Spirit Warding II (107): Difference between revisions

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'''Spirit Warding II''' is a defensive spell that increases [[bolt]] [[defensive strength]] and [[spiritual]] [[target defense]]. Bolt defensive strength is increased by 25 and target defense is increased by 15 while under the effects of this [[spell]]. When cast and when the spell fades, it appears as a deep blue glow.
'''Spirit Warding II''', also known as "deep blues," is a defensive [[spell]] that increases [[bolt]] [[defensive strength]] by 25 and [[spiritual]] [[target defense]] by 15.


== Lore Benefits ==
== Lore Benefits ==
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!align="right"|Spiritual Lore, Blessings ranks||10||21||33||46||60||75||91||108||126||145||165||186||208||231
!align="right"|Spiritual Lore, Blessings ranks||10||21||33||46||60||75||91||108||126||145||165||186||208||231
|-
|-
|align="right"|% chance for activation||1||2||3||4||5||6||7||8||9||10||11||12||13||14
|align="right"|Chance for activation||1%||2%||3%||4%||5%||6%||7%||8%||9%||10%||11%||12%||13%||14%
|}
|}
When Spirit Warding II (107) is cast on a target that has a higher bonus than the caster is capable of, the cast will add to the duration of the spell itself, but not the lore duration.
When Spirit Warding II is cast on a target that has a higher bonus than the caster is capable of, the cast will add to the duration of the spell itself, but not the lore duration.


For example, a target has 60 minutes of Spirit Warding II active with a 6% chance to flare the +25 TD. If the new caster can only grant a 3% chance, then the cast will add to the 60 minutes of the spell itself, but the lore benefit duration will stay the same and fade before the spell itself. To notify players of this, the lore benefit effect has different messaging when it ends.
For example, a target has 60 minutes of Spirit Warding II active with a 6% chance to flare the +25 TD. If the new caster can only grant a 3% chance, then the cast will add to the 60 minutes of the spell itself, but the lore benefit duration will stay the same and fade before the spell itself. To notify players of this, the lore benefit effect has different messaging when it ends.
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== Messaging ==
== Messaging ==
;Initial cast:
;Initial cast:
<div {{Log|margin-right=400px}}>
<pre{{Log2|margin-right=35%}}>
A deep blue glow surrounds you.
A deep blue glow surrounds you.
</div>
</pre>


;Wearing off:
;Wearing off:
<div {{Log|margin-right=400px}}>
<pre{{Log2|margin-right=35%}}>
The deep blue glow leaves you.
The deep blue glow leaves you.
</div>
</pre>


;Blessing Lore benefits activation:
;Blessing Lore benefits activation:
<div {{log|margin-right=400px}}>
<pre{{Log2|margin-right=35%}}>
A krolvin warfarer gestures at you!<br>
A krolvin warfarer gestures at you!
Starburst patterns of pale blue light sweep forward from your chest and infuses the deep blue glow with its energy.<br>
Starburst patterns of pale blue light sweep forward from your chest and infuses the deep blue glow with its energy.
&nbsp;&nbsp;CS: +XXX - TD: +XXX + CvA: +14 + d100: +13 - -5 == XXX<br>
CS: +XXX - TD: +XXX + CvA: +14 + d100: +13 - -5 == XXX
&nbsp;&nbsp;Warded off!
Warded off!
</div>
</pre>


;Blessings Lore benefits wearing off:
;Blessings Lore benefits wearing off:
<div {{Log|margin-right=400px}}>
<pre{{Log2|margin-right=35%}}>
Deep blue motes swirl away from you and fade.
Deep blue motes swirl away from you and fade.
</div>
</pre>
{{AR}}
{{AR}}
{{:deep blue potion}}
{{:deep blue potion}}

Revision as of 19:47, 21 February 2016

Spirit Warding II (107)
Mnemonic [SWARDING2]
Base Duration 1200 sec
Added Duration 60 sec per rank
Span Stackable
Defensive Magic  
Subtype TD, DS 
Defensive Strength +25 (bolt) 
Target Defense +15 (spiritual) 
Availability All 
Minor Spiritual Spells
Spirit Warding I (101) Defensive
Spirit Barrier (102) Defensive
Spirit Defense (103) Defensive
Disease Resistance (104) Defensive
Poison Resistance (105) Defensive
Spirit Fog (106) Defensive
Spirit Warding II (107) Defensive
Stun Relief (108) Utility
Dispel Invisibility (109) Utility
Unbalance (110) Attack
Fire Spirit (111) Attack
Water Walking (112) Utility
Undisease (113) Utility
Unpoison (114) Utility
Fasthr's Reward (115) Defensive
Locate Person (116) Utility
Spirit Strike (117) Offensive
Web (118) Attack
Spirit Dispel (119) Utility
Lesser Shroud (120) Defensive
Call Lightning (125) Attack
Spirit Guide (130) Utility
Searing Light (135) Attack
Wall of Force (140) Defensive


Spirit Warding II, also known as "deep blues," is a defensive spell that increases bolt defensive strength by 25 and spiritual target defense by 15.

Lore Benefits

Spiritual Lore, Blessings provides a chance to temporarily experience a +25 boost in a warding attempt based on a seed 10 summation of ranks.

Spiritual Lore, Blessings ranks 10 21 33 46 60 75 91 108 126 145 165 186 208 231
Chance for activation 1% 2% 3% 4% 5% 6% 7% 8% 9% 10% 11% 12% 13% 14%

When Spirit Warding II is cast on a target that has a higher bonus than the caster is capable of, the cast will add to the duration of the spell itself, but not the lore duration.

For example, a target has 60 minutes of Spirit Warding II active with a 6% chance to flare the +25 TD. If the new caster can only grant a 3% chance, then the cast will add to the 60 minutes of the spell itself, but the lore benefit duration will stay the same and fade before the spell itself. To notify players of this, the lore benefit effect has different messaging when it ends.

If the new caster's lore bonus equals or exceeds an existing bonus, then it will overwrite the existing bonus while maintaining a concurrent duration will the spell.

Messaging

Initial cast
A deep blue glow surrounds you.
Wearing off
The deep blue glow leaves you.
Blessing Lore benefits activation
A krolvin warfarer gestures at you!
Starburst patterns of pale blue light sweep forward from your chest and infuses the deep blue glow with its energy.
  CS: +XXX - TD: +XXX + CvA: +14 + d100: +13 - -5 == XXX
  Warded off! 
Blessings Lore benefits wearing off
Deep blue motes swirl away from you and fade.

Alchemy Recipe

A deep blue potion
  1. Add water
  2. Add 3 doses of blue poppy
  3. Simmer
  4. Add ghoul finger from ghoul masters
  5. Boil
  6. Add powdered smoky glimaerstone
  7. Chant Spirit Warding II (107)

Resources