye color, but can be customized by any willing merchant.
Tiers 0-1 are considered simple functional combat scripts and have a 600 [[Premium_Point_costs|premium point cost surcharge]], while tiers 2-5 have a 1200 premium point cost surchage as they count as complex functional combat scripts.

===See Also===
'''Tier 2: Mana Shield''': 25% chance to activate when receiving damage. Grants 2d20 damage padding for that instance of damage received. For every point of damage absorbed by the shield, 1 point of mana is lost from the armor.
* [[Mana-Infused_Armor/saved_posts|Saved posts]]

* [[Sigil Staff]]
A triton magus claws at you!<br>
* [[Dramatic Drapery]]
A nebulous grey-green latticework springs up from the surface of your double leather and shields you from some of the damage!<br>
</td><td>
AS: +431 vs DS: +68 with AvD: +35 + d100 roll: +20 = +418<br>
{{iteminfo
... and hits for 63 points of damage!<br>
|type= Mechanical<!-- REQUIRED: Mechanical or Fluff. -->
Strike to left arm shatters elbow and severs forearm!<br>
|type2= <!-- OPTIONAL: If an item is feature altering, please enter "Feature altering". -->
You are stunned for 8 rounds!
|itemclass= Armor<!-- REQUIRED: Valid options are: Armor, Weapon, Clothing, Accessory, Container, Miscellaneous. -->

|itemclass2= <!-- OPTIONAL: If a script can be applied to more than one classification. An example would be scripts that can be applied to clothing and accessories. -->
Notes: The adjective before the color is determined by the wearer's highest lore category (elemental = crackling, spiritual = nebulous, sorcerous = wraithlike, and mental = translucent), but can be customized by any willing merchant. The color defaults to your eye color, but can be customized by any willing merchant.
|itemclass3=

|itemtype= Armor<!-- REQUIRED: What items can this apply to. Up to 8 can be specified. -->
'''Tier 3, Arcane Aegis''': A manually triggered and more powerful version of Mana Shield that also provides critical padding equal to half of the damage padding. Lasts for 120 seconds, has a 60 minute cooldown, and cost 25 mana from the armor plus the ongoing cost for the damage absorbed.
|itemtype2=

|itemtype3=
>rub leather<br>
|itemtype4=
Diffuse bands of grey-green luminescence spread outward from your double leather in response to your will, buttressing the air around you.<br>
|itemtype5=
Cast Roundtime 3 Seconds.
|itemtype6=

|itemtype7=
A Vvrael destroyer's eyes swell with anti-mana as it readies for a mighty strike!<br>
|itemtype8=
A Vvrael destroyer claws at you!<br>
|alter= Yes<!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. -->
Without warning, the air immediately surrounding you grows thick with flickering grey-green lines. They swiftly surround you,<br> tracing the shape of a warding sigil that flares brightly.<br>
|ld= Yes<!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. -->
AS: +444 vs DS: +46 with AvD: +35 + d100 roll: +69 = +502<br>
|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered -->
... and hits for 126 points of damage!<br>
|feature2=
Spectacular slash!<br>
|feature3=
Your left arm is neatly amputated!<br>
|feature4=
You are stunned for 8 rounds!<br>
|feature5=

|feature6=
[After 120 seconds]<br>
|feature7=
Dim grey-green lines of energy flicker one last time about you before fading away.
|feature8=

|customize= Yes<!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. -->
Note: The color defaults to your eye color, but can be customized by any willing merchant.
|custom= Color<!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered. If the messaging is alterable, simply enter "Verb"-->

|custom2= Adjective
'''Tier 4, Mana Tap''': Drains 50 mana from the armor and adds it to the wearer's mana. 15 minute cooldown.
|custom3= Phrase

|custom4=
>tap leather<br>
|custom5=
As you draw upon the mana infused within your double leather, nebulous tendrils of spiritual energy course along the leather and sink below its surface. Your eyes glow brightly for a moment as you feel an upwelling of magical energy.<br>
|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If not, leave blank.-->
[You gain 50 mana!]<br>
|releasevenue= Duskruin Arena<!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. -->
Cast Roundtime 3 Seconds.
|tiered= Yes<!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. -->

