Mental Lore, Transformation: Difference between revisions

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(Added info)
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:*[[Head Scar Repair (1113)]]
:*[[Head Scar Repair (1113)]]
:*[[Organ Scar Repair (1114)]]
:*[[Organ Scar Repair (1114)]]

:*[[Troll's Blood (1125)]]
:*[[Regeneration (1150)]]
;*[[Troll's Blood (1125)]]
:Rank-based [[health]] point regeneration bonus of +1 per seed 3 of the [[summation chart]].
;*[[Regeneration (1150)]]
:Grants additional casts per day at 50, 125 and 200 ranks.


==[[Minor Mental]]==
==[[Minor Mental]]==

Revision as of 12:41, 25 November 2012

Mental Lore, Transformation allows a character training in this skill to be more adept in the use of Mental sphere magic involving the transformation of their physical condition. Empathic healing falls under this school of training, as do abilities such as turning the caster's limbs into fierce claws or a sharp blade, or hardening the caster's skin to protect against attacks (although those spells don't actually exist).

Empath Base Spells Affected

The healing roundtime is decreased with training in Mental Lore, Transformation at a rate of -1 second for every 3 lore ranks.

Rank-based health point regeneration bonus of +1 per seed 3 of the summation chart.
Grants additional casts per day at 50, 125 and 200 ranks.

Minor Mental

Monks receive a (level/5) bonus to their armor subgroup (AsG) per seed 1 of the summation chart.
Ranks in this lore add a +1 bonus to the Unarmed attack factor per seed 1 of the summation chart.
Ranks in this lore add a bonus of 2% per seed 3 of the summation chart to disarm an attacker.

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