Shield Push: Difference between revisions

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{{Player System Manager
{{shield specialization
|mnemonic = push
|available = [[Warrior]]s, [[Paladin]]s
|type = Setup
|cost = 15 (-5 rank 1, -3 rank 2)
|mnemonic = PUSH
|roundtime = 2s
|stamina = 7
|prereqs = [[Shield Bash]] rank 2
|offensivegear = Left hand
|requirements = None
|requirements = None
| sq1 = 2
|attributes = Flares/Spikes Enabled<br>Hostile<br>Initiator Stance Penalty<br>Shield Defensive Bonus<br>Shield Size Modifiers<br>Racial Size Modifiers<br>Target Stance Bonus
| sq2 = 4
|availableto = [[Warrior]]s, [[Paladin]]s
| sq3 = 6
|availablein = Shield Specializations
| sq4 = 8
|prereqs = [[Shield Bash]] (at rank 2)
| sq5 = 10
}}
}}
{{PSMcosts

|sq1 = 2|se1 = - |pu1 = -
'''Shield Push''' is a [[shield specialization]] maneuver allowing you to push your opponent into another room, following them and giving them [[roundtime]]. You can specify a direction in which to push them, or leave it blank for a random direction.
|sq2 = 4

|sq3 = 6
|sq4 = 8
|sq5 = 10
}}
{{TOC limit|2}}
{{PSMinfo
|description = You have learned how to isolate a foe by pushing them away with your shield.
|mechanics = Attempt to push your foe away with your shield. Creatures can be pushed completely out of the room, players will merely be pushed back, both suffering [[Roundtime]]. You may specify a direction or exit to push a creature, or simply not specify a direction for a random direction.
|additionalinfo =
===Messaging===
===Messaging===
<pre{{log2|margin-right=325px}}>
<pre{{log2|margin-right=325px}}>
Line 30: Line 39:
Roundtime: 4 sec.
Roundtime: 4 sec.
</pre>
</pre>
}}

Revision as of 20:40, 28 January 2021

Shield Push
Mnemonic [push]
Type Setup
Roundtime 2s
Stamina Cost 7
Offensive Gear Left hand
Requirements None
Attributes Flares/Spikes Enabled
Hostile
Initiator Stance Penalty
Shield Defensive Bonus
Shield Size Modifiers
Racial Size Modifiers
Target Stance Bonus
Available To Warriors, Paladins
Available In Shield Specializations
Prerequisites Shield Bash (at rank 2)
Rank Square
1 2  
2
3
4
5 10

Description

You have learned how to isolate a foe by pushing them away with your shield.

Mechanics

Attempt to push your foe away with your shield. Creatures can be pushed completely out of the room, players will merely be pushed back, both suffering Roundtime. You may specify a direction or exit to push a creature, or simply not specify a direction for a random direction.

Additional Information

Messaging

[Lower Dragonsclaw, Forest]
The moss grows like a blanket up the trunks of the oak and modwir trees here.  The large trees stand, indifferent to the encroachment of the harmless fungus.  You also see a forest troll.
Obvious paths: east, southeast, west
>shield push troll se
You raise your villswood greatshield before you and attempt to push a forest troll away!
[Roll result: 158 (open d100: 94) Penalties: 3]
Your push connects!
You manage to push the forest troll hard enough that he stumbles southeast!
You attempt to follow the forest troll!
[Lower Dragonsclaw, Forest]
Modwir trees predominate this section of forest, as though the oak, satisfied with its allotted space, has made room for the tall pines.  You also see a forest troll and a charred skull on a pike.
Obvious paths: north, south, northwest
Roundtime: 4 sec.