|tiersnumber= 6<!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). -->
Note: The descriptors for the energy are determined by the wearer's highest lore category (elemental = crackling tendrils of elemental, spiritual = nebulous tendrils of spiritual, sorcerous = wraithlike tendrils of sorcerous, and mental = translucent tendrils of psychic), but can be customized by any willing merchant.
|unlock= Certificate<!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant" or "Certificate" ONLY. If both, enter at unlock2.-->

|unlock2=
'''Tier 5, Arcane Expulsion''': A manually triggered ability that can be activated when incapacitated (but not while unconscious or during roundtime). Requires the armor to have at least 50 mana, and uses all available mana from the armor and wearer to forcibly move all creatures out of the room (into a random adjacent room, or if none, subjects them to 20 seconds of roundtime). A SMRv2 attack using the wearer's MIU ranks to calculate the strength of the attack. Can be used 2x a day, resets at midnight.
|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). -->

|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. -->
[Old Ta'Faendryl, East Woods]<br>
|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. -->
A tall, regal oak stands watch here over a bend in the path where the beaten trail skirts around several large boulders. A circle of stones surrounds a small firepit near a low outcropping of rocks. Apparently some weary traveler paused here for a moment of rest. You also see an Ithzir adept, a gremlock, an Ithzir herald, an Ithzir janissary and an Ithzir seer.
|corrscript= Sigil Staff<!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, i.e. Bloodrunes and MoonShard Pendants. -->
Obvious paths: east, southwest<br>
|corrscript2=Dramatic Drapery
><br>
|corrscript3=
>beseech leather<br>
|corrscript4=
You strain and reach for the energies coursing through your double leather, and they surge outward in a rippling wave of grey-green force to aid you!<br>
|corrscript5=
[SMR result: 136 (Open d100: 9)]<br>
|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. -->
An Ithzir adept is overwhelmed by the rippling shockwave and collapses in a swirl of dusty flakes!<br>
|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". -->
[SMR result: 249 (Open d100: 94)]<br>
|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. -->
A gremlock is overwhelmed by the rippling shockwave and collapses in a swirl of dusty flakes!<br>
|hideable= <!-- OPTIONAL: Enter "Yes" if an item is hideable in inventory. If no, leave blank. -->
[SMR result: 176 (Open d100: 36)]<br>
|hide= <!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable. This should indicate HOW it hides, whether by a verb or simply by being WORN. -->
An Ithzir herald is overwhelmed by the rippling shockwave and collapses in a swirl of dusty flakes!<br>
|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. -->
[SMR result: 192 (Open d100: 60)]<br>
|spell2=
An Ithzir janissary is overwhelmed by the rippling shockwave and collapses in a swirl of dusty flakes!<br>
|spell3=
[SMR result: 173 (Open d100: 42)]<br>
|spell4=
An Ithzir seer is overwhelmed by the rippling shockwave and collapses in a swirl of dusty flakes!<br>
|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. -->
Cast Roundtime 3 Seconds.<br>
|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. -->
><br>
|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. -->
>look<br>
|restrictions= No commas in customizations.<br>Five words or less for phrases.<!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. -->
[Old Ta'Faendryl, East Woods]<br>
}}
A tall, regal oak stands watch here over a bend in the path where the beaten trail skirts around several large boulders. A circle of stones surrounds a small firepit near a low outcropping of rocks. Apparently some weary traveler paused here for a moment of rest.<br>
{{itemverb
Obvious paths: east, southwest
|verb= BOW<!-- Verbs MUST be capitalized when entered. -->

|verb2= CLEAN
Tier 0 will be sold off the shelf as 4x armor in every type. Tiers 1-5 will be unlock certificates, with scaling costs and limited stock, similar to Sigil Staves. The T5 unlock certificate will not be sold off the shelf and instead will be randomly spun for at a predetermined date and time for those that have the available bloodscrip.
|verb3= COVER

|verb4= FIDGET
GameMaster Estild
|verb5= INFUSE
|verb6= KNOCK
|verb7= PROD
|verb8= RUB
|verb9= SIGIL
|verb10= TAP
|verb11= TOUCH
|verb12= TURN
|verb13= WAVE
|verb14=
|verb15=
|verb16=
|verb17=
|verb18=
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Latest revision as of 10:25, 17 December 2021

