Mourning Jewelry: Difference between revisions

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<table><tr valign="top"><td><!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.-->
Sold at the [[FotFShop:Black Roses Cart|Black Roses Cart]] at Festival of the Fallen, these small memento jewelry pieces are made from locks of hair and lightly scripted. They were available in different styles and hair colors.
Sold at the [[FotFShop:Black Roses Cart|Black Roses Cart]] at Festival of the Fallen, these small memento jewelry pieces are made from locks of hair and lightly scripted. Available in different styles and hair colors, these items were also found recently as fishing prizes at [[Ebon Gate]] 2022, in [[Evermore Hollow]]. <!-- This spot reserved for informational blurb for item. Remove as part of copy/paste.-->
{{TOC limit|2}}
{{itemtiermulti <!-- Copy/Paste x #Item as needed. -->
|item= Memorial brooch<!-- REQUIRED: Must be entered as Item Type -->
|itemsummary= The brooch is pin worn and uses a functional inventory space.<!-- Brief explanation of what this particular item does, if any. -->
|analyze= You analyze your braided hair brooch and sense that the item is largely free from merchant alteration restrictions, but the creator has stated that "The item type should not change."


The creator has also provided the following information:
'''Rub:''' You run your fingers along a sandy blonde braided hair wristlet, revisiting old memories.
Memorial brooch
It responds to COVER, KISS, RUB, TILT, and TOUCH.
It can be altered freely so long as it remains a memorial item.


You get no sense of whether or not the brooch may be further lightened.<!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full -->
'''Kiss:''' You kiss the tips of your fingers then press them to the surface of your braided hair wristlet with gratitude and reverence.
|inspect= <!-- ONLY for when an item has a custom INSPECT to it. -->
|show= <!-- ONLY for when an item has a hard-coded show. -->
|affinity= <!-- Brief explanation of affinity for that specific item, if any. -->
|itemverbtable= Yes <!-- Answer YES if there are verbs associated with this item. If not, leave blank. -->
}}
: {| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. -->
! scope="col" style="width:5em;"|Verb
! scope="col"|First
! scope="col"|Third
|-
! scope="row" role="rowheader"|COVER
|<!-- First Person View --> You place a hand over your braided hair brooch, drawing strength from the memories it holds.
|<!-- Third Person View --> XXX places a hand over her braided hair brooch, gaining a look of determination and resolve.
|-
! scope="row" role="rowheader"|KISS
|<!-- First Person View --> You kiss the tips of your fingers then press them to the surface of your braided hair brooch with gratitude and reverence.
|<!-- Third Person View --> XXX kisses the tips of her fingers and presses them to the surface of her braided hair brooch with gratitude and reverence.
|-
! scope="row" role="rowheader"|RUB
|<!-- First Person View --> You run your fingers along a dusty blonde braided hair brooch, revisiting old memories.
|<!-- Third Person View --> XXX runs her fingers along a dusty blonde braided hair brooch, a distant look on her face.
|-
! scope="row" role="rowheader"|TILT
|<!-- First Person View --> You tilt your braided hair brooch to best catch the light, displaying its unfaded beauty.
|<!-- Third Person View --> XXX tilts her braided hair brooch to best catch the light, displaying its unfaded beauty.
|-
! scope="row" role="rowheader"|TOUCH
|<!-- First Person View --> You touch your braided hair brooch, and for just a moment you can feel the spectral presence of its former owner. A cold shiver runs down your spine at this reminder of Death's waiting hand.
|<!-- Third Person View --> XXX touches her braided hair brooch and shivers almost imperceptibly.
|}
{{itemtiermulti <!-- Copy/Paste x #Item as needed. -->
|item= Memorial hair <!-- REQUIRED: Must be entered as Item Type -->
|itemsummary= The memorial hair is worn on the wrist. It uses a functional inventory space. It has the same verb traps as the brooch, but without reference to a brooch; it only references hair.<!-- Brief explanation of what this particular item does, if any. -->
|analyze= You analyze your braided grey hair and sense that the item is largely free from merchant alteration restrictions, but the creator has stated that "The item type should not change."


The creator has also provided the following information:
'''Tilt:''' You tilt your braided hair wristlet to best catch the light, displaying its unfaded beauty.
Memorial hair
It responds to COVER, KISS, RUB, TILT, and TOUCH.
It can be altered freely so long as it remains a memorial item.


