Martial Stance: Difference between revisions

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===[[Rogue]]s===
===[[Rogue]]s===
Rogues have three available:
Rogues have five available:


*[[Slippery Mind]]
*[[Slippery Mind]]
*[[Predator's Eye]]
*[[Predator's Eye]]
*[[Whirling Dervish]]
*[[Whirling Dervish]]
*[[Shield Riposte]]
*[[Disarming Presence]]


===[[Warrior]]s===
===[[Warrior]]s===
Warriors have three available:
Warriors have six available:
*[[Executioner's Stance]]
*[[Executioner's Stance]]
*[[Griffin's Voice]]
*[[Griffin's Voice]]
*[[Whirling Dervish]]
*[[Whirling Dervish]]
*[[Shield Riposte]]
*[[Tortoise Stance]]
*[[Disarming Presence]]


==See Also==
==See Also==

Revision as of 15:11, 3 April 2013

Martial Stance is a classification of combat maneuvers that provide a significant "passive" benefit. When a martial stance is activated it has a duration of 4 hours and will replace any currently active martial stance (only one can be active) combat maneuver. Martial stance combat maneuvers also terminate with a character's death. These combat maneuvers are refreshable and remaining time is displayed with the SPELL ACTIVE command.

Monks

Monks have five martial stance options available:

Rogues

Rogues have five available:

Warriors

Warriors have six available:

See Also