Mana-Infused Armor was released at Duskruin Arena in February 2020 at Sigil Shop by GameMaster Estild. Mana-Infused Armor is part of the 3-piece Sigil Set, along with Sigil Staves and Dramatic Draperies.

Tier 0

At this tier, it is standard armor with some special messaging verbs. As with Sigil Staves, these special verbs make use of settings that are customizable via a willing GALD merchant and can be viewed in the armor's ANALYZE.

Analyze

This is tier 0 Mana-Infused Armor.

Tier
  0: a standard hunts with some special messaging

Unlocked verbs: bow, clean cover, fidget, infuse, knock, touch, turn, wave

The hunts can have the color and adjective of its energy/light customized with a descriptive word or phrase.  Various messaging will include these custom settings.

  The current setting is:
       color: (Unset, will default to albino pink - your eye color.)
   adjective: (Unset, will default to a value based upon your magical lore training)
      phrase: (Unset, will default to a value based upon your magical lore training)
  The phrase should also be prefixed with the adjective.

  Customization should remain simple, nothing so complex as to require a comma.
  Examples of functional customization choices:
    colors: red, orange, yellow, green, blue, indigo, violet
 adjective: crackling, nebulous, wraithlike, translucent
    phrase: crackling tendrils of elemental, nebulous tendrils of spiritual, wraithlike tendrils of sorcerous, translucent tendrils of psychic
  In each case, these words/phrases will be placed in front of words like "energy" and "light".  Try to keep it to five words or less.

Usage

Verb First Third
BOW <Set color, defaults to eye color> light blooms from your leather hunts's core as you cross your forearm over your chest and execute a short bow. <Set color, defaults to eye color> light blooms from XXX's leather hunts's core as he/she crosses his/her forearm over his/her chest and executes a short bow.
CLEAN With slow, measured strokes, you run your palms over the surface of your leather hunts. <Set color, defaults to eye color> energy gathers in your wake, dissolving the detritus of combat. With slow, measured strokes, XXX runs his/her palms over the surface of his/her leather hunts. <Set color, defaults to eye color> energy gathers in her wake, dissolving the detritus of combat.
COVER You rest your hand over the <set color, defaults to eye color> core centered in the chest of your leather hunts and bask in its radiant warmth. XXX rests a hand over his/her heart. Bold <set color, defaults to eye color> light flickers around the silhouette of his/her fingers.
FIDGET You spend a moment fiddling with your leather hunts. Tiny glimmers of <set color, defaults to eye color> luminescence, hardly pinpricks, rise to meet your touch. As XXX spends a moment fiddling with his/her leather hunts, tiny glimmers of <set color, defaults to eye color> luminescence rise to her touch.
KNOCK You pound your clenched fist twice against your shoulder, sending luminous <set color, defaults to eye color> waves rolling across the surface of your leather hunts. XXX pounds his/her clenched fist twice against his/her shoulder, sending luminous <set color, defaults to eye color> waves rolling across the surface of his/her leather hunts.
TOUCH You drum your fingers on your leather hunts. With every strike of your fingertips, a ripple of muted <set color, defaults to eye color> light wells up from its surface. XXX drums his/her fingers on his/her leather hunts. With every strike of his/her fingertips, a ripple of muted <set color, defaults to eye color> light wells up from its surface.
TURN You turn sharply on your heel. Faint tendrils of <set color, defaults to eye color> light curl around you in the wake of your movement. XXX turns sharply on his/her heel. Faint tendrils of <set color, defaults to eye color> light curl around his/her in the wake of his/her movement.
WAVE You sweep an arm through the air, and a diffuse <set color, defaults to eye color> haze colors the air in the wake of your movement. XXX sweeps an arm through the air, and a diffuse <set color, defaults to eye color> haze colors the air in the wake of his/her movement.