You get no sense of whether or not the hair may be further lightened.<!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full -->
'''Touch:''' You touch your braided hair wristlet, and for just a moment you can feel the spectral presence of its former owner. A cold shiver runs down your spine at this reminder of Death's waiting hand.
|inspect= <!-- ONLY for when an item has a custom INSPECT to it. -->
|show= <!-- ONLY for when an item has a hard-coded show. -->
|affinity= <!-- Brief explanation of affinity for that specific item, if any. -->
|itemverbtable= <!-- Answer YES if there are verbs associated with this item. If not, leave blank. -->
}}
</td><td>
{{iteminfo
|type= Fluff<!-- REQUIRED: Mechanical or Fluff. OPTIONAL: If an item is feature altering or crafting, as well, please enter "Feature altering" or "crafting" below this line for "type2=" -->
|itemclass= Accessory<!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous. If more than one classification, additional lines can be added with "itemclass2=" & "itemclass3=" -->
|itemtype= Jewelry <!-- REQUIRED: What items can this apply to. Up to 8 can be specified by setting "itemtype2" - "itemtype8". -->
|alter= Yes <!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. -->
|ld= <!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. -->
|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting "feature2=" - "feature8=". -->
|customize= <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. -->
|custom= <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered with "custom2=" - "custom5=". If the messaging is alterable, simply enter "Verb".-->
|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter "Quest" ONLY. Otherwise, leave blank.-->
|releasevenue= <!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. -->
|releaseyear= <!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. -->
|questitem= <!-- OPTIONAL: Enter "Yes" if the item's release was part of a quest/storyline. If no, leave blank. -->
|tiered= <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. -->
|tiersnumber= <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). -->
|unlock= <!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant", "Certificate", or "Quest" ONLY. If more than one, enter at unlock2.-->
|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). -->
|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. -->
|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. -->
|corrscript= <!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants). Additional slots can be added with "corrscript2=" - "corrscript5"= -->
|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. -->
|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". -->
|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. -->
|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified with "spell2=" - "spell4=". Example to enter: Call Familiar (920). If no, leave blank. -->
|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. -->
|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. -->
|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. -->
|restrictions= <!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. -->
}}
{{itemverb
|verb= COVER
|verb2= KISS
|verb3= RUB
|verb4= TILT
|verb5= TOUCH <!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with "verb2=" - "verb28=". Verbs should be listed in alphabetical order, not by tier.-->
}}
</td></tr></table>

Revision as of 01:17, 30 October 2022

Sold at the Black Roses Cart at Festival of the Fallen, these small memento jewelry pieces are made from locks of hair and lightly scripted. Available in different styles and hair colors, these items were also found recently as fishing prizes at Ebon Gate 2022, in Evermore Hollow.

Memorial brooch

The brooch is pin worn and uses a functional inventory space.

Analyze

You analyze your braided hair brooch and sense that the item is largely free from merchant alteration restrictions, but the creator has stated that "The item type should not change."

The creator has also provided the following information:
Memorial brooch
It responds to COVER, KISS, RUB, TILT, and TOUCH.
It can be altered freely so long as it remains a memorial item.

You get no sense of whether or not the brooch may be further lightened.

Usage

Verb First Third
COVER You place a hand over your braided hair brooch, drawing strength from the memories it holds. XXX places a hand over her braided hair brooch, gaining a look of determination and resolve.
KISS You kiss the tips of your fingers then press them to the surface of your braided hair brooch with gratitude and reverence. XXX kisses the tips of her fingers and presses them to the surface of her braided hair brooch with gratitude and reverence.
RUB You run your fingers along a dusty blonde braided hair brooch, revisiting old memories. XXX runs her fingers along a dusty blonde braided hair brooch, a distant look on her face.
TILT You tilt your braided hair brooch to best catch the light, displaying its unfaded beauty. XXX tilts her braided hair brooch to best catch the light, displaying its unfaded beauty.
TOUCH You touch your braided hair brooch, and for just a moment you can feel the spectral presence of its former owner. A cold shiver runs down your spine at this reminder of Death's waiting hand. XXX touches her braided hair brooch and shivers almost imperceptibly.

Memorial hair

The memorial hair is worn on the wrist. It uses a functional inventory space. It has the same verb traps as the brooch, but without reference to a brooch; it only references hair.

Analyze

You analyze your braided grey hair and sense that the item is largely free from merchant alteration restrictions, but the creator has stated that "The item type should not change."

The creator has also provided the following information:
Memorial hair
It responds to COVER, KISS, RUB, TILT, and TOUCH.
It can be altered freely so long as it remains a memorial item.

You get no sense of whether or not the hair may be further lightened.
Mourning Jewelry Information
Type Fluff
Item Classification Accessory
Item(s) Applied to Jewelry
Alterable Yes
Light/Deep
Item Verbs
COVER KISS RUB TILT
TOUCH