Shadow Mastery: Difference between revisions

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(note that rank 3 and 5 effects are cumulative)
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*Rank 5: -1 Roundtime to Sneak (permanent, regardless of whether maneuver is active or not)
*Rank 5: -1 Roundtime to Sneak (permanent, regardless of whether maneuver is active or not)


Shadow mastery has a fixed [[stamina]] cost of 20 and lasts for 3 minutes, but this cost triples to 60 if it is used during the effect's "cooldown" period, which lasts for 5 minutes after the maneuver expires.
Shadow mastery has a fixed [[stamina]] cost of 20 and lasts for 3 minutes, but this cost triples to 60 if it is used during the effect's "cooldown" period, which lasts for 5 minutes after the maneuver expires. Note that if the maneuver is active on a character with 5 ranks, the effects of the third and fifth ranks are cumulative, nominally reducing sneaking from the standard 3 seconds down to 1 second while activated.


== Resources ==
== Resources ==

Revision as of 18:55, 19 July 2015

Shadow Mastery
Available To Rogues, Rangers
Mnemonic [SMASTERY]
Cost 20 (60 if used during cooldown period)
Roundtime {{{roundtime}}}
Requirements None
Prerequisites None
Rank Square Semi
1 2
2 4
3 6
4 8 12 
5 10 15

Shadow Mastery is a Combat Maneuver that provides bonuses to hiding and sneaking for 3 minutes. At later ranks, it provides cumulative roundtime bonuses to HIDE and SNEAK when active, as shown below:

  • Rank 3: -1 Roundtime to Sneak
  • Rank 4: -1 Roundtime to Hide
  • Rank 5: -1 Roundtime to Sneak (permanent, regardless of whether maneuver is active or not)

Shadow mastery has a fixed stamina cost of 20 and lasts for 3 minutes, but this cost triples to 60 if it is used during the effect's "cooldown" period, which lasts for 5 minutes after the maneuver expires. Note that if the maneuver is active on a character with 5 ranks, the effects of the third and fifth ranks are cumulative, nominally reducing sneaking from the standard 3 seconds down to 1 second while activated.

Resources