Spell Thieve: Difference between revisions

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{{Player System Manager
{{Player System Manager
|mnemonic = thieve
|mnemonic = sthieve
|verb = [[CMAN]]
|type = Setup
|type = Setup
|roundtime = 2s
|roundtime = 3s
|stamina = 7
|cooldown = 90s
|offensivegear = Both hands
|stamina = 9
|offensivegear = Right hand
|requirements = An ensorcelled or anti-magical (veil iron/krodera/kroderine) weapon.
|requirements = An [[Ensorcell (735)|ensorcelled]] or anti-magical (veil iron/krodera/kroderine) weapon.
|attributes = Flares/Spikes Enabled<br>Hostile
|attributes = <br>Flares/Spikes Enabled<br>Hostile<br>
|availableto = [[Rogue]]s
|availableto = [[Rogue]]s, [[Ranger]]s, [[Bard]]s
|availablein = Combat Maneuvers
}}
}}
{{PSM3.0costs
{{PSMcosts
|sq1 = 2|se1 = -|pu1 = -
|rank1 = 2
|sq2 = 4
|rank2 = 4
|sq3 = 6
|rank3 = 6
|sq4 = 8
|rank4 = 8
|sq5 = 10
|rank5 = 10
}}
}}
{{PSMinfo
{{PSMinfo
|description = Attempt to use the unnatural energy of your weapon to sever a spell away from your target.
|description = Attempt to use the unnatural energy of your [[weapon]] to sever a spell away from your target.
|mechanics = It is easier to sever a spell away from a heavily spelled up target than it is from a lightly spelled up one (base -25 penalty to success, reduced by +1 per magical spell/effect on the target). This is mentally taxing, requiring a recovery period of 60 seconds, minus 6 seconds per rank.
|mechanics = Attempt to steal up to one [[spell]] from the target. Any magic stolen this way cannot be dispelled by environmental effects and lasts for {{mono|(20 + (Rank * 20))}} seconds.
|additionalinfo= This maneuver can be used against magical objects like [[Tangle Weed (610)|vines]], [[gas cloud|clouds]], and [[web]]s. There is no stamina cost if the target has no spells to thieve.

If the spell is a beneficial spell that may be cast upon others, a remnant of it can be stolen. A stolen spell will only last for 30 seconds (or less, if the spell had less than 30 seconds remaining already).

==Resources==
*[[Spell Cleaving]], the [[warrior]] and [[monk]] version of this maneuver that does not steal the spell.
*[[List of combat maneuvers by profession]]
}}
}}
==Resources==
* [[/saved posts|Saved posts]]
* [[Player System Manager/saved posts|Player System Manager saved posts]]
[[Category:Combat Maneuvers]]

Latest revision as of 08:10, 1 August 2021

Spell Thieve
Mnemonic [sthieve]
Activating Verb CMAN
Type Setup
Roundtime 3s
Stamina Cost 9
Cooldown 90s
Offensive Gear Right hand
Requirements An ensorcelled or anti-magical (veil iron/krodera/kroderine) weapon.
Attributes
Flares/Spikes Enabled
Hostile
Available To Rogues, Rangers, Bards
Rank Cost/acquired at
1 2  
2
3
4
5 10

Description

Attempt to use the unnatural energy of your weapon to sever a spell away from your target.

Mechanics

Attempt to steal up to one spell from the target. Any magic stolen this way cannot be dispelled by environmental effects and lasts for (20 + (Rank * 20)) seconds.

Additional Information

This maneuver can be used against magical objects like vines, clouds, and webs. There is no stamina cost if the target has no spells to thieve.

Resources