Tier 1

At this tier, up to 300 mana can be INFUSED into the leather in advance of a hunt, with training in Mana Control. This can be done while wearing the armor if currently in a sanctified area; in the field, the armor must be removed and then infused while being held. When attacked, there is a standard flare chance to receive 1d5 mana. The mana gained by the wearer is lost by the armor.

Usage

Verb First Third
INFUSE You concentrate and channel your mana into your leather hunts. Tendrils of <set color, defaults to eye color> energy pulse outward from its core with the power of your infusion. You sense it has a total of [N] mana. XXX concentrates, focusing on his/her leather hunts. Tendrils of <set color, defaults to eye color> energy pulse outward from its core.

Tier 2

At this tier, up to 350 mana can be INFUSED into the leather in advance of a hunt. In addition to the above unlocks, the user gains the Mana Shield effect with a 25% chance to activate when receiving damage. Grants 2d20 damage padding for that instance of damage received. For every point of damage absorbed by the shield, 1 point of mana is lost from the armor.

Tier 3

At this tier, up to 400 mana can be INFUSED into the leather in advance of a hunt. In addition to the above unlocks, the user gains the Arcane Aegis ability - a manually triggered (via RUB) and more powerful version of Mana Shield that also provides critical padding equal to half of the damage padding. Lasts for 120 seconds, has a 60 minute cooldown, and costs 25 mana from the armor plus the ongoing cost for the damage absorbed.

Usage

Verb First Third
RUB Diffuse bands of <set color, defaults to eye color> luminescence spread outward from your leather hunts in response to your will, buttressing the air around you. Diffuse bands of <set color, defaults to eye color> luminescence spread outward from XXX's leather hunts.

Tier 4

At this tier, up to 450 mana can be INFUSED into the leather in advance of a hunt. In addition to the above unlocks, the user gains the Mana Tap ability - manually triggered (via TAP) to drain 50 mana from the armor and adds it to the wearer's mana while also energizing the wearer to grant +25 AS/+15 CS for 3 minutes. 15 minute cooldown. Ambient messaging can be toggled on and off (PROD).

Usage

Verb First Third
PROD With a moment's concentration, you bid the mana infused within your <armor> to settle.
(This command pauses ambient messages).
With a moment's concentration, you stir the mana infused within your <armor> into motion, bidding it to flow as its nature dictates.
(This command restores ambient messages).
TAP As you draw upon the mana infused within your leather hunts, <set phrase> energy courses along the leathers and sinks below its surface. Your eyes glow brightly for a moment as you feel an upwelling of magical energy. You gain 50 mana! Cast Roundtime 3 seconds. <Set phrase> energy courses along XXX's leather hunts and sinks below its surface. His/Her eyes glow brightly for a moment and he/she appears energized!

Tier 5

At this tier, up to 500 mana can be INFUSED into the leather in advance of a hunt. In addition to the above unlocks, the user gains the Arcane Expulsion ability. Manually triggered (via SIGIL), it can be activated when incapacitated (stunned, webbed, bound, in roundtime) but not while unconscious. It attempts to forcibly move all creatures out of the room (into a random adjacent room) and subjects them to 20 seconds of roundtime upon success of an SMRv2 attack using the wearer's Magic Item Use ranks to calculate the strength of the attack. It can be used 2x a day, resets at midnight, and costs 50 mana from the armor.

Analyze

This is tier 5 Mana-Infused Armor.
   
