Sighting: Difference between revisions

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'''Naturally sighted woods:'''
'''Naturally sighted woods:'''
*[[Yew]] - somewhat
*[[Yew]] - lightly (2 pts)
*[[Ipantor]] - decent
*[[Ipantor]] - somewhat (5 pts)
*[[Sephwir]] - heavy
*[[Sephwir]] - heavy (10 pts)


==See Also==
==See Also==

Revision as of 20:55, 4 May 2016

Sighting
Combat Effectiveness Rating Table
Rating Name
-16+ Substantially diminished
-15 to -11 Noticeably diminished
-10 to -6 Somewhat diminished
-5 to -1 Slightly diminished
No Sighting (baseline)
1 - 2 Lightly
3 - 4 Fairly
5 - 6 Somewhat
7 - 8 Decently
9 - 10 Heavily
11 - 13 Very heavily
14 - 15 Exceptionally
16 - 20 Masterfully
21 - 25 Superbly
26 - 30 Expertly
31 - 35 Phenomenally
36 - 40 Fantastically
41 - 45 Incredibly
46 - 50 Wondrously

Sighting is the ranged version of critical weighting. It follows the same scale as crit and damage weighting (i.e. 10 points is "heavy" sighting). Unlike critical weighting, however, sighting helps hit targets more accurately rather than increasing the crit rank of a wound.

Sighting follows other rules that are similar to weighting. If you have a sighted bow, it cannot be player enchanted. Additional merchant services on sighted bows will be more expensive, and it may add difficulty to ensorcelling. In fact, it is so similar to critical weighting, that upon being bard loresung and placed in a Playershop, the sighting will appear as, "It is weighted to inflict more critical blows."

Naturally sighted woods:

See Also