Tier
  0: a standard leathers with some special messaging
  1: Reactive Mana Flares - when attacked, there is a standard flare chance for the wearer to gain 1d5 mana. The mana gained by the wearer is lost from the armor.
  2: Mana Shield - 25% chance to activate when receiving damage.  Grants 2d20 damage padding for that instance of damage received.  For every point of damage absorbed by the shield, 1 point of mana is lost from the armor.
  3: Arcane Aegis - A manually triggered (RUB) and more powerful version of Mana Shield that also provides critical padding equal to half of the damage padding.  Lasts for 120 seconds, has a 60 minute cooldown, and costs 25 mana from the armor plus the ongoing cost for the damage absorbed.
  4: Mana Tap - A manually triggered ability (TAP) to drain 50 mana from the armor and adds it to the wearer's mana while also energizing the wearer to grant +25 AS/+15 CS for 3 minutes.  15 minute cooldown.  Ambient messaging can be toggled on and off (PROD).
  5: Arcane Expulsion - A manually triggered ability (SIGIL) that can be activated when incapacitated (but not while unconscious).  Attempts to forcibly move all creatures out of the room (into a random adjacent room) and subjects them to 20 seconds of roundtime.  A SMRv2 attack using the wearer's Magic Item Use ranks to calculate the strength of the attack.  Can be used 2x a day, resets at midnight, and costs 50 mana from the armor.
   
Unlocked verbs: bow, clean cover, fidget, infuse, knock, touch, turn, wave, rub, prod, tap, sigil
   
The leathers can have the color and adjective of its energy/light customized with a descriptive word or phrase.  Various messaging will include these custom settings.
   
  The current setting is:
       color: (Unset, will default to albino pink - your eye color.)
   adjective: (Unset, will default to a value based upon your magical lore training)
      phrase: (Unset, will default to a value based upon your magical lore training)
  The phrase should also be prefixed with the adjective.
   
  Customization should remain simple, nothing so complex as to require a comma.
  Examples of functional customization choices:
    colors: red, orange, yellow, green, blue, indigo, violet
 adjective: crackling, nebulous, wraithlike, translucent
    phrase: crackling tendrils of elemental, nebulous tendrils of spiritual, wraithlike tendrils of sorcerous, translucent tendrils of psychic
  In each case, these words/phrases will be placed in front of words like "energy" and "light".  Try to keep it to five words or less.
   
You can tell that the leathers is as light as it can get.

Usage

Verb First Third
SIGIL You strain and reach for the energies coursing through your leather hunts, and they surge outward in a rippling wave of <set color, defaults to eye color> force to aid you! Cast Roundtime 3 Seconds. Suddenly, a rippling wave of <set color, defaults to eye color> force surges outward from XXX!

Additional Information

Set Bonus with Sigil Staves and Dramatic Draperies

If at least one other item in the Sigil Set are used in combat, the user gains the ability to flare a Sigil of Binding effect via an SMRv2 attack that roots your opponents and prevents them from using combat maneuvers. Each unlocked tier of the Sigil Set worn by the user increases the odds of a flare by 1% (up to 15%, if Tier 5 of all 3 items are used). T0 contributes 0% towards this chance.

A rooted target is unable to move away from the room but can still perform combat actions. Rooted targets receive a penalty of -50 AS to melee attacks, -25 AS to ranged attacks, and -25 DS, but this does not stack with some other status conditions. In addition, rooted creatures cannot perform maneuvers.

WPS Surcharge from Premium points

Tiers 0-1 are considered simple functional combat scripts and have a 600 premium point cost surcharge, while tiers 2-5 have a 1200 premium point cost surchage as they count as complex functional combat scripts.

See Also

Mana-Infused Armor Information
Type Mechanical
Item Classification Armor
Item(s) Applied to Armor
Alterable Yes
Light/Deep Yes
Customizable Yes
Custom Color
Adjective
Phrase
Original Release Venue Duskruin Arena
Tiered Yes
Number of Tiers 6
How to Unlock Certificate
Corresponding Item Scripts Sigil Staff
Dramatic Drapery
Restrictions No commas in customizations.
Five words or less for phrases.
Item Verbs
BOW CLEAN COVER FIDGET
INFUSE KNOCK PROD RUB
SIGIL TAP TOUCH TURN
WAVE